Silly question you may have already answered, Donny, but if it's something you've already built in the previous engine, can it be dropped into the new engine and modified or do you basically have to start from scratch?
Well, the Bridge is still missing an airlock in the back. Looks small enough you could knock it out in a week or so.
Tell me about Unreal 4. Is it mainly modeling software, or what's all it do? Do you render these in Unreal 4 also?
--Alex
Tell me about Unreal 4. Is it mainly modeling software, or what's all it do? Do you render these in Unreal 4 also?
--Alex
It's a video game engine. It has a powerful editor, and it runs in real time. As you can see from the pictures, it's pretty advanced.
I was thinking the same thing, too. And then he can use the helm console from the Klingon bridge for the Regula One transporter room...![]()
Looking good! So is this going to be torpedo bay 4?![]()
What's the plan for that anyway?
I was thinking the same thing, too. And then he can use the helm console from the Klingon bridge for the Regula One transporter room...![]()
I was thinking the same thing, too. And then he can use the helm console from the Klingon bridge for the Regula One transporter room...![]()
I almost wish that I didn't know that the Enterprise torpedo bay was a redress of the Klingon bridge. Whenever I rewatch TWOK or TSFS now, the Klingon design elements just pop out at me and take me out of the movie.
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