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Spoilers DSC Starships and Technology - Season Two Thread

- The Sarek Mansion is sheer TAS in architecture, color scheme and feel! Absolutely fabulous! How come Vulcans here and in ENT seem to go for the sort of architecture that in Asia derives from use of wood as primary construction material? Where do Vulcans get their beams and planks?

It's a real mansion in Toronto, Integral House. It's rather famous in architectural circles as one of the most notable homes built this century.
https://www.cnn.com/style/article/c...ts/150511175128-intergral-house-toronto-1.jpg

https://en.m.wikipedia.org/wiki/Integral_House

Do future time agents ever work with S31 operatives?

S31 is precisely the kind of group anyone with a time machine and knowledge of the past and future would avoid. They are the least reliable partner imaginable, because as soon as you make contact their #1 priority would be capturing you and #2 is your tech.

You might as well recruit a unit of the Obsidian Order.
 
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S31 is precisely the kind of group anyone with a time machine and knowledge of the past and future would avoid. They are the least reliable partner imaginable, because as soon as you make contact their #1 priority would be capturing you and #2 is your tech.

You might as well recruit a unit of the Obsidian Order.

Unless, you were doing super-kewl, just-the-hits Star Trek, in which case that's a feature, not a bug. Assuming you pay it off at all.
 
These guys and girls deserve at least sixteen Golden Gormaganders for convincingly portraying a Toronto villa as a Vulcan one - in April! Huzzah for extreme closeups and tight focus.

I wonder if they'll ever really feel the need to drop the place in a CGI matte... And if that matte will feature anything like the concentric "town outskirts" rings of TAS and TOS-R.

Timo Saloniemi
 
There really isn't much precedent for that, now is there? Except S31 now sports similar tech, only better (portable!)... No telling whether Georgiou's soap bubble could have contained May. But the Discovery forcefield trap should at least have been tried against the * entity of "Day of the Dove", or against Nomad, or against Charlie Evans...

Timo Saloniemi
 
There really isn't much precedent for that, now is there? Except S31 now sports similar tech, only better (portable!)... No telling whether Georgiou's soap bubble could have contained May. But the Discovery forcefield trap should at least have been tried against the * entity of "Day of the Dove", or against Nomad, or against Charlie Evans...

Timo Saloniemi
Didn't all of those penetrate the main shields of the ship itself (or indicate they had the potential to do so)?

If so, a poxy interior field isn't going to help.
 
Statements, schtatements - it's precedent I'm (not) worried out. Every reboot so far has backpedaled itself into Perfect Prime so hard they broke two or three sets of pedals doing so. It just seems DSC is doing it on the first half of its second season, rather than waiting for the fourth or whatnot, judging by last night's episode.

What to (not) worry about:

- So the ship made it back from the other side of the galaxy, but did not bother to go all the way to Earth? We never learn where Number One beams over from, but if the ship is parked right next to Spacedock, then the failure to do the VFX counts as an epic fail.
- Speaking of Spacedock, well, speaking of it involves the capital S. Apparently only one of 'em out there. It's not even the specific spacedock nursing 1701 back to life, but THE place, the one and only, that is, one specifically well positioned for #1 to do some inquiring at the highest levels.
- Those yield the warp trail for Spock's getaway shuttle. Yet Spock is still at large, even though our heroes are late into the chase and don't have a particularly fast ship and don't attempt any spore jumps. What to make of that? And why aren't Pike and pals making anything of it?
- The heroes hit a roadblock reputedly 565 km across. The shooting angles sorta allow for that, more or less.
- The roadblock then overloads various systems, including screwing up the UT in funny ways so that people and machines start talking (and listening) in languages unfamiliar to them. A bit like the aphasia virus of DS9 "Babel", only virtual. Which makes sense and sounds fine, literally - most of the characters speak acceptable Foreign, even if Pike's German is a bit stilted and Owosekun's Norwegian a bit blurry (I can't vouch for Burnham's Mandarin, though).
- Another side effect jeopardizes a trio of characters at Engineering with a surge of a hundred gigaelectronvolts. Sounds scary. I mean, if our heroes can sense mere 100 GeV, they must be supersensitive aliens all! Okay, Janeway's holo-paramour was a low-watt bulb, but this has him beat. It's about a hundredth of a millionth of a Joule, right?
- If Jett Reno is just trying to be funny with the "electron" bit, though, then grounding 100 GV to the Engineering door with a conduit full of xenon borders on the plausible. Although what good this is supposed to do to anybody remains an open question - or an open circuit, perhaps?
- The rest of the episode sort of goes by the numbers, with a reasonable solution to one of the threats of the week by communicating with it. This yields 100,000 years of the roadblock entity's diaries and travelogues - I wonder what specifics the UFP learned from those?
- The other threat, the critter the heroes hesitate to call May, wants to communicate, too - with Stamets, who's creating damage to the ecosystem of the critter's species by using spore travel. We don't quite learn why she doesn't do that through Tilly, though. Is May afraid Tilly would lie or otherwise obfuscate and corrupt the dialogue?
- Stamets does bypass surgery on the problem by drilling a cortical implant into Tilly, cobbled up from hand communicator components by Reno (who, I failed to point out, is on an errand for the still unseen Chief Engineer, and not assuming this position, whereas Nhan is on the bridge and gives no indication she'd be the CEO, either).
- May communicates her plight, Stamets swears to rectify the trouble he has caused, and May goes all hostile, and we cut to the cliffhanging bit. Is this the end of spore travel already? Or are May's species just one of the many players in this game which presumably spans all possible universes and then some? Talk about backpedaling.
- But we got more of that already. Pike blames the holocomm system on the troubles of the 1701 and orders it ripped out, which is a cheap shot and likely to miss the mark on the 1701 systems collapse issue and a sissy "resolution" to the hologram "issue" and not particularly well played, either.
- Where the plot moves forward instead is Saru having his pon farr equivalent triggered by the roadblock: the dying entity makes Saru want to die out of sympathy, too, sending him down the path that in his homeworld marks people for harvesting (he calls it "culling" here) or causes terminal madness. And then he fails to die; instead, his ganglia drop off, and with them his cowardly instincts! So the Ba'ul religion is a lie. But what sort of a lie?
- Saru is about to die in less than a day. That doesn't jibe with the "Brightest Star" idea of the harvests happening fairly seldom, and to a dozen Kelpiens at the same time: this is too short a notice for arranging a mass ceremony.
- Saru still describes the Ba'ul as the predators of his planet. But we see no evidence of any predating, and apparently nobody ever dies on Kaminar (except perhaps accidentally), because nobody has ever found out that failing to take part in the harvesting ceremony does not result in madness and death. So perhaps the Ba'ul are extremely benevolent guardians and facilitators of offworld second life after all? But somebody engineered the fear-inducing ganglia and their time-release into the Kelpians... How is that benevolent?

