• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Federation-Class Dreadnought Refit (No, not a TMP one)

My only concern is: why retain the aft dish instead of adding a second shuttlebay like the traditional starships? :confused:
 
Becauuuuse.... the original design for the Federation Class Dreadnought as drawn by Mister Franz Joseph himself did NOT include a stern-oriented flight deck...

Are we perfectly clear on that? :p
 
Capt_Jason said:
Becauuuuse.... the original design for the Federation Class Dreadnought as drawn by Mister Franz Joseph himself did NOT include a stern-oriented flight deck...

Are we perfectly clear on that? :p

"Because it's not supposed too" is always a good reason. :thumbsup:
 
Looks great! My only niptick concerns to the textured windows. Why not to make them as a "real" ones?:)
 
Probably because it's a bit of overkill for where the images are going. The windows wouldn't actually SHOW a lot of detail in the images given.

But something a bit more 'noisier' may do the trick.
 
Starship said:
Looks great! My only niptick concerns to the textured windows. Why not to make them as a "real" ones?:)

Yeah, I actually wish they were modeled. Believe it or not, my modeling skills aren't that advanced. So I'm not really sure what the best method to use is. I doubt booleans would be a terribly efficient method. At the very least I'd be optimizing the mesh forever. I don't know. If anyone's got any suggestions for me, I'd love to hear 'em. :)
 
Very nice. I always felt the Fed was a little under-armed.

Why the TMP launchers AND the old FJD ones? And I LOVE that shuttle deck.

BTW, I boolean all of my windows. YMMV.
 
Tallguy said:
Very nice. I always felt the Fed was a little under-armed.

Why the TMP launchers AND the old FJD ones? And I LOVE that shuttle deck.

BTW, I boolean all of my windows. YMMV.

Thanks!

This ship is a mid-to-late General War upgrade, when X-technology(i.e. TMP-era technology) was beginning to evolve. So that little detail is supposed to represent that transition starting to take place.

How would you go about boolean-ing windows out the edge of a saucer? Are there any tricks I'm not aware of or does it just require hours of pain-stakingly aligning little boxes?
 
Icy_Penguigo said:
Tallguy said:
Very nice. I always felt the Fed was a little under-armed.

Why the TMP launchers AND the old FJD ones? And I LOVE that shuttle deck.

BTW, I boolean all of my windows. YMMV.

Thanks!

This ship is a mid-to-late General War upgrade, when X-technology(i.e. TMP-era technology) was beginning to evolve. So that little detail is supposed to represent that transition starting to take place.

How would you go about boolean-ing windows out the edge of a saucer? Are there any tricks I'm not aware of or does it just require hours of pain-stakingly aligning little boxes?
Well, I can't talk about whatever software you're using, but in MY case, I'd do two things:

1) I'd project a curve onto the edge of the saucer (or wherever), from the side or the front, representing the top and bottom edges of rows of windows. This would ensure that the top edges of the windows all align, are at the same position, and can be adjusted with a single parameter. Same for the bottom edge, etc.

2) Assuming you're doing the edges of the saucer, I'd then project another set of RADIAL lines from directly above or directly below. I'd make sure that they all pass directly through the centerline axis of my saucer, and were appropriately spaced by ANGLE.

3) The combination of these two sets of projected curves basically gives a grid.

4) I'd then copy the surface of the hull in each location, but trim my copied surface using the projected edges. This gives a little window-shaped rectangle surface, coincident with the hull surface but exactly shaped to the window outline according to the grid.

5) I'd then use a "thicken" operation, setting it to remove rather than add material, and setting it to thicken INTO the hull rather than out from the hull. This will give a little inset region. I'd then apply a "glass" material to the inset surface to make it into a window.

6) Finally, I'd hide (not delete, because my modeler doesn't allow features to be divorced from their parent features... but some others will!) my sketch curves.

That's actually pretty painless, and it lets you "tweak" the windows in a way that's both more logical (ie, it's more like the ship would probably actually be designed!) and easier (since you're manipulating the CONSTRAINING features of the windows... top height, for instance... rather than manipulating the windows themselves).

Dunno if that can apply to your modeler, so take it for what it's worth...
 
I have to say its a really excellent mesh, very well made, but I cant get over how much of an ugly kitbash that design is. No amount of CGI skill is going to make it cool looking to me I'm afraid.
 
That comes off more than slightly stuffy-sounding to me...

By all means, move along now scotii, there is nothing more for you to see here...
 
Capt_Jason said:
That comes off more than slightly stuffy-sounding to me...

By all means, move along now scotii, there is nothing more for you to see here...

Dude, it's cool. I like hearing everyone's opinion. :)

And besides, Axeman still technically complimented my work. :devil:
 
Cary L. Brown: I'm not sure that applies to my modeling software exactly, but the concept does give me some ideas that I can try. I'm going to experiment with it once I have time. Thanks. :)
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top