Discussion in 'Trek Tech' started by Wingsley, Feb 12, 2011.
Well there ya go, then... I stand corrected...
Well i like my toys. Thanks for the admiration!
You actually see "the other side of the Drydock" in the distance in TMP when Scotty and Kirk are flying towards the Enterprise. However, that's a trick: they just reversed the ship in the drydock and filmed it from that orientation. The "back" of the drydock" is unfinished and does not have nav lights.
Or to say it the other way: the back of the drydock is for canon purposes the same as the front as that is how it is shown in the movie!
(amazing what you can see with those blu-rays).
The drydock looked sadly like a sun tan salon without an Enterprise, so i found a 6 foot version Phase II, probably originally for a Planet Hollywood but likely not displayed, and had it converted to a TMP look alike.
Oh, and here is the "office" from the Generations configuration.
...The docked shuttle is a cute detail.
But what is the purpose of the swiveling mechanism? It doesn't look as if it would allow the structure to get any more out of the way of the E-B than it already is, not without the frame of the dock blocking the way. So it's probably in extreme down position already. Yet what would it be doing higher up, ever? Is it supposed to mate with the processed ship somehow? I don't see any docking bits or otherwise "functional" features at the left end of the structure, to justify bringing that end closer to the ship.
Is the fictional rationale of the mechanism to bring the top of the office to direct contact with the bottom of the saucer, perhaps? One of the saucer ventral hatches might mate with whatever mechanism is hidden under that top dome of the office, facilitating shirtsleeves access (albeit via some sordid cargo bay or whatever).
Kinda getting back to part of your original post here...
I have always wondered why there was so much space on the top part of the Drydock or what I like to call the overhead modules. There appears to be enough room for several decks worth of space or a few decks worth of storage space for cargo carriers, work bees, extra shuttle craft travel pods and other misc. items. Throughout the fly-by sequence in TMP you see many of these craft zooming by loaded with containers and other equipment. I doubt that all of them would be flying in from the orbital office facility which is quite a distance away. As was noted in a previous reply to this thread you can see a travel pod sitting in the small hangar at the front of the Dock. The hanger appears to have it's doors closed. Would there really be that much unused space in those modules or would they be storage facilities. I agree with "search4" that the dock was turned around to show those hangar doors at the rear of the dock as well. After you click on these links you can click on FULL SIZE to get a better look at these pics.
This pic shows that this is so and could also prove that the work bees and cargo carriers could be launched from the back end of the dock so they could take a short hop to the Enterprise's Hangar.
The second pic shows how the filming miniature had no details on the back end of the dock.
Anyway I have scratch built a drydock for a 1/350 scale refit Enterprise model kit and decided to add the same features to the both the front and rear of the dock based on the first picture because I wanted to show that there was something more to this structure than mass with a few tiny entrances on only the front end of the massive structure. It just seemed like wasted space with no purpose, so I added the rear doors to mimic the first picture.
This is the front end per ST:TMP, and ...
This is what the back end might look like with the hangar doors opened.
Behind the hangar could be storage, or maintenance and/or manufacturing facilities, but I did not have time to go into that kind of detailing with the model.
I realize there are a lot of comments about cannon, but I believe your post is opening up discussion for what the functionality of the Drydock is or could be which means of course there will be some speculation in some of the posts. I mean, there is a lot of discussion about the purpose of the red and green lights. A lot of speculation! And a lot of great ideas have been voiced. The filming miniature never had any hangar doors, detailing or Red and Green lights put on the rear of the dock because there was no need to for it. When they needed a shot of the rear of the dock it was easier to turn the Enterprise miniature around and film it from the back end making the dock appear to have similar details as the front end. So because they filmed it in this manner, it can also be concluded that there were Red and Green lights on the back end as well. That is of course my own speculation. The total functionality of the drydock as it appears in TMP cannot be absolute because the miniature was made only to appear for a few minutes in a fantastic fly-by scene. So they only built what was going to appear on the screen as is done with most movies. It's all about "cost cutting."
It's interesting that this thread contains some ideas of the dock's shielding and other functions it might have, but let me ask this... What does the top of the drydock look like? No one knows because it was never built to be shown on the big screen. It is possible there may be shield generators and defensive weapons or even power grids that are up there as well. They're just unseen on the screen. Again that is my speculation. Or what about all of the detailing underneath the modules. All of those things could be said to be power units, defensive mechanisms power nodules. There are so many details under there (trust me, I know) that their function could be just about anything you can imagine them to be.
