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Donny's Late TNG Era Interiors

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Why do I imagine a "cartoon" slapstick gag here? Throw a stiff carpet over the "shaft"; wait for a Borg to emerge from the door and...
 
@Donny not sure if this has been answered before, but what program do you use for modeling? I haven't started learning UE4 yet, AFAK there are no modeling tools in Unreal.
 
@Donny not sure if this has been answered before, but what program do you use for modeling? I haven't started learning UE4 yet, AFAK there are no modeling tools in Unreal.
I model exclusively in 3ds Max. But if I were to start fresh, I’d probably choose Maya or Blender. I just use Max because it’s what I know how to use, and can use it well.
 
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Why do I imagine a "cartoon" slapstick gag here? Throw a stiff carpet over the "shaft"; wait for a Borg to emerge from the door and...
I can picture the drone holding up a sign that says “help” right before plunging down... and I think that just gave me an idea for my next Sketch of the Week installment.
 
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I've just noticed those 2 squarish cavities, one either side of the viewscreen area. What on earth were they? They seem too small to be Jefferies Tube hatches and too impractical to be viewscreens
My in-universe guess is ventiliation, production guess is just to add visual interest. You can see a grate there in some screencaps:

We get a pretty good look at it in the Captain's Chair CD-ROM, but it has no description of what it is:

When the bridge was reconstructed for INS, they were removed/covered by the wall padding:


Here's my model up-close:
 
I wonder if the in-universe and production purpose were the same. Ventilating a hot set.
Would there ever be a situation in filming where at least some of the wall sections wouldn't have been removed, though? Those little grates would do little to add airflow by comparison
My in-universe guess is ventiliation, production guess is just to add visual interest. You can see a grate there in some screencaps:

We get a pretty good look at it in the Captain's Chair CD-ROM, but it has no description of what it is:

When the bridge was reconstructed for INS, they were removed/covered by the wall padding:


Here's my model up-close:
Thanks Donny and cheers for the closeups.
That whole forward half does seem under designed though. Especially with the holo-screen turned off, the whole front section is just bland wall panels - and the best "detail" they could come up with was a ventilation grill? :shrug:
 
That work is excellent @Donny . If your bridge set had popped up in an episode of Picard I would have believed they had rebuilt the bridge physically, and not a fan recreation on a computer.
 
I'm at a point now where I'm taking it easy after finishing up the FC bridge before taking on a new, big project (which will most likely be the Observation Lounge). I've still got a couple little things to do before I can call the INS bridge complete, but I thought I'd take the down-time to model some of the detailing I left remaining for the corridors, starting with those odd pipe clusters that no one seems to like :D There are other corridor details to tackle after this one, which I'll probably continue doing as a little "mini-break" from the INS bridge, just to recharge batteries on that a bit.



 
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