A nice structure to this one, with one ongoing plot (the Search for Spock) meaningfully affected by the A Plot (the roadblock entity dictating its last will and testament to Discovery) while the B Plot (May) takes a relevant step forward and the other ongoing plot (the Red Thing Hunt) remains on the back burner in a plausible fashion.

Timo Saloniemi
 
Didn't all of those penetrate the main shields of the ship itself (or indicate they had the potential to do so)?

If so, a poxy interior field isn't going to help.

Hmm. Nomad was able to blast shields with its weaponry, but the sphere field might make it reconsider - its output was measured in "photon torpedoes", and those aren't healthy for the firing party at short ranges, which trying to blast out of spherical confinement would necessarily involve.

Charlie was of course unstoppable, but he had not yet specifically demonstrated the ability to ignore forcefields when our heroes tried to use one on him; it's just odd that Spock would choose to apply a door forcefield rather than one of these fancy spheres. And when Charlie bypasses the door field by removing a wall, this would be a good time to encase him in forcefields from all directions - he had just dodged a field instead of defying it, quite possibly meaning he felt threatened by those! The * thing was never confronted by forcefields or shields, which can be explained by the effect it has on the clarity of mind of our heroes and villains, but it's still an odd omission.

Timo Saloniemi
 
Well I wouldn't say Charlie was unstoppable - his biology was still basic human. Sure, he can deflect phaser blasts but he still needs oxygen - just lower the O2 content in his room whilst also filtering out CO2 - I had this happen to me in a practical class on respiration during my degree, where the demonstrator got the O2 level wrong. Since the brain isn't getting any signals due to CO2 buildup, the lack of O2 isn't noticed. I had turned blue but thought I was fine until classmates pulled me off the equipment.
 
Might have worked. Until he noticed other people dropping like flies around him! But if Kirk could get him into a room without other people, other options ought to be available to him as well.

I'm not convinced that somebody able to deflect phasers would have human biology, but it would still have been worth a try. It's just that the time for trying was sort of past already when Charlie became truly adversarial.

Timo Saloniemi
 
Might have worked. Until he noticed other people dropping like flies around him! But if Kirk could get him into a room without other people, other options ought to be available to him as well.

I'm not convinced that somebody able to deflect phasers would have human biology, but it would still have been worth a try. It's just that the time for trying was sort of past already when Charlie became truly adversarial.

Timo Saloniemi

I figured Charlie was an analog/extension of what Mitchell might have become - highly telekinetic but still human at the core.

As for the initial argument, I was hoping by saying "from his room" I'd implied Charlie's quarters, where there would be no others to drop like flies... his hopes for Rand having gone south. ;)
 
Some additional notes, late as usual, before we venture into Discovery's equivalent of the upside-down tomorrow:

- As #1 beams in, the transporter operator says "teleporter incoming". Not often we hear "teleport" in Trek in any capacity, IIRC they wanted to distance themselves from the more common nomenclature.

