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How would you rather have seen Enterprise-D go down?

NewHeavensNewEarth

Commodore
Commodore
2 Klingon sisters, in an outdated Bird of Prey, brought an end to one of our favorite ships in "Generations." Granted, the D had been destroyed a bunch of times before ("Cause and Effect," "Timescape," "Time Squared," etc.), but it ran out of chances when the devious Duras sisters put it down for good.

If you could've seen the ship go down another way (other than being mothballed), what would be something worthy of a ship that had survived the Borg and countless other enemies?

As a nBSG fan, I like something akin to Pegasus' final run that was a big blaze of glory and a powerful sacrifice to save others. But what scenarios would you pick?
 
Although I, too, would prefer that the ship not go down, I do like the way it went down in theory. However, in practice, the crew took WAY too long to react and it felt more like the ship was destroyed due to negligence than due to the initial intelligence leak of the shield frequency. This was my issue with this film and ST III. In TNG, even though they are facing a ridiculously outdated ship, when the first two torpedos hit the Enterprise hull, the Enterprise literally fires back with phasers *once* before spending two minutes of screen time talking about the weaknesses of that model of vessel. I realize the effects budget probably wouldn't allow it, but I would be ordering Worf to fire every phaser and photon torpedo in your arsenal. While Worf is doing that, THEN talk to Data about other ways to bring down the Klingons. If the budget isn't there, keep the focus on the bridge and simply play the photon torpedo sound effect over to make it sound like continuous fire while the crew works out how to regain the advantage. With the shot of the phasers being fired once and the slow turn, it just felt like the command crew forgot their morning coffee that day.
Similarly, in STIII, Kirk encounters the Klingons with his skeleton crew. He fires two photon torpedos. The other ship has time to do a full slow roll and Kirk essentially waits until the ship has done so to order shields, which fail. Only after the Klingons return fire and he no longer has the ability to return fire does he even try. While I'm all for Kirk having mercy on an opponent, in this instance it always struck me as ridiculously foolish. You are on a ship with only a few other people, your ship is barely held together with automation and no damage control crews, and you have an enemy who clearly was going to kill you. Knowing all this, are you really only going to fire once and hope that the enemy is disabled or unwilling to fight back?!? No thanks. If I think I have the capacity to fire, I will continue to do so until I am 100% sure that the enemy no longer has the capacity to fight back.
 
IIRC the original intention was for the Duras sisters to have a Vor'cha class ship rather than an outdated BoP. The E-D losing to one of those would have at least felt more credible, especially if they retained the ability to fire through the D's shields.

But only showing one phaser strike from the D was inexcusable under the circumstances.

Though reusing the BoP explosion from TUC was even more inexcusable...
 
Like has been said above, Enterprise-D should not have gone down at all.

And as I don't like TNG films and finish my TNG marathon always with 'All Good Things...' Enterprise-D doesn't go down at all.
 
If "D" were to go down, the idea of crashing it was pretty cool - as was the execution (save for the transparent aluminum glass) - but the "how" could have been better than just a frequency - which works because they still modulate frequencies only via manual command and never automatically. But they just lifted a scene out of "Yesterday's Enterprise" about the "coolant leak, 5 minutes to warp core breach". Maybe a Big Bad is something they get into battle with, separate because that was the intent, saucer flies off, stardrive section is blasted, then a failure of the saucer impulse engines or something as it might have been attacked before Big Bad goes after the stardrive. Which isn't much of a change, now that I think about things after typing them. :razz: Let's see, 1994 - there could have been a build-up to tie-in with the Klingon war DS9 started a year later; Lursa and B'Etor were great in the TV show but underused as a big threat in Generations. If they had established more power than one puny out of date Bird of Prey - but even with all the criticisms , it is a show of guile rarely seen from non-Federation species. Just having a big ship come in to take pot shots might not have been as effective on its own, unless there was a whole battle fleet there.

To summarize: It's "David and Goliath" in the original Klingon. :D:luvlove:

Still, the reuse of footage of STVI's Klingon vessel was as bad as having ST6 on home video in the wrong aspect ratio for the longest time...
 
IIRC the original intention was for the Duras sisters to have a Vor'cha class ship rather than an outdated BoP. The E-D losing to one of those would have at least felt more credible, especially if they retained the ability to fire through the D's shields.

But only showing one phaser strike from the D was inexcusable under the circumstances.

Though reusing the BoP explosion from TUC was even more inexcusable...
The whole scene was inexcusable, really. Throughout TNG, anytime "Fire all weapons" was ordered, it was an awesome salvo that easily would've brought down that Bird of Prey. It would've made more sense if they'd said in that scene, "Main power is offline, can't fire back for a couple minutes" or something like that, but instead we had Enterprise-D in the process of running away from the Klingons when the final shots were fired.

It was a battle that brought down 2 side characters (the Duras sisters) at the cost of the Enterprise, and didn't accomplish anything to thwart the main enemy's evil plan.
 
Q snaps his fingers and it blinks out of existence.

or...

Picard must take the ship back a thousand years in the past to act as the flagship in a war against an ancient, shadowy enemy that threatens to spread chaos and destruction across the quadrant.
 
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