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Do turbolifts have any sense?

I think not.

The ships aren't big enough, for , maybe, the excaption of galaxy class.

Turbolisf are just a waste of space.

They could have some sense if they connect just some critical point of the ship (bridge, engineering,sickbay, officer quarters), but just for really big ship.

Very well.

Ensign Faria, please take this engineering report to the bridge. As you don't like turbolifts, please climb sixteen decks in the Jefferies tubes.
 
@ Faria

Since you illustrated this cutaway diagram, I found it interesting that you didn't wonder why the shaft connecting the engineering with the saucer hull is not diagonal. ;)

Of course, turbo lifts make sense. It's an easy way for the DP to box the actors up in a location and have their dialogue recorded.

@ Timo

According to the studio set plans the diameter of the turbo lift was 8' which I believe is enough space to move a TOS stretcher trolley in there together with two medical assistants.

Bob
 
I always wondered how they could take a turbolift on basically any of the Enterprises and get to main engineering as we see them do quite often. They're consistently cylindrical shaped which pretty much means they're up/down only. And in all the turblolift scenes where they fall/get stuck they're always in a giant elevator shaft with no way out other than the crawl ways or prying open doors.
 
I always wondered how they could take a turbolift on basically any of the Enterprises and get to main engineering as we see them do quite often. They're consistently cylindrical shaped which pretty much means they're up/down only. And in all the turblolift scenes where they fall/get stuck they're always in a giant elevator shaft with no way out other than the crawl ways or prying open doors.

perhaps mr. comsol should redesign them to be spherical. like balls in a pinball machine. im sure thats how gene originaly intended them to be.
 
Just how often have we seen the turbolift network fail on the show? It seems a fairly robust system like the artificial gravity.
 
I always wondered how they could take a turbolift on basically any of the Enterprises and get to main engineering as we see them do quite often. They're consistently cylindrical shaped which pretty much means they're up/down only. And in all the turblolift scenes where they fall/get stuck they're always in a giant elevator shaft with no way out other than the crawl ways or prying open doors.

perhaps mr. comsol should redesign them to be spherical. like balls in a pinball machine. im sure thats how gene originaly intended them to be.
That's how they were in the the 2013 "Star Trek" game. The actual turbocars are cylindrical, but they sit inside of a spherical cage that "rolls" in the shaft at perilously high speeds. My impression is that only a few of the turboshafts even travel in straight lines in the Abramsverse and that diagonal/slanted/curved shafts probably exist in this version of the ship.

Which both justifies our feelings about diagonal turboshafts in the "neck" of the ship (in which case the ride from the shuttlebay to the bridge could be an almost straight line with a minor direction change in the saucer section) and explains the putative turboshafts through the pylons to the warp nacelles. OTOH, the NuEnterprise has a lot more ladders and stairs than any other version of the Enterprise save the TOS ship, so it seems to me that the turbolifts either function as rapid vertical lifts between decks or "express line" transit between major areas.
 
Fine. Although I'd love to see how you go using the stairs to climb a sixteen storey building.

i do it every day: my apartment is on the 12th

How many times? I can see some poor ensign starting his shift in engineering, then taking a report to the bridge, then going down to the shuttlebay , then going to the cargo bay to get a spare part, back to the shuttle bay, then down to engineering to report to the chief engineer, then back to the shuttlebay, off to a lab...

I bet you walk down your 12 flights once when you leave, then again when you come back.

And also, how long does it take yo to walk up 12 floors? Would you really want to take that long to deliver a report to the bridge, or would it be better to use a lift?
 
1701-LC.png

Because I had the impression you took an unbiased approach to the subject, I wondered if you felt that the zig-zagging turbo lift course from the saucer to the engineering hull would really make sense.

I'd say that the shape of the TOS turbo lift studio set, the apparent close proximity to the turbo shaft lights, the same width of the set as the corridor set and last but not least the little bump that sticks out flat at the top of the VFX model Enterprise near the Bridge all indicate an essential cylindrical shape of your typical TOS turbo lift car.

Where I sympathize with Faria is that less turbo shaft space means more space for rooms aboard the ship. I'm just realizing that in the course of my TOS deck plan project where the rationalization of the turbo shaft network in the saucer has become a problem and currently keeps me from considerable progress.

