Jeepers, look at all that "mark" tape!It's typical in all productions.
This is just a minor example, but even within episodes, things are changed for better blocking.
A helm station on apple boxes for a better camera angle:
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Jeepers, look at all that "mark" tape!It's typical in all productions.
This is just a minor example, but even within episodes, things are changed for better blocking.
A helm station on apple boxes for a better camera angle:
![]()
Thanks for that, @Star Trek Apolgist. Those will come in handy, and matching those with the measurements I've already come up with shows that I've gotten it very close.Here are a couple links you may find useful This one is from the lower panel of three monitors although I think it Is the part behind the main panel on the bridge. So the dimensions may not be the total size. http://startrekpropcollector.com/trekauctions/item.pl?i=6415
The second one here is from the engineering panel, it may not looks like it is straight on, but if you put it in an editor you can see the displays form straight edges. it looks ot me like the sides are because of the angle the panel sits on the bridge. Regardless it gives some great measurements. http://startrekpropcollector.com/trekauctions/item.pl?i=1778-0766
OCD much?Thanks for that, @Star Trek Apolgist. Those will come in handy, and matching those with the measurements I've already come up with shows that I've gotten it very close.
In the various incarnations of this bridge (TFF Ent-A, TUC Ent-A, and GEN Ent-B), the consoles had both displays made up of flat back-lit graphics and displays on CRTV monitors. You'll see I've taken note and implemented modeled CRTV screens where appropriate. The devil is in the details.
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I either have to do it right or not at all!OCD much?![]()
Love it!!
https://4.bp.blogspot.com/-5XtLhBvUZZU/VGUQUzumeUI/AAAAAAAAADQ/fIZYUzvcMdI/s1600/20012010bridge.jpgThanks for that, @Star Trek Apolgist. Those will come in handy, and matching those with the measurements I've already come up with shows that I've gotten it very close.
In the various incarnations of this bridge (TFF Ent-A, TUC Ent-A, and GEN Ent-B), the consoles had both displays made up of flat back-lit graphics and displays on CRTV monitors. You'll see I've taken note and implemented modeled CRTV screens where appropriate. The devil is in the details.
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While the rear-projected display screens might have looked more futuristic than CRT screens, the CRTs were more practical — the projectors were noisy, constantly had to be reset, and restricted how they could light the bridge in order to keep the displays from washing out. Not to mention cheaper, especially important when considering the slashed budgets beginning with TWOK.
I know exactly what you mean. I've just finished building a rather complex "blueprint" (a modular code of sorts for Unreal Engine 4, for those unfamiliar) which, upon placing a console in the game world, lets me pick and choose all kinds of different configuration parameters. I can easily switch all the CRTs back to flat panels just by selecting a few drop-down options. I can also choose which console decals to use, whether or not to add side stations (like featured on the Science and Communications console), whether the console has a keyboard or just an angled surface (like the Master Situation console), and will eventually be able to switch display screens on demand once I have them all made. I haven't done so yet, but I will also program it to change the red vinyl padding color on demand as well. This way, in the future, I can create any number of different color and console configurations very qucikly for bridges of this era, whether it be the Excelsior, Enterprise-B, or any other bridge scheme I may come up with.Damn, that looks great. I personally just make them flat in my TMP era interiors, it's one of those few areas where I'd rather reproduce the bridge and not the set, if that makes any sense.![]()
Great Work! I actually own the Enterprise-B and some of the Enterprise-A (Bridge Prints) You are doing a great job on the model. I will be working on a similar model at the end of the year. When I have some free time, I will share some items I found to help you with the project. I own some of the graphics too, I have been able to track down all the right graphics for ST5,ST6,STGen. I posted some samples of blueprints I own..sorry can't share that..also sorry for the blurring and watermarking (Had too many people take my stuff and repost it or use it for models without credit)
The Helm buttons are an Oberheim dmx drum machine. (I know someone who has one and will be sending me some photos with measurements and a paper trace template.) I have also found some buttons. The sliders in the movie are not the same as the one seen on the machine. (See Photo)
The Bridge has 4 styles of keyboards. The two on Spock station, another style by the turbolift (The same style used on the Conn and Ops of the Enterprise-C. I have attached a photo from the Star Trek, The Next Generation: The Continuing Mission book) and the extended "Uhura" Station/ That too is a dmx drum machine with silkscreen buttons next to it.
Again Great work.
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I'll do exact measurements when I get home, but with the references I'm able to access quickly online while at work, it looks like both the TOS consoles and the TUC consoles have approximately 2.25 feet of leg room height, but the depth looks significantly shorter now that I'm looking at my render. This could be my error, and I'll have to check later.Looks great. Is it me or does it seems like the TUC bridge has less knee/leg room under the console than the TOS bridge?
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