When you deconstruct a game such as Homeworld, isn't it just rock/paper/scissors with an arms-race accelerant? In the one-player game, the stronger your forces are, the stronger the computer's are, which did seem frustrating to some - pretty typical of such games though. I found the original story compelling being Battlestar Galactica adjacent, but Cataclysm and Homeworld 2 were pretty average. The remaster trashed important aspects of Homeworld - especially formations - and lost the rights to use the end-theme by Yes, which evoked a sense of caring about the game scenario. It looked prettier, but the gameplay sucked. I haven't bothered with Deserts of Kharak or Homeworld 3 as I'm too old to care. A strong story is a must for me and I now prefer games that allow you to dream up your own storyline for the events onscreen. Which reminds me that I should probably try Rimworld - even though it looks king of depressing if you're not already in a good place in reality.