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FF XIII to be released on the 360!

But, then there's the other thing of the fact that if your PC port runs like shit, you already have bad coders since everything is done on the PC in the first place.

Not... exactly. To the second part, that is. Just because people write code on the PC doesn't mean the process of porting 360 or PS3 code to the PC is simple, which is what you seem to be implying. If the PC port runs poorly, then yeah, something bad happened in the porting process but the fact that things were originally written on PC (and not for PC) has pretty much nothing to do with anything.

Again, the quality of the 360 version of FF13 will depend entirely on the versatility of their coders and their engine.
Well obviously, which is why making assumptions now is silly.
 
Final Fantasy XIII is being developed on the Crystal Tools engine, which was originally a PS3 engine (called the White Engine at the time), but has since been upgraded/redesigned to work with the PS3, 360, PC and Wii. I'm sure this redesign of the engine will make porting Final Fantasy XIII much easier then if the engine was still designed for PS3 only.
 
Well, I'm sure they probably compile for their debugs at some point and just run code on there. But I'm sure at some stage, they were running on PCs before getting the go ahead and all that.

Haze would be an example. That game was coming for everything before it suddenly became PS3 exclusive.

I think an example of a bad port is one that requires multicore CPUs to run. That's when they basically optimized for console and decided not to bother with PC optimization.
 
Well, I'm sure they probably compile for their debugs at some point and just run code on there. But I'm sure at some stage, they were running on PCs before getting the go ahead and all that.

Huh?

I don't think you understand the differences between compiling code for different platforms... and the difference between running code in a software emulator on PC and actually writing PC native code.

If Haze was coming for all platforms originally that means they were working on three different platforms simultaneously and then decided to ditch two of them. To say that they just code once and just magically make things go on other platforms is wrong. Some code, of course, is going to be the same. But a lot of it is not.

Further, a PC port requiring multcore CPU's has absolutely zilch to do with consoles.
 
From what I understand, it comes down to the console optimized code being written for multi-threaded CPUs and the developers not being able to or not wanting to find a way to bring that back to a single-thread CPU that older PCs have.

Is there anything in Stranglehold that makes it all that different that Gears or Mass Effect or Rainbow Six Vegas that forces it to require a dual-core CPU? The joke is that one CPU is used to calculate all the particle effects from the explosions... but come on. :p
 
The death knell for the chances of me ever getting a PS3.

The last great franchise to open up to the 360 IMO. Sony can shove MGS where the sun don't shine.
 
Well, it's great news for 360 owners, certainly. I'm all for cross-platform releases - while I understand that exclusive releases can make sense if you're paid for them, it seems to me that it's better to go for a broader audience in the first place.

I'm not a massive FF fan, but I did play FF12 on my PS2 and enjoyed it quite a bit, so I'll probably check out FF13 for the 360.
 
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