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Donny's TOS Enterprise Interiors

I think it's such a shame when a company like that fails to take someone on who has a genuine passion for the subject matter and comes armed with such an impressive portfolio. As an occasional player of Star Trek: Online myself I feel the lost potential that you could have brought to the table.

Don't let it get you down, you have real talent and an eye for detail. Just need to keep putting your work out there and I'm sure you'll be noticed again. Entirely selfish on my part of course, I just want to see more of your work ;)
 
Star Trek Online graphics has improved but it's still light years away that I would call it nice. I know that you can't put really detailed models in game engine because of performance issues, but hey, this is 2015. I can't believe that modern graphic cards can't handle nicer models.
 
Like I mentioned before, they may already be familiar with some of Donny's work here, especially since they are apparently tied in with STO, Cryptic, involved with starship & environment modeling and likely even frequent this BBS. They may actually have been somewhat intimidated and skewed the "test" against him so that he wouldn't get hired and potentially wind up making them look bad. People can be quite possessive of their little fiefdoms. I agree with Mytran that Donny might not have liked it there with the attitude he seems to have experienced during the interview process. There was something disturbingly petty about the process.
 
Oh, it's all good, guys. My head is quite high now that it's over, and surprisingly my confidence is actually restored. Being under the gun of an interview made me feel like I wasn't worth a company job and that my skills were shit. But after having that anxiety gone now that the process is over has inspired me to do push myself even further with this project, hence the props I'm now building in high detail with a new program I bought as a result of the test I was given.

TWOK phaser is shaping up nicely, btw. I'll post screens soon.
 
I guess it's just me, but it would really be a fascinating challenge if someone would revisit all these old props and "re-imagine" them to offer more useful iPad-like touch screens so the user could actually interact with them and see plenty of useful info on them. It looks to me like the overall shape and texture of this TMP tricorder in particular would be pliable to this approach.
 
I guess it's just me, but it would really be a fascinating challenge if someone would revisit all these old props and "re-imagine" them to offer more useful iPad-like touch screens so the user could actually interact with them and see plenty of useful info on them. It looks to me like the overall shape and texture of this TMP tricorder in particular would be pliable to this approach.

It's funny how the interfaces in TOS and TMP were nothing like anything anybody was actually using at the times (other than they had "buttons").

But so many people's solution to modernize these designs (*cough* ABRAMS *cough*) is to bring them right up to 2008.
 
Well, I modeled and textured this phaser in just over two days. Definitely happy with it! Of course, this is it's TWOK color scheme and configuration.



 
It's my third favorite phaser. But the modeling is certainly up to Donny's usual standards.

Love it.

--Alex
 
Is it wrong that I just spent 10 minutes of my life rocking the phaser back and forth in the light reflection going oooooooooooh at the smudges on the shiny metal?
 
That is just a-m-a-z-i-n-g

Those little imperfections on the metal make it leap off the page

What a brilliant feature!
 
Absolutely amazing. These models probably hold up to close scrutiny better than the actual props from the movie.
 
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