Well you just have to frame the shot to keep the clocks out of it. Why do you think they are so high up.LOL. FWIW, from the time Kirk tells Scotty that they need warp drive in "three minutes or they're all dead" the approx time they come back online is just a little over three minutes forty seconds. If you trim out any camera cuts showing the Reliant's interior (Khan on bridge, genesis device in transporter room), you can get it down to around three minutes overall.
IMHO, all those camera cuts makes stopwatch timing of the 3 minutes impossible because you're never sure at what point in the timeline you are when the camera switches to something else and you have to rely on the dialogue for reference points.
No. I don't think custom built corridors would have made the film better because the cards were all on the table for that predictable murder mystery, but I get Meyer was inspired by The Hunt for Red October, a great movie BTW, and maybe if Nimoy had an extended time period for the project he would've directed VI himself and sets which were thought out. I thought there were bulkheads and pipes added in TFF as well, but I still thought the Enterprise interiors looked better besides the film being terrible. I'm interested in seeing what improvements Donny can do with this Red Oktober-esque Enterprise. As for the digital clocks sticking out like a sore thumb, I mentioned on another thread an improvement would've been less distracting if the time was on the Main viewer and other small screens on the bridge but nothing too distracting.To be fair First Contact just reused Voyager's sick bay with zero changes. In TUC they do a much better job disguising the TNG sets than Final Frontier did. The colour scheme is consistent and the additional bulkheads and pipes make it feel like a much smaller, older ship. In an ideal world, I'm sure Meyer would have loved to have built a whole series of sets himself. But it was a cheap film and they had to make compromises.
They money was spent right where it should have been IMO - on the cast. Christopher Plummer, David Warner, Kim Catrall, Kurtwood Smith, Brock Peters, Rosana DeSoto make up arguably the best cast of any Star Trek film. Also after the Bran Ferren debacle, the special effects are top class and stand up well today.
Would some custom-built corridors have made the film better? I don't see how, but YMMV.
The bigger picture...the money saved reusing tng sets went into the new Klingon ship sets, Klingon court room, and a ice prison. I’m sure the money that was saved went into effects (so you don’t get crappy effects like in ST5) and location shooting...you make compromises when you make a movie..I would love to have seen new sets too.. people seem to make Nick Myer into a trek god...I love ST2 and 6...I would also give credit to Harve Bennett (ST2-6) Herman Zimmerman. I would also suggest for people to watch the dvd extra and read the ST6 making of book. “Charting the Undiscovered Country: The Making of Trek VI”
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If he said that, he was wrong and possibly confused.Nicholas Meyer admits his films look the worst than other Trek films in his book
If he said that, he was wrong and possibly confused.
"Camera cuts" are cuts made in-camera by stopping and restarting it. What you are referring to are just plains "cuts" made in editing.LOL. FWIW, from the time Kirk tells Scotty that they need warp drive in "three minutes or they're all dead" the approx time they come back online is just a little over three minutes forty seconds. If you trim out any camera cuts showing the Reliant's interior (Khan on bridge, genesis device in transporter room), you can get it down to around three minutes overall.
IMHO, all those camera cuts makes stopwatch timing of the 3 minutes impossible because you're never sure at what point in the timeline you are when the camera switches to something else and you have to rely on the dialogue for reference points.
"Camera cuts" are cuts made in-camera by stopping and restarting it. What you are referring to are just plains "cuts" made in editing.
And now you know.![]()
What about if we use that 999 countdown timer? Whatever the units being counter, they are obviously faster than seconds. Using that as a scale, could the total be around the 3 minute mark?
Drat!Unfortunately that countdown timer would finish at 8 minutes 20 seconds because it counts 1 second every 2 ticks. It probably "sped up" as it got closer to the 4 minute mark![]()
That's fantastic, thank you!So I watched the sequence again and I was off by a minute. The time to explode from the start of the countdown is actually 4 minutes as stated by David Marcus. Kirk orders Scotty to get the warp engines back online in 3 minutes. The entire sequence as shown in the movie is around 4 minutes 20 seconds from start of countdown to explosion. It encompasses multiple viewpoints that I think in total pushed it past 4 minutes. Meyer does give us two points in time, one at "2 minutes 10 seconds" from the start and another "3 minutes 30 seconds" from the start. So I did a quick edit to see what that would look like if the shots with time references were moved to their proper points. Maybe this video edit might help those of us that are trying to visualize the timing. Cheers. (Edited video starts at 1:20)
At around the 30 second mark (2½ minutes of travel) they have gone 4,000 kilometres according to Chekov...who relays this information sitting at the weapons console. Did he steal Sulu's line?
Anyway, that's 96,000 km/h or 0.009% of lightspeed. At full impulse power. Those main engines really do the lion's share of propulsion work!
Very true. Using this handy dandy calculator then a constant acceleration of 18G would achieve the desired average speed.The math is more complicated because they are constantly accelerating. So they start out at zero, and are surely going faster than 96,000, depending on the acceleration curve, but it averages out to 96,000 KM/h.
This is precisely how I see the nacelles playing the main role in sublight manoevres, at least in the 23rd century. No fancy Impulse Coil Mass Reducers here!I assume with the Warp drive down the impulse engines are pushing the full mass of the ship because they can't reduce the effective mass of the ship with a sublight warp bubble, like they would normally.
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