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Giving STO Another Try

^^^Ditch the slow bat'leth and go grab the dual Nanopulse mek'leths from the khitomor accord mssion and enjoy, you won't look at a bat'leth ever again as they have no cooldown, just constant attacking.
I might change over once I get to that mission - I remember using them briefly on another character to great effect, but I want to do the story in order on my recruit. Truthfully, I am not that fond of the Disco-look bat'leth to begin with. It is way too large and complicated to look like a practical weapon.

On the upside, I'm noticing certain types of enemies do very poorly against melee weapons. I cut through the Elachi like butter, though the heralds were problematic with their floor spam. Now on to the Lukari arc,
 
^^The mission is part of the present ship event, so you could say you are still doing them in order. ;)

But give them a go as they are great, and i just finished the 2500 melee reward with them and they were so easy to do it with, and i never thought i would say ground combat in STO was easy. lol
 
The new Bat'leth is fun, but some enemies keep backing away too much to keep up.

Is it me, or is the Kobali Split Beam rifle the dog's privates? It seems to have much higher DPS than any equivalent split beam weapon, to the point I'm leaning towards blowing an Ultimate Tech Upgrade on it...
 
^^^That's the problem with the bat'leth, it has a cooldown on each hit and is also slow to activate so taking them down before they can back away can be a issue.
 
I can't find info anywhere, but is the Quantum Phase Torpedo (from the Sunrise mission) counted as a Quantum Torpedo for the purposes of console boosts? The rest of the set bonuses seem to deal with boosting Phaser damage, but I don't like the proc for phasers. The QPT does seem nice though - otherwise I'm back to my usual plasma build with the Romulan Hyper-Plasma Torp, but I think in my new T6 BoP I'm going to be too close to enemies to reliably use that without burning myself...
 
I can't find info anywhere, but is the Quantum Phase Torpedo (from the Sunrise mission) counted as a Quantum Torpedo for the purposes of console boosts?
It should - it's listed among the quantum-variant torps on the wiki at least. On weapon procs, I'm not sure how the old standby of 'when in doubt, use antiprotons' holds up these days. I'm running disruptors on my Klingon recruit for continuity's sake, but he's still so far behind in tech that I can't really compare him to my better-geared toons. I find myself gravitating more to 'this looks nice' on most of my secondary characters. ;)
 
Plasma is easy to come by (you can usually build a decent purple set from the rep boxes) and is complemented by the Plasma Harness set bonus if you get the hyper-torp and the experimental 360 beam weapon. I would otherwise go Fleet Antiproton, but my Klingon toon isn't in a fleet (I'm an antisocial sod - I made my own Fed fleet (thanks to some helpers for EC) and got it up to T2 across my toons - enough to buy advanced fleet engines/weapons and the RCS/Neutronium Hull consoles)
 
^^
A familiar setting - I am part of a fleet, but I don't engage with my fleetmates at all. I was away from the game for quite a while, and there was turnover in personnel, so now I don't know most of them AND am a European in a mostly US fleet. Still, it's good enough for the stores. And for weapons, there are quite a few mission-based sets now, so you can get decent stuff for almost anything. I'm doing the temporal stuff on my Klingon recruit now, and I keep dumping set item rewards because they are the wrong weapon type. :D
 
Curiosity got the better of me.
I fired up the game after ages and played the Discovery style tutorial.

have to say, I am not sure the game still holds up as well as I remember it.
Combat felt clunky, and cumbersome.
At the same time everything was too easy (wasn’t there like a hard mode?)
Having no starter abilities at all sucks.

the missions itself felt super familiar. They basically reskinned the standard Fed tutorial, right?
I enjoyed the hell out of Tilly!!!!
She saved it for me. Not sure how much more I will play.
 
I can't find info anywhere, but is the Quantum Phase Torpedo (from the Sunrise mission) counted as a Quantum Torpedo for the purposes of console boosts? The rest of the set bonuses seem to deal with boosting Phaser damage, but I don't like the proc for phasers. The QPT does seem nice though - otherwise I'm back to my usual plasma build with the Romulan Hyper-Plasma Torp, but I think in my new T6 BoP I'm going to be too close to enemies to reliably use that without burning myself...

There is a lot of good mission rewards for a good phaser build, i am using the Sunrise mission reward console, dual phaser cannon and the QPT along with 3 phaser turrets from that same mission on the rear, plus from the Phoenix prize dil boxes the triple cannon, dynamo and torpedo prolonged engagment set, and even only at rep 3 i can knock out a cube in advanced Khitmor without too much of a problem, so phaser build wise you can get quite a good cheap build from just the mission rewards in this game, although now i am nearing missions with disrupter rewards i may change to them as it just feels right for the klingon to have disrupters. ha
 
I don't use lockboxes unless master keys are given out free. They're basically gambling. If I spend real-world cash on stuff in STO, I want to know what I'm getting.
 
Pheonix boxes you buy with dil, they don't cost real money, 4000 dil each or a pack of 10 costs 40,000 dil, and out of each box you will get a token, and even if you were to get the most basic token it can still be exchanged for a phoneix universal tech upgrade with comes with 51.200 tech points and requires no dil use for upgrade, these are the next best tech upgrades in the game apart from unltimate tech upgrade as they can get your gear up to mark XIV with about 3 of them and no dil loss, plus of course the higher the token you win the better the stuff you can exchange it for, from ships to doffs to gear and weapons, and all for dil. ;)
 
H&T, if going for a disruptor build, just worked my way through Brushfire and the House Martok weapons/console set might be of interest?
 
I'm trying out a disruptor build now, with the Martok 360-deg beam weapon in an aft slot (plus a turret) and 3 regular cannons (180 arc) fore plus the Nausicaan torpedo (enhanced by disruptor consoles like the cannons), but might go back to my Quantum Phase Torp and slot a Quant console just because it has much higher damage and a better proc.

Scatter Volley III seems to be making stuff die faster than Beam FAW III, plus my T6 BoP gets Withering Barrage.

I never realized regular cannons had the same fire arc and base damage as dual beams.
 
Wow... totally never knew about the Phoenix boxes until I heard about them here, and they've been there a long time. Amazing little things, those...
 
Wow... totally never knew about the Phoenix boxes until I heard about them here, and they've been there a long time. Amazing little things, those...
And if you convert the ones you get below rare or very rare to Upgrades - said upgrade DON'T cost further Dilthium to use and overall (even with the Dil cost of the Phoenix Boxes) - said upgrades are cheaper and give way more upgrade points over anything else in the game. I usually save them for Upgrade weekends and get everything to Gold on an alt. since my mains are already 'Gold' everything.
 
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