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Donny's Refit Enterprise Interiors (Version 2.0)

I realize this is going a little ways back now to the exterior of the ship, but I was curious if you'd have any interest in showing what the TMP Enterprise would look like with the more elaborate red pinstripe detailing as was originally intended. I believe they were removed at some point prior to filming due to damage received by the model and subsequent repairs, but they still made their way into some of the marketing material and can be seen applied to the model in one of the test shots too. I'd be really interested to see what she'd look like with them added back on. =D
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When and if I ever revisit the model to depict the more matte, dustier look of TWOK onward (or a Ent-A color scheme), I'll generate the additional pinstripes for sure!
 
IIRC the pinstripes were removed while they were doing some repainting and modifications to the model for the self lighting, and then Doug Trumbull decided not to put them back on.
The pinstripes are also visible on the matte painting of the starboard warp nacelle, as visible through the Rec Deck window when Kirk briefs the crew, because at that point the model still had the pinstripes.
 
Spent the night getting the right-side console and viewer hood modeled and in-place. Stopped short of creating the graphics for control panels so I'll get to them tomorrow.

Here's a side view of the room for those interested in how it's shaped. This work is being done all without detailed schematics, as the only available plans of this room are from the master stage layout which only shows this room's four walls which only give me it's length/width dimensions. So all details are either gleaned from screencap reference or a best guess by yours truly. For instance, the exact curvature of the viewscreen wall is unknown, but I figured it probably mirrored the curvature of the insets running down the middle of the walls perpendicular to it.
 
A couple points about the cabin screen in sickbay. It's interesting that shot of the unpainted portion at the top... Kirk's quarters are tan, and I can see it being repainted to match sickbay, but why is the unpainted part so dark? Is that just a trick of lighting/camera or did they paint a dark coat under the lighter sickbay color? And this same part of the wall is painted in another photo of sickbay showing the top right corner. And this part of the set is visible and painted in Kirk's quarters too (in tan).

The other thing that you probably know, but I haven't seen mentioned, is that this cabin wall is the big viewscreen in the TNG sickbay set too. At least I think/assume it is. I can't quite tell from the images you posted, whether you've modeled it this way, but the radiused edge of this viewer is not continuous around the whole perimeter. It blends into a flat, sharp-cornered, edge at the bottom. This is visible in closeups of Kirk's cabin in TMP, but is subtle because of the couch in front of it, though it's very easy to see in TNG. I can give you reference images if you want. But you may have this detail correct already, I can't quite tell. :)
 
Oh, and speaking of TNG, if you wanted to check out the geometry/scale of that table that appears in the officer's lounge and sickbay, you can use the 3D scan of the prop that is always on this table in TNG's sickbay that is available.
 
Although that door can be clearly seen in Data's quarters (a redress of Kirk's movie cabin), exiting into a service looking corridor.

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They added a short corridor there for TNG, which also connected to the holodeck/shuttlebay/cargo bay. Later they redesigned that area and connected it to the main corridor for longer walking scenes.
 
That looks like they changed the set, because the door is not in the pocket that you see in TMP (isn't that where they stuck the little dining table booth in TWOK?).
 
That looks like they changed the set, because the door is not in the pocket that you see in TMP (isn't that where they stuck the little dining table booth in TWOK?).

I recently saw some old TWOK set blueprints, and yes the little dining booth replaced the door from TMP.
 
Love the work Donny!

I am curious - in the TMP version, is there a reason you think the ridges stop part way up? If the ridges along the two sides go up all the way through the ceiling, why not the ridges above the screen?

For the TWOK version - you did an amazing job making the design work, but it just doesn’t feel like that is an actual design. Based on the picture with Chekov it seems like they intended for that ridge piece to still be there. The framing of the scene with Preston for the most part keeps the part above the screen just out of frame. Perhaps it broke at one point or warped to the point it wouldn’t stay in place and they just made do. I know the Chekov scene is a deleted scene and therefore not cannon. But it would be like kind of modeling the TWOK bridge with a damaged viewscreen frame because that’s how it appeared on screen. Or modeling the engine room with the wrinkles in the perspective picture of the vertical intermix chamber. Stuff breaks and the show must go on.
 
Love the work Donny!

I am curious - in the TMP version, is there a reason you think the ridges stop part way up? If the ridges along the two sides go up all the way through the ceiling, why not the ridges above the screen?

For the TWOK version - you did an amazing job making the design work, but it just doesn’t feel like that is an actual design. Based on the picture with Chekov it seems like they intended for that ridge piece to still be there. The framing of the scene with Preston for the most part keeps the part above the screen just out of frame. Perhaps it broke at one point or warped to the point it wouldn’t stay in place and they just made do. I know the Chekov scene is a deleted scene and therefore not cannon. But it would be like kind of modeling the TWOK bridge with a damaged viewscreen frame because that’s how it appeared on screen. Or modeling the engine room with the wrinkles in the perspective picture of the vertical intermix chamber. Stuff breaks and the show must go on.
The ridges above the screen I assume stop because there must be some sort of scanning equipment past that, which I have yet to model. Plus, the tapered nature of the inset those ridges follow means that at some point, the outermost ridges keep getting smaller and smaller until they must end. Given that there are only 14 rows of ridges visible in the behind the scenes photo, I felt it was good to stop there before those outer ridges would end anyway.

And it boils down to pure choice on whether the ridges would be present on the TWOK or not. I chose not to have them there since that’s what we see on screen. I could’ve gone either way and considered both, but that’s just a call I decided to make.
 
I think that's the case with all the Enterprise interiors really. On TMP they went for a more futuristic surgical white look, similar to that of 2001, Alien and Star Wars.
For TWoK the added warmth make all the rooms look a lot more dated, less futuristic. Which I guess was intentional as Meyer wanted that old nautical feel.
 
On TMP they went for a more futuristic surgical white look, similar to that of 2001, Alien and Star Wars.

More like The Andromeda Strain, Robert Wise's previous SF film, and other '70s films like The Illustrated Man. If anything, Star Wars and Alien were the films that bucked that design trend in favor of more gritty, run-down sets, albeit with a few exceptions like the Blockade Runner interior and the Nostromo computer room.
 
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