As far as I know there are no specific layout blueprints of the dock and it's modules. So it is impossible to guess what all of the functions of it are. But these are just some of my thoughts and pics of what I do know about the filming miniature.
There's an area on the starboard near-camera side with a travel pod docked there that looks like an enclosed facility. Think it is on Probert's detail drawings as well.
I've been playing around with this myself.
I can't see your image. I think if you check the board rules you'll find that you have to post yea number of replies or be a member for however long before you can post images?
Good thing we have careful and safe rules like this.
No telling how much anarchy would ensue were it not.
I would imagine that if you are still interested, you can right click on the gif icon, you can open the image in another window.
I'm hoping that I've reduced the daunting, 14 posts requirement to 9 with this reply.
Handyman, since you're new, I need to mention a few things. Please don't post multiple replies back to back (that can be spamming, in some circumstances), and please be mindful of the date of when a thread was posted. This is a relatively old thread, with the last posts before yours being 5 years ago.
Generally, we prefer that older threads not be bumped (especially if there are newer threads covering the same topics). I generally tend to be pretty lenient since there are rare occasions when an older discussion gets new life here, but for future reference please look for existing threads or make a new one.
Random trolls and people who disliked this board, specifically, had been known to register dummy accounts and post what I'll euphemistically refer to as "disturbing" images in-line on the board, making new accounts as they were banned. A little sand in the gear was a small price to pay.
Also, the image tags only work when you link directly to an image file. Even a grizzled oldster like me would get the same result of I tried to post the address of the gallery page you linked to. And the specific image seems to have been deleted, since I get a DA 404 page. Backtracking to your main profile, you seem pretty good. You should start a thread in the art forum. No one will complain about having to click a link for the first few posts.
Much obliged Dave.
I'll look into it.
Thanks for the compliment as well. I'm maybe 5 months into this field chipping at it after hours. Some parts I have down, others...
Just a passing thought after having read this thread for the first time...
(always late to the party I am)
Perhaps the upper part of the drydock did indeed contain housing for the multitude of construction workers needed for each job.
One would guess that work on any starship contained therein, would probably be going on 24 hours a day seven days a week.
As such, any spacewalking work would probably be done in shifts no longer than 4 to 6 hours due to limitations of the human body contained in a spacesuit.
Speculating from that info suggests that most crews would be housed on site, rather than sending them home after each shift.
One could also speculate that a crews 'rotation' would eventually include returning to Earth say after a weeks worth of 'shifts'.
Just throwing that out there.
In all probability and as I designed and put this thing together...
I had envisioned that the 9 to 5 offices, parts receiving and suit and vehicle staging would be from the lower tubular modules where viewing the project is better.
All the earth simulation housing and admin as well as entertainment, hosting services and possible visitor staging would have been from the upper sections.
The upper sections offer two (or more) decks in height but viewing is only from the exposed perimeter sides of these modules so no one can see the project from them.
Putting aside the zero-G issues that restrict our physical,bodies, these upper modules also afford a larger and more open deck layout (similar to a mall) thus giving the inhabitants more "elbow room" which to break up the close quarters gloom of the environmental suits, work shuttles and modular staging tubes they work from each day and if equipped with a dome rather than a solar array, might even support a small forest environment (I need to look into that idea) thus reducing the need for rotating planet side shifts to vacation desire only.
The upper modules, like the lower staging modules and armatures are modular in design so adding more to the top or sides allows you to expand the system to accommodate larger vessels and or people as the need may be.
Larger ship construction or repair would require larger structure and subsequently, larger numbers of officer and enlisted support staff as well as larger numbers of civilian support and that doesn't even touch the needs of policing and or marine onsite training needs.
In this particular version and timeline, the enterprise 1701, a Constitution class ship was the largest they built and as such, this particular drydock, built to accommodate up to an Akyazi, Arbiter class, wouldn't fit it unless modified with more modules and armature but the number of upper, habitation modules contained here would easily accomodate the needs of a construction group for mid size vessels such as it is.
I was spending time on the graphic novel and put this project aside.
Then I started playing with the textures and meshes for the USS Arbiter I made and again, put this project aside.
I think I'll revisit it shortly, ramp it up some more and then combine it with the Arbiter.
Then I'll start the Akula.
See my post in "Fan Art" - Perimeter Action Group (PAG)
I have now achieved the coveted, 14 post level and been awarded this magnificent avatar!
Can I post pics of my work inline or do I still have to use URL links only?
If I can, how do I do that? It's not clear.
You'd need to host them on a free image host, and then you can post them as inline images. Imgur is one such host. Hotlinked images (images on someone else's site) are not allowed.
Separate names with a comma.