Awww, too bad...I would've loved to have heard that!
Well, the game isn't really what I intended. The Saratoga was supposed to be the first level, as it introduced every single play mechanic in the game, but after I left the project, the team didn't stick with the mechanics I'd envisioned and made up a lot of stuff I didn't like. Then, because of cartridge size limits, they had to drop several levels of the game, including the entire second half of the Saratoga (in which you'd have to eject the warp core!). I came back to help fix up the game towards the end, and Paramount's licensing people told us we couldn't start the game with the Saratoga (unapproving the previously approved game story), forcing us to move the first level to 2/3rd of the way into the game. Ugh.I was a game designer on the Sega Genesis game Deep Space Nine: The Crossroads of time, hence DS9Sega, because it's the one published Star Trek related thing on my professional resume...well, that and an interview with Ronald D. Moore in the Next Generation magazine #13.
Wow! That's pretty cool. But the game was too hard. But then, I could blame my lameness in that game on your signature too.
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