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Donny's Refit Enterprise Interiors (Version 2.0)

Did Voyager's warp core use the same system, or was that something different? It looked like a practical smoke and lighting effect, but I'm not sure.

Rick Sternbach could answer that, but I agree, it looked like it was mostly illuminated jets of smoke.
 
Did Voyager's warp core use the same system, or was that something different? It looked like a practical smoke and lighting effect, but I'm not sure.
I THINK I read that they absolutely wanted it to be the same. Whether or not they achieved this, I know not. Over to you, Voyager Nerds.

@Christopher fantastic article. Making sure I save that.

@Donny that looks amazing. I've realized over the years as people have attempted this that my imagination and memory filled in a lot of stuff that wasn't there. So I'm not always super-reliable on assessing this. But it looks great. This is an area that probably needs animation to really tell if you nailed it or not.

Once you get that done you should do a quick stopover and do M-5. :)
 
The Voyager warp core looks like it was much simpler, with just one projector spinning one reflector. There are a couple episodes where the ship loses power and they spin down the rotation where you can see the pattern is fixed and repeating. The TMP version was a lot more complex, with different light sources playing off each other.
 
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@Donny that looks amazing. I've realized over the years as people have attempted this that my imagination and memory filled in a lot of stuff that wasn't there. So I'm not always super-reliable on assessing this. But it looks great. This is an area that probably needs animation to really tell if you nailed it or not.

Oh, it's animated. It's pretty simple so far. Just a couple of tiling cloud textures panning or rotating over each other at varying speeds, UVs, and colors. I think I've gotten the TMP colors dialed in, but I need to try some different textures to give it that refracted light look to it rather than just the cloudy energy look it has currently. It's just a matter of generating the proper texture.

It should be noted, that in TMP, the intermix energy had a mix of light blue/purple/gold hues:




And TWOK the intermix energy was definitley more blue, almost blue-green, depending on the color grading of the print you're watching:
Original Blu-Ray:

Director's Cut Blu-Ray:


I'm unsure of whether the color variation is different due to the set having more intense ambient light in TWOK or if they actually tinted the intermix FX lights different for that film. Or if it's just a result of color-grading, as we can see between the two TWOK prints there is a definite difference. There's a shot right after Khan's attack on Enterprise where the engine room set is lit darker than other scenes, and the intermix again appears to have slightly purple hue similar to TMP:

Which leads me to believe that the colors are just perceived differently in an alternate ambient light setting.

:shrug:

EDIT: Comparing these to last night's WIP image, it's clear I need to up the saturation of the hues:

 
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TMP is sleeker and timeless...
Sleek, certainly, but Uhura's afro, the civilian clothing we see at Starfleet HQ, and the orange trim in the officer's lounge set all scream "1970s!!!" to me. No matter how timeless they may try to be, movies and TV shows are always inevitably products of their time, and TMP is no exception.
 
Sleek, certainly, but Uhura's afro, the civilian clothing we see at Starfleet HQ, and the orange trim in the officer's lounge set all scream "1970s!!!" to me. No matter how timeless they may try to be, movies and TV shows are always inevitably products of their time, and TMP is no exception.
On that note, my explanation is just that fashion and aesthetics are cyclical. Who's to say that in the 2270s, the styles of the 1970s won't be in fashion again? ;)
 
On that note, my explanation is just that fashion and aesthetics are cyclical. Who's to say that in the 2270s, the styles of the 1970s won't be in fashion again? ;)
Oh, sure. But those are the things that always remind me that I'm watching a movie made in the late 70s whenever I rewatch TMP, just like the pastels of early TNG remind me that it was done in the 1980s, or the tie-dyed costumes or beehive hairdos on the guest stars remind me that TOS was made in the 1960s. I suppose the effect is more pronounced for me with TMP because the 70s were such a profoundly ugly decade.

And bringing it back to something on topic, I like how you've judiciously updated some of the TMP sets to bring in more of the TWOK aesthetic, Donny. That goes a long way to making them look genuinely more timeless, IMO.
 
because the 70s were such a profoundly ugly decade.
What do you mean, ugly??



