Okay, listen, I gotta stan Mike Okuda here and defend his honor. It's not a matter of Okuda and the scenic art department didn't "bother" to create a logical LCARS with actual information. It's a matter of, he designed a system that was economical to produce and which would look good on the standard-definition television sets of the era (and which were never designed to withstand the level of scrutiny the high-definition remaster of TNG subjects it to). His LCARS aesthetic was designed to create the
impression of lots of complex information for an audience of viewers the vast majority of whom did not own personal computers and did not have experience with graphical user interface operating systems. Mind you, they created all those displays
by hand (since they were hand-drawn and gel-lit) and on extremely tight deadlines --
and, his work anticipated the rise of touch-screen GUI technology decades before it would become commonplace.
Later on, as personal computers became popular in the consumer market and a larger percentage of the audience had experience with GUI OSes, you can see that his Okudagrams became more sophisticated and started to have more actual info on them, to reflect audience experiences. The art departments had also developed more efficient ways of creating those displays, and started integrating actual computers into the scenic art. Then, when high-definition cameras came to be used on ENT, Okuda and co. created computer screens that had more legible information and could withstand the kind of scrutiny his earlier work hadn't been designed to withstand.
So, no, it's not a matter of "didn't bother." It's a matter of, Okuda and company met the particular artistic challenges they were presented with, within the production deadlines and budgets they were given. It is not their fault that modern audiences looking at Okudagrams from 1987 expect more from them than could reasonably have been anticipated of future audiences at the time of the original production. Okuda and co. are
legendary for how hard-working and dedicated they were.
In conclusions, we need to evaluate their work based upon the goals and limitations imposed upon them at the time of production, and we have no choice but to stan.