[rant]Just got done playing through this a second time (first played it about 3 years ago, didn't when it first came out) and I just don't get why it's so highly regarded by adventure gamers. I truly don't. Don't get me wrong, I love Lucasarts adventures and have played them all, but Grim just does nothing for me.
For starters I hate, hate, hate, HAAAAAATE the keyboard only controls. Seriously? No mouse in a PC adventure game? What were they smoking? I despised it in Escape from Monkey Island, and yet it barely ever gets mentioned when people gush about the game, and here it's even WORSE than Monkey 4's, as there's no word indicator of what you currently have selected. So I have to clumsily move Manny around with the arrow keys to find stuff rather than simply point and click something. And some things you have to position him JUSSSST so to interact with (reading the plaque below the cat in the case, using the scythe successfully on the litterbox)
The inventory system is awful too, as you have to cycle through every (ugly) object to find what you want, and of course there's no combining of stuff in your inventory either.
Other than perhaps the atmospheric Rubacava, the locations are just downright sparse and dull looking. And the primitive 3D models are just downright wretched-looking. Compare a polygonal abomination like Glottis to the wonderfully detailed cartoon characters in Curse of Monkey Island which came out a year earlier. As a result Grim's characters in general just aren't particularly memorable to me.
"But what about the story!" Sorry, I don't really find it that compelling. It's hard to care about the story when you're constantly getting frustrated and infuriated by the utterly asinine control scheme. It just completely sucks all the fun out of the game for me. STOP BOUNCING OFF THE WALL AND TURN AROUND MANNY! ARGH!!!!!
Did I mention I hate the controls?[/rant]
For starters I hate, hate, hate, HAAAAAATE the keyboard only controls. Seriously? No mouse in a PC adventure game? What were they smoking? I despised it in Escape from Monkey Island, and yet it barely ever gets mentioned when people gush about the game, and here it's even WORSE than Monkey 4's, as there's no word indicator of what you currently have selected. So I have to clumsily move Manny around with the arrow keys to find stuff rather than simply point and click something. And some things you have to position him JUSSSST so to interact with (reading the plaque below the cat in the case, using the scythe successfully on the litterbox)

Other than perhaps the atmospheric Rubacava, the locations are just downright sparse and dull looking. And the primitive 3D models are just downright wretched-looking. Compare a polygonal abomination like Glottis to the wonderfully detailed cartoon characters in Curse of Monkey Island which came out a year earlier. As a result Grim's characters in general just aren't particularly memorable to me.
"But what about the story!" Sorry, I don't really find it that compelling. It's hard to care about the story when you're constantly getting frustrated and infuriated by the utterly asinine control scheme. It just completely sucks all the fun out of the game for me. STOP BOUNCING OFF THE WALL AND TURN AROUND MANNY! ARGH!!!!!
Did I mention I hate the controls?[/rant]
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