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Donny's TOS Enterprise Interiors

Yep, it was the only doorway on the Enterprise, that I can recall, that had curved corners and didn't reach all the way to the floor., Even the door on the opposite end of this greeble walkway had 90 degree corners and went to the floor.
 
It’s a small detail I never noticed until this rendering: the pocket door is unique. Every other door on the “ship” is either a single panel or double, but otherwise uniform. This door looks more like what you’d find on a naval vessel or in an industrial power plant.

If I am remembering correctly I think the doors in question were part of the Botany Bay set from "Space Seed" and were repurposed for the engine room which explains why they are so different from all other doors on the Enterprise.

EDIT: Yes, as I thought those two doors are from the Botany Bay


 
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Looks like it! So much of this set ended up in other places. That console next to Scotty ended up in the transporter room in Season 2, and was previously seen in the Phaser Control Room in "Balance Of Terror". The display boards above the console were borrowed from the bridge (left) and WNMHGB bridge (right, which also appeared in other places throughout the series). The framework around the cryo-pods ended up above the console in the Sickbay Lab, first seen in "Operation: Annhilate", another wound up in the pressure chamber monitor window in "The Lights of Zetar". The arch-way ended up in the Auxiliary Control Room. They never threw anything away!
 
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Some of those observations are more obscure, but I can't believe I'd never noticed that Transporter Room console before; it's RIGHT THERE! That is why I love this thread. :techman:
 
That console next to Scotty ended up in the transporter room in Season 2, and was previously seen in the Phaser Control Room in "Balance Of Terror".

That console has always been on of my favorites. It was originally in WNMHGB on Delta Vega and also was the light switch that blinded Spock in "Operation: Annihilate!" before it ended up in the transporter room. I love the way they reused the set pieces.



 
That looks good Donny...
How long have you been doing this kind of work?
Thanks
I started making my own levels for the Star Wars game "Dark Forces" in 2000 when I was in high school. That year I got the idea to use that game engine to create my own re-creations of Star Trek environments, since I was much more passionate about Star Trek than I was Star Wars. Here is a screenshot of my first attempt at the TOS Enterprise Bridge when I was a sophomore in high school:


As I'd learn more skills or a new tool set, I would start from scratch, utilizing everything I'd learned since the last build. I moved on to the Quake III engine after a while, and then the Unreal Engine, which I'm currently still working in at home. After about 16 years of just doing this stuff as a hobby, I reached a professional level quality in my work and was offered a job as an environment artist on the game Star Trek: Online (I'm sitting in my cube at work there right now, ha). While I love my job as a team member on Star Trek: Online, it's a different type of work and a different type of satisfaction, so after building environments and ship models at our studio all day, I go home to work on my personal projects (the stuff you see in this thread). It can be exhausting at times but it's so satisfying to me. I like staying busy at all times.
 
To me it looks fantastic...
I have never seen such realization the way you have done this...
It is so Great to see...
Thanks so much for posting this...
Mike
 
Some more Engineering GNDN's for you! Remember, you can click on any of my images for larger versions so you can really see the texturing on these guys

This greeble is one of my favorites:


These two large grey circular ones were seen up-close in "The Ultimate Computer", but relocated afterwards. I've decided to model them anyway, as they both ended up on the side of the "power converter units" seen in the following images.


And the "power converter unit", as I call it. This one is in it's Season 3 configuration and color scheme,


You'll see I've modeled all the different greeble's attached to it, including those on the back...


And, for fun, here are the two units in their Season 1 color scheme and configuration:
 
I'm curious where your measurements come from for the "power converter units?" I'd love to get a hold of some measured drawings of them.

If you've just eye-balled them, then well done, sir. Everything looks as good as ever.

--Alex
 
I'm curious where your measurements come from for the "power converter units?" I'd love to get a hold of some measured drawings of them.

If you've just eye-balled them, then well done, sir. Everything looks as good as ever.

--Alex
I had to eyeball it, using perspective corrected screenshot images and guesswork comparing to known measurements, as no schematics exist for that particular prop, that I know of. I can send you some quick and dirty orthos of my model with some basic measurements if that will suffice?
 
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I had to eyeball it, using perspective corrected screenshot images and guesswork comparing to known measurements, as no schematics exist for that particular prop, that I know of. I can send you some quick and dirty orthos of my model with some basic measurements if that will suffice?

That would be fantastic! I'd really appreciate it. I'm planning to build a lot of the set pieces in scale for 34 mm gaming models. Orthos would be perfect.

--Alex
 
Considering that's supposed to be the inside of one of the nacelles (the writer seemed to think one carried matter, the other antimatter), don't see no reason it wouldn't fit. Of course, it should probably look more warp-coily...
 
Considering that's supposed to be the inside of one of the nacelles (the writer seemed to think one carried matter, the other antimatter), don't see no reason it wouldn't fit. Of course, it should probably look more warp-coily...
I always thought it was supposed to be in the engineering hull, and those conduits were going up towards the pylons? Maybe that's a post-TMP interpretation. It's a great concept, and doesn't look a million miles from an improved version of the NX-01's warp engine.
 
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