I know those pre-ordered got access yesterday, what do you think of it if you have?
Game has even made the front page on the BBC news web site.
And i am waiting for Disney to step into this mess, they won't be happy to see their IP linked to underage gambling, what a mess EA. lol
oh they had (now-defunct Disney Interactive Studios), until recently when they pivoted to focusing entirely on licensing their IPsI'm surprised they don't have their own development studios
Don't know what possessed Disney/Lucasfilm to give an exclusive licence to just one studio. I mean that inherently limits their turnaround, no? Star Wars is the kind of licence that can and has done well across multiple genres, not just shooters, so to me it would have made much more sense to spread it around a little more.
Even before it turned out to be a mess on launch, I wasn't exactly eager to jump in as competitive online multiplayer just isn't my thing and typically these games have anaemic story campaigns (3-4 hrs in this case, as it turns out!) so it's not a good value proposition.
I did however check out the campaign on youtube because: Star Wars! And I'm even more glad I didn't bother. The characters are interesting and the performances are great but the writing feels shallow and so very clichéd, the narrative rushed, it completely looses focus in the second act and the third act appears to have been entirely omitted, presumably for the sake of future DLC.
On the positive side the writers did a great job at integrating the story into other canon materials in a cool way. There's references to books, comics, other games and even a short story.
Which makes the whole thing all the more annoying since it's clear most of the people that actually did the work to make this game really cared about it enough to put in that extra effort, only to have the whole thing tainted by studio interference.
I think there's a happy middle ground where the licence is given out to a select few to produce a diverse but manageable selection of at least decent quality products. They don't *have* to go full Games Workshop.Disney still cares about having a perception of quality, which is diminished if there is a glut of SW games (many of which will likely be poor quality).
I think there's a happy middle ground where the licence is given out to a select few to produce a diverse but manageable selection of at least decent quality products. They don't *have* to go full Games Workshop.
As you say, Telltale would have been a good candidate for a narrative focused game, but so would the likes of Firaxis for a grand strategy game, CDPR for a KOTOR style RPG and so on and so forth.
I'd kill for a good SW-based strategy game. That kind of stuff is catnip to me. Empire at War was imperfect but I quite enjoyed that one.
Apparently Gozer...I mean the CEO of EA got a phone call from Bob Iger the other day and now all the microtransactions are gone...for now. No doubt they'll put them right back in after launch and the fuss has died down, maybe watered down a bit.
I'd like to say this was a win for consumers, but really it's more like one giant corporation trying to out greed another and getting a clip round the ear for it. The base game is still a rushed, slightly buggy, overpriced mess.
Any publisher who releases a full-price game, often selling you on "Deluxe" and "Ultimate" editions at over $100 a pop, that locks content behind loot boxes and microtransactions and other forms of unregulated gambling can just go ahead and fuck their own faces.
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