Bob
 
Fine. Although I'd love to see how you go using the stairs to climb a sixteen storey building.

i do it every day: my apartment is on the 12th

How many times? I can see some poor ensign starting his shift in engineering, then taking a report to the bridge, then going down to the shuttlebay , then going to the cargo bay to get a spare part, back to the shuttle bay, then down to engineering to report to the chief engineer, then back to the shuttlebay, off to a lab...

I bet you walk down your 12 flights once when you leave, then again when you come back.

And also, how long does it take yo to walk up 12 floors? Would you really want to take that long to deliver a report to the bridge, or would it be better to use a lift?

I spend a fair amount of my day walking back and forth, and up and down stairs.
 
Since inertia no longer appears to be a concern in the Star Trek universe, I don't really see the problem with stepped turboshafts and sharp corners. Surely it must be trivial for the turbolift to do a fifty-gee turn at a corner when the starship apparently can do five thousand gee turns without as much as causing Kirk's coffee to spill.

By the same token, there's no particular reason why Kirk's feet should remain pointed down throughout a long turbolift trip. He couldn't tell the difference even if the lift did cartwheels to clear a particularly tight corner or hop over a GNDN line.

Whether the stepped shaft often portrayed on the neck of the TOS vessel is an accurate representation, or a symbolic one in the style of London tube maps, it's difficult to tell; these "cutout" or "MSD" views supposedly exist to serve an in-universe purpose, for which perfect realism would probably be counterproductive in most cases.

Timo Saloniemi
 
Let's see, what's the difference between having more corridors, and more staircases instead of a turbolift shaft?

Wouldn't a corridor and more corridors and staircase(s) take up space as well?

Your reasoning is non sequitor. You are saying that turbolift shafts take up space, but to replace them by corridors which also take up space.

an imagine is better rhan 1000 words:

immaginecbi.png


You may have misunderstood that drawing... Here's the same trip you tried to plot, using brown for the corridors and blue for the turbolifts. You can see the turbolift is a way more direct route. To go on foot, you have to cut through the Rec Deck! It seems like, at least on this version, the designers are assuming that turbolifts are the primary means of moving around on the ship.




--Alex

Personally, while I have no problem with the idea of turbolifts, I've always felt they were a little excessive with the horizontal shafts, as pictured here. The ships were large, but not THAT large. We weren't talking miles of walking. In my mind they didn't have more than a couple horizontal shafts per deck, and the crew did have to do some walking to get to where they were going. (Emergency situations, and the captain could be given the privilage of shorter walks due to more convenient drop-offs.) As mentioned, the bigggest issue would be the vertical travel.
 
Turbolifts, like shuttles and beaming, were only created because the show didn't have an infinite budget.

With turbolifts you can have two characters talk while they get from A to B. Without turbolifts they would need to walk through corridors and take stairs and the camera would have to follow them: a lot more expensive, and the result doesn't work as well.
 
Let's see, what's the difference between having more corridors, and more staircases instead of a turbolift shaft?

Wouldn't a corridor and more corridors and staircase(s) take up space as well?

Your reasoning is non sequitor. You are saying that turbolift shafts take up space, but to replace them by corridors which also take up space.

an imagine is better rhan 1000 words:

immaginecbi.png


You may have misunderstood that drawing... Here's the same trip you tried to plot, using brown for the corridors and blue for the turbolifts. You can see the turbolift is a way more direct route. To go on foot, you have to cut through the Rec Deck! It seems like, at least on this version, the designers are assuming that turbolifts are the primary means of moving around on the ship.




--Alex


What's so great about point A that so many people from point B are so keen to get there and what's so great about point B that so many people from point A are so keen to get there?
 
What's so great about point A that so many people from point B are so keen to get there and what's so great about point B that so many people from point A are so keen to get there?
Point A contains Ensign Ricky.
Point B contains a naked Orion girl.
Hallways are too damn slow.
 
Except of course people aren't going to use turbolifts for short journeys anyway, in all likelyhood will not use them to travel on the same deck, only from transfer from one deck to another.

The time saving is when the ship is called to battlestations. You could have 150+ crewmembers suddenly trying to get from their quarters to to their duty stations. You have a few elevators or stairways, that will easily lead to logjams. There are numberous turbolifts that use the same system, so a single access point could enable up to six cars or more to be accessed in quick succession, without having thirty crewmen twiddling their thumbs waiting for the car to drop off it's passengers on it's several stops down the ship before coming back up to take the next batch.
 
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