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Game ENT Episode Pitch Game

"Shark Bite" - Enterprise encounters a world entirely encompassed by a single, planetwide ocean and investigates. The ship detects energy signatures from the planet, suggesting that there may be intelligent life, but given the abundance of life within the oceans the sensors can't distinguish anything. A shuttle pod is modified to act as a submarine and sets sail upon the world. Fairly quickly after making slapshdown, the shuttlepod is attacked and disabled, a small hull puncture taking in water. As the crew scrambles to contact Enterprise for rescue and keep the water from building up, they establish communications with a race on the world. As it turns out, it was that race who attacked the shuttlepod, but they apologize and tell them that it was an error. From their perspective below the surface, the shuttlepod appeared similar to a large animal often hunted for food. The entire attack as a misunderstanding, and the aliens help rescue the pod, once again offering their deepest apologies and hoping to form cordial relations.

Next episode "Wagon Train to the Stars"
 
"Wagon Train to the Stars"- The Enterprise rendezvous with a fleet of Earth Colony ships that headed out from Earth long before the Warp 5 engine was created. They've there to offer upgrades to the fleet's engines to quicken their journey to the planet they're headed for. During the upgrades, a man is accidentally killed and Reed feels responsible. He strikes up friendship with the man's widow and children, falling in love with the woman. Reed contemplates leaving Starfleet to be with the woman.
Chef gets in a cooking competition with Cookie, the woman in charge of feeding the fleet, with Archer and the "Wagon Master" serving as judges.

Next Episode "The Stars Like Dust"
 
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"Wagon Train to the Stars" - In the 1800s, a tribe of Native Americans is planning on attacking a wagon train, to stop the American settlers from ruining the land they live on. The night before the attack, a party from another tribe they have never heard of meet with them and offer them an alternative. They know of new land where the tribe can go, where what they need is plentiful, where the settlers cannot go and will never find. They let them know that even if the wagon train is stopped, they will lose many warriors and be weakened, and other trains will follow with vengeance on their minds.

At the wagon train, it has stopped for the night. After promising to his mother to go to sleep soon, a iittle boy named Jack sneaks away from the train and wanders out into the darkness (perhaps to pee). He spots a lone native scout spying the train from an overlook.

Back at the native camp, the chief has agreed not to attack, but he has to recall his warriors. He sends a young messenger to recall them.

Jack's father has gone to find him. Jack hears him coming, shushes him, and brings him to the spot where he can see the scout. As he does this they see a whole line of other warriors emerge on the ridge in the moonlight. Jack's father draws his gun and is about to start shooting, when Jack says to wait because he sees the messenger coming up to the warriors. The messenger gives some hand signals and the warriors withdraw. All except one, who remains overlooking the settlers. He draws his bow at the settlers, indicating his wish to fight, but relaxes it, and he withdraws too. Jack and his father return to camp.

On a second, higher overlook, we see some of the party of natives who came to offer another alternative. They say that it is good they have accepted, the whole tribe, referencing all of the warriors, including the one who wanted to fight but accepted the need not to. Pointing to one of the stars in the sky, one of them says that the tribe now has a future. The other reminds him that tonight they have preserved two sets of archers, one set native, and the other namesakes on the wagon train. Both are important to the future.

Next episode - The Count of Beta Epsilon
 
The Count of Beta Epsilon

The Enterprise finds yet another enclave of Humans, this time descended from group of Humans abducted from Romania in the 18th Century, by a mysterious alien race. They are haunted by a mysterious vampire-like creature. Archer deals with the stubborn leader of the Humans on Beta Epsilon when Hoshi is kidnapped by the vampire-like creatures where she learns the shocking truth when she learns their language.

Next Episode; "The Stranger"
 
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"The Stranger"- The episode opens as a robotic monotone says a twisted version of the standard TOS intro: "Space. The final frontier. These are the voyages of the space probe Seeker. Its fifty year mission: to seek out strange life and stranger civilizations, to explore-" and then it cuts out. Cut to United Earth Space Probe Agency headquarters. They've lost contact with Seeker, so they tell their sub-department Earth Starfleet to send a ship to investigate. The probe is sitting dead in space over an ordinary looking gas giant, which has some odd energy readings. The puzzle of the episode is figuring out what about the planet caused Seeker to deactivate. Eventually, they realize that the gas giant is in some unknowable way alive. The revelation was so shocking to Seeker that its circuits fried. Seeker was meant to understand strange life, but this is stranger. Archer notes in his log that exposing computers to strange logic could be a good tactic against them in the future.

Next Episode- "Future Guys"
 
"Future Guys" - The Future Guys are a couple of lazy spoiled brats who lounge around all day, chat with others on their spacetime net, and play musical instruments. When the NX-01 enters orbit around a strange, uncharted planet, the guys beam onto the ship and begin to interfere with standard operations, impervious to all defenses. Archer decides that they have no choice but to play along and try to communicate. One hooks up with Hoshi, while the other shows interest in Malcom. It turns out that they are from the future, and they dabble in screwing around with the past—and their future. They are impervious to alterations in history and care for nothing but themselves. They may have interfered with the history of the NX-01 before, they can't remember, the recreational drugs they take interfere with their memory, but they seemed to like something about the ship, which is why they showed up again. They see no point to existence, and they do not value life. Archer realizes that he must make them care about something, or they may be doomed to be playthings of these apathetic near-gods.