And bringing it back to something on topic, I like how you've judiciously updated some of the TMP sets to bring in more of the TWOK aesthetic, Donny. That goes a long way to making them look genuinely more timeless, IMO.
Well, with this new iteration of the Refit Enterprise project (Version 2.0, this thread), I'm aiming to make separate TMP and TWOK versions of the sets. Like I did with the bridges, corridors, and transporter room. When it comes to something like the officer's lounge or rec deck (where we saw a TMP version on screen but not a TWOK version), I'll be doing a screen-accurate TMP version and an idealized TWOK version, like I did with my previous build of the officer's lounge.
 
EDIT: Comparing these to last night's WIP image, it's clear I need to up the saturation of the hues:
Yep on the saturation, but the "fins" don't appear to be brightly lite rather only the central core. Great Job on the TMP Engineering!! :techman:
 
When you say "several attempts," do you mean of popular films in general? Because I can't think of anything else on TV at the time that was specifically like Indiana Jones. It didn't spawn a wave of period adventure shows, as far as I recall.

I can think of at least one other, that starred Bruce Boxleitner, that was a Raiders knockoff. I don't remember the title. But yeah, mostly in general. As I said, that sort of thing has been going on probably since the beginning of television.

What do you mean, ugly??

You couldn't give McCoy his beard? Unless you didn't do this, at which point it's their screwup.
 
I can think of at least one other, that starred Bruce Boxleitner, that was a Raiders knockoff. I don't remember the title.

I had to look that up -- I guess you must be talking about Bring 'Em Back Alive, a 1983 CBS series that was based on Frank Buck's book of the same name, with Boxleitner playing a fictional version of Buck -- and, interestingly, his TRON co-star Cindy Morgan playing the leading lady. I don't recall ever having heard of that show -- maybe because it was opposite Happy Days and Laverne and Shirley, so I would've been watching those instead. (Unless that was the year that my father restricted my TV viewing in a misguided attempt to get me to focus more on my homework.) Also it only ran for 17 episodes, though Gold Monkey only had 22.
 
You couldn't give McCoy his beard? Unless you didn't do this, at which point it's their screwup.

I did not do the honors. I'm not sure who the artist was, I found it floating around online the same time that viral app FaceApp blew up. It may have been generated by that app.
 
FWIW, trending colors for 2019 include oranges and greens that would be right at home in Mike and Carol's kitchen. What was old is new again. :lol:
 
FWIW, trending colors for 2019 include oranges and greens that would be right at home in Mike and Carol's kitchen. What was old is new again. :lol:
Yeah, the 70's have been threatening to come back since the nineties. If it can all look like the box for the TAS (The Animated Series) DVDs then I'm fine.
 
Another night of fiddling with the intermix plasma material yielded better results, but it's still not quite there. I mean, it's in the spirit of the effect, but doesn't look quite accurate yet. This kind of stuff is a bit outside my wheelhouse so it will need further study and experimentation before I can call it done. I should just work on it here and there while I get the rest of the geometry for the engine room modeled, as I can sit here and tweak for hours on end without getting much done.
Check it out in the video here:
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There's also an article about later films where Sam Nicholson explains the mechanics of a "Light Gun" with a teeny but more detail (link).
 
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That's nice. Do you have some kind of light mechanism inside or is it simulated?
It's all simulated via a material with animated textures. I do have a light inside the shaft, but all that's doing is providing basic illumination to the core and room itself.

If I were to use actual lights to simulate the plasma, I'd have to have a way to rear-project the lights onto the core tube, and there is no way to do this via a game engine. Also, simulating it via a material with animated textures if FAR cheaper as far as time and processing power. I will, however, eventually have a light that's projecting caustic-like light onto the walls of the engine room, to simulate the animated light that would spill into the room.

There's also an article about later films where Same Nicholson explains the mechanics of a "Light Gun" with a teeny but more detail (link).
Thanks! I'll make sure to read this today!
 
So I pulled this up on the big screen because clearly this deserved it. On the one hand: Gorgeous. On the other, it looks kind of cloudy if that makes sense. Looking at the first engineering scene in TMP, there is an element of clouds to it, but it also has a kind of reflected water look.

I also wonder if it might just be a question of scale. Looking at the wide shot of the column on yours it looks very much like a single thing, almost like the kind of cloud tank they used for the Mutara nebula. Whereas in TMP it was more a mess of little things all over the place.

The only reason I bring it up (because for most people this would be as good as it gets) is if you feel like doing anything about it. It's certainly close enough!

This is one of my favorite sets, probably second only to the cargo deck.
 
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