Maybe there's different sizes of cargo containers?
Wait, so the Phase II set of Nogura's office led to the cargo canisters and those cargo canisters led to Khan's habitat! Woah!
I don’t think Khan’s habitat was meant to be the same sized cargo pods we see in the Refit hangar bay. The ones in the Refit are only 7.5 feet tall standing upright. Could be larger variants that were onboard the TOS Enterprise? But honestly I always though those “cargo carriers” were meant to be some of the detachable cargo pods from the Botany Bay, not ones from Enterprise. I could be wrong though.I suspect they were designed to look like the same cargo containers, but the interiors of those things in TWOK seemed considerably bigger than how they looked on the outside in TMP. I could be wrong, but it feels like there is some dimensional transcendentalism going on there, TARDIS style.![]()
TNG's cargo arrangements weren't the most convincing - smallish rooms with plastic barrels on shelves doesn't make much sense. I assume we only saw smaller bays for cargo that had just arrived, or was being readied for departure."Attention Launch Crew: A travel pod is now available at Cargo Six!" I must say, I like the way they sorted cargo here with those funky containers. Pity we didn't see anything like that in TNG and other productions.
I've always assumed they were the Botany Bay's pods too, although presumably augmented with some extra kit. They aren't really clearly visible anyway. I suppose they could be prefabricated shelters from the TOS Enterprise.The fact that the safety belt Chekov grabs ahold of is labeled "Botany Bay" lends itself to the idea that the cargo carriers are from the Botany Bay, as though the Enterprise went back for them. That's been a part of my headcanon all along.
Yeah, but that's the kind of stuff I try to get away from with my work. Doesn't always happen at my day job due to "gameplay purposes" (Eh, lenses make room look bigger than they really are all the time. And how many times have we seen a video game where for some reason the characters look they're 3 feet tall in a 20 foot tall room? I'm sure whatever you do will be mostly invisible.
Oh, I totally am not faulting Probert with any of this. I understand the realities of production, and despite its problems fitting perfectly within the hull, the cargo/flight complex is INCREDIBLY well designed. I'm amazed at the matte paintings themselves, how everything is proportioned to a degree that I can study just the painting and extrapolate real-world dimensions from it, and most of those measurements are nice, round numbers to the foot or half a foot. Shows how skilled and meticulous the guy is.IIRC, Probert had to fight with the interior designers just to not have things that blatantly contradicted the exteriors. It’s a minor miracle the set didn’t end up with a bank of huge windows along the left side. The end result was good enough to hold up for the few seconds it was on screen. I think he was knew that the set as shown wouldn’t hold up to close scrutiny against the exterior, but at the end of the day he had to pick his battles. Good enough for government work as they say.
Thanks for that info. I really need to read his TMP novelization.As for the comically small observation room, The Great Bird himself wrote about "leftover spaces" that existed as nooks and crannies between the important stuff that were used for meditation and whatnot. Spock used one before they met up with Vejur. And it had a window.
Also, Andy was constrained by the set and the plate photography already shot. He had to design the spaces to work with that. He would never have designed what we got had they come to him cold and said, "design the cargo deck and use these wall pieces."Oh, I totally am not faulting Probert with any of this. I understand the realities of production, and despite its problems fitting perfectly within the hull, the cargo/flight complex is INCREDIBLY well designed. I'm amazed at the matte paintings themselves, how everything is proportioned to a degree that I can study just the painting and extrapolate real-world dimensions from it, and most of those measurements are nice, round numbers to the foot or half a foot. Shows how skilled and meticulous the guy is.
Yeah, but that's the kind of stuff I try to get away from with my work. Doesn't always happen at my day job due to "gameplay purposes" () but in my personal work I want everything to feel properly scaled to a humanoid body.
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