Next episode - "Why?"
 
"Future Guys" - When Enterprise is brought to the 31st century, the men of Enterprise are asked by the leading temporal agency to impersonate the Suliban’s benefactor and influence key points in time within a 1000-year time span, to keep the timeline correct. Meanwhile, the women of Enterprise have a hard time adapting to the numerous honors dedicated to T’Pol and Hoshi in the 31st century, as they feel their contributions were ignored and the whole crew should have been acknowledged.

Next episode – “Did it Again”
 
"Why?" The Enterprise is transporting the son of a prominent Vulcan official to his mother's new posting. He is highly inquisitive and always asking questions. This becomes quite annoying. T'Pol attempts to help but there are limits even to Vulcan patience. The boy is then handed off to Mayweather, who continual silence finally breaks the boy.
 
"Did it Again"- The NX-01 is caught in a time loop. Only Archer is immune because of the presence of chroniton particles in his body from repeated time travel. Archer figures out each time the loop is reset, he's slightly further back in time. He must increase the number of resets until he gets to the point where the loop actually began so he can stop it.

Next Episode- "The Dove"
 
The Dove" - Enterprise is diverted from its course to respond to a distress call from a human freighter, much further away than should have been possible. They arrive to find a spatial anomaly that can move through subspace with a hold on the ship. Also within the anomaly is a Klingon battlecruiser. The crew of Enterprise devises a plan to free the freighter and the Klingon ship, but will need to help of the Klingons to do so. Enterprise and the Klingons must work together to save both vessels, while attempting to build trust so it does not lead to bloodshed afterwards.

(kind of an homage to "Day of the Dove" without being an outright prequel.)

Next episode: "Planet of the Dead"
 
Planet of the Dead- While visiting a newly contacted world, Mayweather contracts a disease that the locals claim is incurable. He is transported to a nearby planet where all diseased people are exiled, the titular planet of the dead. Phlox volunteers to go with him, hoping to cure the disease. Once there they find a healthy thriving community. But there is no way to communicate with the Enterprise or the species homeworld. Is there a conspiracy involved?

Next Episode- "Life During Wartime"
 
"Life During Wartime" - The NX-01 makes a call on the failed colony of Michigama. They get an invitation to come down, but when they land, they find an urban hellscape. The landing party is quickly overrun, stripped of supplies, and access to the shuttle. A rival gang captures them from their captors. As that gang is retaliated against, they are led in an escape by a third group. They escape the city into the country, run for miles, and rest at an encampment deep in a forest. Archer meets the leader of this group. How can they signal the ship and get rescued?

Next episode - The Magnetic Storm
 
"The Magnetic Storm"
The Enterprise is batting down the hatches due to a magnetic storm closing in on them. The crew isn't worried as it won't be as bad as the neutronic storm the ship had to deal with in the past. However, a certain Crewman Svoboda is worried, as she has been through similar magnetic storms in the past, and not being "Fully Human" the storms cause her to display near god like powers, but with the caviate that she only gets these powers during a storm, and can't control them to well. So we see what happens with Svoboda's powers during the storm.

Next Episode:
Security
 
The Magnetic Storm - NX-01's outer hull becomes magnetized as a sudden storm sweeps through the sector, causing several space junk objects to cling to it, which must be removed, some by grapplers, others by space walks. Several of the pieces seem to come from the same craft, so the crew puts it together like a puzzle. Then round two of the storm blows in, with Travis and Tucker still outside on the hull. The mysterious object may hold the key to the mystery of a disappeared ship.

(Since I already had typed this, but go ahead with @valkyrie013 's title)
 
"Security"

A conference held on Earth by world leaders comes to the conclusion that the planet could use tighter security in the wake of violent contacts with species like the Klingons. Coming as it does before the Xindi probe attack and the skyrocketing of xenophobic attitudes on Earth the proposals still manage to shake up citizens even with their more limited scope. Archer and his crew are drawn into the debate while still dozens of light-years from home and some crewmembers express heated opinions that threaten to disrupt camaraderie and cooperation amongst Enterprise's crewmembers. Earth is a century removed from World War III but still afraid of what might happen if outsiders gain too much influence over our people and planetary affairs.

Next episode: "Traces"
 
"Traces" - The NX-01 encounters a debris field of seemingly jettisoned raw materials that could match the standard stores of the starships of any species in the quadrant. Who left it behind? What does it mean? Is it all that's left of a starship that got destroyed? These questions are on Archer's mind when a starship of unknown design appears on sensors, heading straight towards the NX-01.

Next episode - "Friend or Foe"
 
"Traces"
The Enterprise puts in to Starbase 1 for an overhaul of the computer system. After 4 years out and about, the memory systems are nearing full. Trip and Tpol supervising the computer refit find some errant strings of code in the system, a line here, a line there, nothing that indicates a program, but more than would be expected from the system.
Trip Isolates all the code into a digital sand box, before purging the errant code, he finds the code starting to rewrite itself, and starts to behave in a sentient manor.
Tpol latter finds that in a sufficiently advanced system, the system trends towards sentience, and the Enterprise computer is no different. Most species put in limiters to stop this from happening. Trip latter introduces stop blocks to stop the system from gaining sentience going forward, but allows the already sentient system to live in the sandbox at Jupiter station.
Latter Section 31 gains access to this new sentience..

No next episode, CC got me :)
 
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