- As fun as it is to posit that the Enterprise doesn't have holocomm technology later on because Pike ordered them ripped out, he basically says it's because of this that his ship isn't working properly - but #1 says that no other ship has been affected this way, and THEY all have the tech. It also doesn't at all explain why no one puts them back IN later on, especially when the ship hits spacedock after Kirk's 5YM. It also doesn't really cover why no other Constitution class ship that Kirk and company visit has it either, in use while they're aboard. As in-joke nods go, IMO it's a little weak.

- So Pike's still-not-firmly-placed-but-until-told-otherwise-I'm-assuming-it's-above-and-behind-the-bridge ready room is being used not just for himself, but for more general bridge crew conferences. I guess this functionally replaces the conference room seen in the last couple episodes of the previous season, itself a repurposed version of the room on the starbase seen even earlier on.

- Commander Nhan's stealthy reappearance comes with a "welcome BACK aboard" from Burnham, suggesting she left at the end of her previous adventure aboard and came back here. This sorta answers my question about what they'd do with a starship full of Starfleet's best and brightest while the Enterprise was laid up.

- Nhan bothers to change her uniform here (and is visible in a future episode from the season trailer). As such, she properly introduces the skirt variant of the Discovery-era uniform! Unlike the two-piece she wore before, this one seems to be a one-piece tunic with attached skirt and a gold zipper that does seem to go all the way down, PLUS zippered pockets so the uniform would actually be a little practical. She seems to still wear the shiny full-length leggings and boots from before, though.

- We likewise confirm that Burnham's lab is located directly off the bridge, and is in fact Lorca's old ready room.

- Have we seen the PADD that Number One gives to Pike before on this ship? They generally don't have much in the way of tablet devices on Discovery, least of all on the bridge. This one is clearly TOS-evoked.

- Linus is canonically confirmed as Saurian. Which makes Saurian an official race designation for this species after having been seen on screen for forty years now. I'm guessing their brandy really clears their sinuses. :)

- We've talked about this before, but as Rhys is calling out temperatures in this episode he consistently says "DEGREES Kelvin", whereas in practice the Kelvin is its own measurement. He should have called them simply Kelvins. Luckily Burnham calls out a temperature correctly later on.

- Maybe we should stop pointing it out, but even in the face of a deadly hot alien library, Discovery stubbornly insists on leaving her back door open.

- I can't be sure, but Georgiou's telescope seems to have migrated to Saru's quarters. It wasn't apparent in Burnham's (still?!) shared billet last week, but that's SOMEONE'S refractor in the corner, now on its own 20th century tripod.

- We have a LOT of Commander-ranked people on Discovery - possibly a record for regular crew? Today we had Saru, Burnham, Stamets, Airiam (L. Cdr), Nhan, and Reno. Culber was a L. Cdr as well and worked for a CMO, and Reno answers to someone too, so presumably this adds two more for a potential total of eight regular crew on board right now at the rank of Lieutenant or full commander. Offhandedly, TOS had three (Spock, Scott, McCoy) and by the sixth movie had five (adding Sulu, Chekov, and Uhura, and promoting Spock), TNG had four or five (Riker, Data, LaForge, Crusher/Pulaski, and Worf eventually), DS9 had one-ish after Sisko made Captain (Dax, Eddington), Voyager had two (Chakotay and Tuvok, although she also came with an L.Cdr CMO), and Enterprise two (Trip, later T'Pol). Not counting Bajoran / Vulcan equivalents or one-off characters, Discovery certainly comes off as top-heavy in the brass department compared to her predecessors. We also previously had Commander Landry and no fewer than three other Commander-ranked personnel have been mentioned on the PA, according to Memory Alpha!

Mark
 
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How many duty shifts aboard Discovery at the moment? I think "Runaway" established five. If that stands - and stands for all duty stations - then there's four other bridge crew shifts I hope we get to meet.
 
That depends on how they're arranged. I suppose it's best described as up to five full shifts worth of people who work usual 8-12 hours at a go? Or maybe they work in 3-4 hour blocks and bundle them 2 or three at a time? I'm not sure how it works on modern Navy ships.

Moreover, if there are five x bridge bunny crews, that's at LEAST thirty people if you count just the peripheral stations. For a total (?) crew of ~140, would that not seem a disproportionate amount of people who are only up top?

And thinking of the Discovery in particular, we've only really seen the bridge bunnies of Discovery as a discrete unit. Rhys, Bryce, Airiam, Owosekun, Detmer, and I guess now Nhan are all part of one shift and are the only people we see on the bridge aside from 2-3 extras who ONLY walk back and forth around the bridge and the aft server bay, never doing anything specific.

Mark
 
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