While I don't necessarily agree with their premise, I find the misogyny surrounding the story and the authors fairly disappointing. But then again, the fact that "fag" and "nigger" are basically common epithets in the gaming community... I probably shouldn't be surprised.
That's a ridiculously huge leap of logic there. And since it was in fact the Feminist Gamer article that brought up the point about "cuteness" in the first place (and of course in reality making the game about a generic chest makes the game, well, generic) and the fact that the thing I linked to on Kotaku was actually written by a female
and the artist who did all the concept work on the game is a female I really have no idea where you pulled out the accusation of misogyny from. Or maybe you need to actually read the articles before you accuse the people who wrote them of not reading the source material
The point on Kotaku is totally and completely valid. There has never been any outcry about a game where you rescue a a princess that conforms to society's idea of beauty. Peach, Zelda, etc etc etc. But all of a sudden the princess in question is overweight and it's misogyny? Please. Games should not have to be afraid of having characters in them that are not the ideal vision of beauty constructed by our scoiety and that's what the outcry is about... not that she's a princess but that she's an overweight princess. To make your accusation even more unfounded, in the game you can customize your player character to be either male or female.
Also part of the gaming mechanic is that if you
don't feed her on a regular basis, she becomes thin and vunerable to being taken again.
Generally chests don't get lighter if you stop putting things in them.