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Donny's Late TNG Era Interiors

It's funny because I long ago asked myself if Starfleet uniforms included steel-toed* shoes because of all the damn trip hazards in the corridors.

*(duranium-toed?)

The later "horseshoe" hallways do look more like a head collision hazard while to earlier TMP arch corridors feels more like a tripping hazard that would then cause a head collision hazard :)

It does feel a bit like a waste of space when you look at the intersections where the walls are just vertical suggesting that the arch intrusions aren't as necessary as they look, IMHO.
 
That’s the one! :lol: I cringe at how many ankles have been broken on floors like that. Seriously, WTF happened to OSHA in the 23rd century??
 
That's honestly pretty mundane; when I think about safety hazards on Federation ships, it usually runs to how a hit from an enemy ship results in a shower of sparks and plastic rocks issuing forth from your computer console. :p
 
If you think that’s a tripping hazard, you should see the original TMP transporter room floor. Now THAT thing could probably kill more people than the transporter itself! :lol:

LOL - that is Wiley Coyote territory. One wrong step and fatal fall! :eek:

I do like to think that it was covered over in the sequels as I'm not aware of any scene with the transporters on the Enterprise that show the floor. It was definitely covered in The Undiscovered Country :)

That's honestly pretty mundane; when I think about safety hazards on Federation ships, it usually runs to how a hit from an enemy ship results in a shower of sparks and plastic rocks issuing forth from your computer console. :p

The Klingons suffered that too (see Kruge's bridge hit in TSFS). Maybe by the time of the movie weapons were designed to cause additional internal overload damage? Or a time travel change removed the designer of starship safety fuses from the time stream? :whistle: :D
 
LOL - that is Wiley Coyote territory. One wrong step and fatal fall! :eek:

I do like to think that it was covered over in the sequels as I'm not aware of any scene with the transporters on the Enterprise that show the floor. It was definitely covered in The Undiscovered Country :)



The Klingons suffered that too (see Kruge's bridge hit in TSFS). Maybe by the time of the movie weapons were designed to cause additional internal overload damage? Or a time travel change removed the designer of starship safety fuses from the time stream? :whistle: :D


The surge protector and circuit breaker were lost in the AI war.
 
I took advantage of the weekend and started blocking out the geometry for the observation lounge, which was more difficult than I anticipated. I worked on it all day Saturday and realized I was way off on some calculations (as all I have for schematics is a floor plan) and had to scrap almost everything and restart today. There's still a few angles/dimensions I'm unsure of, but I got it to about 90% accurate. FYI, the only structural pieces used from the TNG set* were the angled window bulkheads, which were pitched inward about 10 degrees and extended about six inches from the floor, which further complicated things. Lots of eyeballing and trial and error went into this.

No detailing yet, very rudimentary textures and lighting; just showing off the basic architecture so far.

Note: As with all the other sets, I have no plans on modeling the Nemesis version of the room, which was different in quite a few ways. We never see the observation lounge in Insurrection (only redressed as a banquet hall), so I can have free reign to make whatever differences I want if I decide to depict an INS version, but will probably limit it to small cosmetic changes/additions.


*As far as I can tell, the briefing table itself was a redress of the TNG conference table, but I'm not 100% sure. I'll study that more when I get to the finer details.
 
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It's cool that the sets are connected. You could do a cool shot where Picard is talking with the crew and suddenly gets diarrhea and has to run to his Ready Room in one take.
 
It's cool that the sets are connected.
It's actually one of the reasons I am against modeling the Nemesis observation lounge. There's no way to connect it to the Observation Lounge doors on the bridge anymore, unless I string a small section of corridors behind the bridge and move the observation lounge further aft. Just kinda of...clumsy.

Overnight, I was thinking that for the INS version of the lounge, I may do the Nemesis control panel in place of the FC ship display, but keep the doors connected to the bridge, pretty much how Elite Force 2 depicted the lounge.
 
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I never noticed those little steps in the corner before. Where do they lead, I wonder? ;)

As far as I can tell, the briefing table itself was a redress of the TNG conference table, but I'm not 100% sure. I'll study that more when I get to the finer details.
I'm sure I recall reading that somewhere myself. Sadly, I can't remember where
 
Got a few details knocked out tonight, namely the floor, steps, and ceiling. Lighting is probably a bit too cool right now, still experimenting with how best to light the set. It will help to get additional illumination from the light panels below the windows once I get them modeled.
 
Overnight, I was thinking that for the INS version of the lounge, I may do the Nemesis control panel in place of the FC ship display, but keep the doors connected to the bridge, pretty much how Elite Force 2 depicted the lounge.

Speaking of EF2 and depictions of the Nemesis version of the lounge, it occurs to me that the back of the saucer and warp engines should've been visible through the lounge windows. Any plans for a Sovereign-class exterior?
 
Speaking of EF2 and depictions of the Nemesis version of the lounge, it occurs to me that the back of the saucer and warp engines should've been visible through the lounge windows. Any plans for a Sovereign-class exterior?
Yes. :-) I doubt I’m going to model it myself though, as that would take a month of time I’d rather spend elsewhere.
 
I took advantage of the weekend and started blocking out the geometry for the observation lounge, which was more difficult than I anticipated. I worked on it all day Saturday and realized I was way off on some calculations (as all I have for schematics is a floor plan) and had to scrap almost everything and restart today. There's still a few angles/dimensions I'm unsure of, but I got it to about 90% accurate. FYI, the only structural pieces used from the TNG set* were the angled window bulkheads, which were pitched inward about 10 degrees and extended about six inches from the floor, which further complicated things. Lots of eyeballing and trial and error went into this.

No detailing yet, very rudimentary textures and lighting; just showing off the basic architecture so far.

Note: As with all the other sets, I have no plans on modeling the Nemesis version of the room, which was different in quite a few ways. We never see the observation lounge in Insurrection (only redressed as a banquet hall), so I can have free reign to make whatever differences I want if I decide to depict an INS version, but will probably limit it to small cosmetic changes/additions.


*As far as I can tell, the briefing table itself was a redress of the TNG conference table, but I'm not 100% sure. I'll study that more when I get to the finer details.
according to memory alpha, the table is infact a redress of the one from the show.
 
Glass display case installed, ready for either displaying ships or smashing to pieces in a fit of vengeful passion ;) Also installed are transparent aluminum windows looking out into space and light fixtures below said windows. Taking advantage here of Unreal's ray-traced reflections, which are much higher quality and more accurate than the existing screen-space and reflection sphere mapping (the latter of which is still employed, both methods aiding in the reflection map in the below shot).

Upon study of screencaps and reference, I find it odd that there were no glass panels on the sides or top of this display case, probably to save money and because no one would notice on a handful of casual viewings (I hadn't noticed in over 20 years). Wondering if I should add side and top panels or leave it as depicted in the film? After all, I am adding glass to the windows/viewing ports there, of which there hadn't been in the observation lounge set since TNG's early days. Thoughts?

Try this instead - Michael Okuda states that the table they used in TATV was the same one from the Ent-E which was the same one from TNG
https://www.trektoday.com/news/180505_02.shtml
Thanks to both @penguin44 and @Mytran!
 
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