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Hey, I never noticed that before....

What’s “proper”?

Good question. Hopefully the answer is not resorting to the tech-saves-everything solutions usually found on TNG.

The question is, why do it? To save Spock? He's was in there trying to save the ship by restoring power in a highly irradiated chamber. It was too intense for any human to tolerate. Spock's Vulcan stamina or whatever made him the only logical choice. Beaming him out would have only condemned the ENTIRE CREW to death.

Spock made his choice.

Agreed. Further, one of the key messages of the film--about facing death and sacrifice--would have been completely lost if Spock was somehow saved. One a few times a sci-fi movie character died for a justified reason.
 
Or beam Spock out after the ship is saved so as not to “flood the whole compartment “?

They did intra-ship beaming how many times on the series? Once?

Yep just one time in "Day of the Dove" and they made kind of a big deal bout it being dangerous:

SPOCK: It has rarely been done because of the danger involved. Pinpoint accuracy is required. If the transportee should materialize inside a solid object, a deck or wall.

And that was with the transporter working perfectly (obviously pinpoint accuracy is always required since they beam down onto moving starships and other destinations without worrying about beaming into a rock or a bulkhead, but whatever...). Besides, by the time the mains were back on line. Spock was doomed and McCoy no doubt knew that.
 
Could Spock have been beamed out of the reactor room in Star Trek II? It might still be too late, but not as late. And they had no way to know that dying would turn out so good for him.
It turned out well for more than just Spock. If the Enterprise crew hadn't hijacked the Enterprise to restore Spock's katra, they wouldn't have been on their way back from Vulcan when the alien probe came to Earth in TVH. If that didn't happen, they wouldn't have analyzed the probe's signals and discovered their similarity to whale song, prompting the time travel trip that ultimately saved the Earth.
 
obviously pinpoint accuracy is always required since they beam down onto moving starships and other destinations without worrying about beaming into a rock or a bulkhead, but whatever...

Yeah. My take on it was that the emitter/receivers have limited coverage inside the ship because they’re intended to beam to/from external targets and positioned for that.

Transporters are farsighted, their targeting sensors are optimized for long distances. Things are a little blurry 100 feet away.
 
Could Spock have been beamed out of the reactor room in Star Trek II? It might still be too late, but not as late. And they had no way to know that dying would turn out so good for him.

I have ready-made head canon in which Scotty's first step to repair the warp drive was to scrap the central transporter system for parts. And Spock was just putting the finishing touches in place at the end.

Why didn't the Enterprise just blow up the genesis device? It's not a bomb.
 
Site to site became really common as the sequel shows went on. I was never a fan of it as it made having a pad feel pointless. It saved production time but I think it removed a little of the reality.

But the logic is inescapable: if I don't need a pad at the destination I'm beaming down to, and I don't need a pad on the planet I'm beaming up from, then I don't need a pad at either end. The machine has the ability to both pick up and drop off at remote locations.

In my head canon, the pad machinery is still a vital "middle man" in site-to-site transport. Your matter stream passes through there invisibly on its way from point A to point C.

Scotty actually saw Plasus ("He looked mighty angry") in his site-to-site in "The Cloud Minders." 24th century site-to-site just speeds up the process, with no need to assemble at point B.
 
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But the logic is inescapable: if I don't need a pad at the destination I'm beaming down to, and I don't need a pad on the planet I'm beaming up from, then I don't need a pad at either end. The machine has the ability to both pick up and drop off at remote locations.

In my head canon, the pad machinery is still a vital "middle man" in site-to-site transport. Your matter stream passes through there invisibly on its way from point A to point C.

Scotty actually saw Plasus ("He looked mighty angry") in his site-to-site in "The Cloud Minders." 24th century site-to-site just speeds up the process, with no need to assemble at point B.

I'm not sure I'm following the Could Minders point. It seemed to me that Scotty was beaming Plasus up into the transporter and then immediately beaming him back down to the surface.

However, I did just remember they did have one site to site in Assignment: Earth.

KIRK: Scotty, beam us directly to Seven's apartment.

Now we don't know the details, Scotty may have still had to channel them through the system, beaming them up and back out - as you suggested. The later shows, though, made it such a regular thing: "beam them directly to sickbay." "Beam them directly to the bridge." If it's that easy to bypass the chamber, why not just drop everyone off in their own quarters?
 
Why didn't the Enterprise just blow up the genesis device? It's not a bomb.
Yes beam over, grab the device and put it on the transporter and destroy it like they did Hengist in Wolf in the Fold or phaser it. The only explanation I can see is that the phasers and photon torpedos and transporters and shuttle had all failed at the same time. However they implied they could beam over.
 
The Genesis Device had its own plot armor, or in this case, plot shields to prevent beaming or disintegration. :shifty:

KIRK: We'll beam aboard and stop it.
DAVID: You can't!​

Imagine how boring the last 15 minutes of this film would be if they ran down the list of reasons why they couldn't destroy the device.

David's declaration works for me.

"You can't [stop it]" always struck me as "You can't turn off the sequence once it's started" (which makes no sense, but okay).

Phasers completely dematerialize things. They couldn't do that?
 
One can make an argument certain things can happen in the heat of the moment or midst of a crisis, like not considering a course of action that looks so obvious in hindsight. But when portraying trained personnel who have faced similar crises before that argument starts to look weak. It therefore falls upon the writer to justify why a course of action cannot be taken.

I always took David’s assertion that Genesis could not be stopped once activated to mean it simply couldn’t be turned off, which in itself sounds rather stupid. Even so the Enterprise still had phasers so they should have been able to destroy the device along with the hulk of the Reliant. So we’re left to assume David also meant the device could not be destroyed, which again makes no sense.

This is but one example from TWOK of sloppy writing.
 
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