• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Disappointing lack of Star Trek game announcements

It looks like they're just lumping in the new ships onto Star Trek Online and Star Trek Fleet Command, and calling it a day.
 
So we currently have 4 new series on TV and 2 more on the way, I would've thought that would spawn at least 1 game - has something being announced and I've just missed it?
Could be a clue these 4 new series are not as popular as you would like to believe. When I was growing up my friends would have a large range of Trek games because I think the goal from Paramount was catered for all ages where families can enjoy the genre together, but these Paramount Access Plus Trek series are specifically targeting an age range viewer and not suitable for kids. I am confident in believing a majority of fans were drawn to Star Trek when we were very young, and it wasn't CARTOONS but live action real characters, and with this new direction the studio has unfolded hasn't attracted a younger base but a declining older one.

I am not sure there's a market for a MA video game of Star Trek or baffoonish cartoon one as well.
 
I'm not sure there's a market for a Star Trek game that isn't foremost shooty or fighty. Some of the fanbase might want a Call to Duty style game in the Star Trek universe, but that's probably something CBS doesn't want to promote in their franchise any more.

"Let's go blow up the other guys' ships" works well for some franchises, but has rarely been a focus of Star Trek. Hard to make a game experience around something like a traditional Star Trek episode and make it broadly appealing.
 
I'm not sure there's a market for a Star Trek game that isn't foremost shooty or fighty. Some of the fanbase might want a Call to Duty style game in the Star Trek universe, but that's probably something CBS doesn't want to promote in their franchise any more.

"Let's go blow up the other guys' ships" works well for some franchises, but has rarely been a focus of Star Trek. Hard to make a game experience around something like a traditional Star Trek episode and make it broadly appealing.
What did "A Final Unity" get so right while other Trek games done wrong?
 
I'm not sure there's a market for a Star Trek game that isn't foremost shooty or fighty. Some of the fanbase might want a Call to Duty style game in the Star Trek universe, but that's probably something CBS doesn't want to promote in their franchise any more.
The Mass Effect games are pretty much Star Trek but without the branding. And people still play Starcraft and the Age of Empires games too.

The market exists for an open world RPG game with shooting and fighting elements, or a new RTS game with modern graphics. That also remain true to Trek.

The RPG game can be set during in one of the current shows. Maybe a mirror universe setting to justify the shooting. Or Section 31.

A modern Trek RTS game can cover the late 21st century early warp & colonization period through the 32nd century post-Burn. Basically, exploring and leveling up to each new century and the new tech/worlds/species it brings.
 
I'm not sure there's a market for a Star Trek game that isn't foremost shooty or fighty. Some of the fanbase might want a Call to Duty style game in the Star Trek universe, but that's probably something CBS doesn't want to promote in their franchise any more.

"Let's go blow up the other guys' ships" works well for some franchises, but has rarely been a focus of Star Trek. Hard to make a game experience around something like a traditional Star Trek episode and make it broadly appealing.
Exactly. I have yet to see Star Trek games grab a huge amount attention, even among my Trek friend. Elite Force did OK and then Halo came along. STO is mixed bag but seems OK enough. Star Trek video games are the mixest of mixed bags.
And people still play Starcraft
Because it is the best.
 
That announcement looks like it came right out if the early 2000's. And a decent Leonard Nimoy voice impersonator.
Is that about making black holes? XD
It's kinda the VR equivalent to an old point-and-click game. You're an American sent to an abandoned Soviet moon base and have to figure out what happened. The gameplay would work perfectly investigating and exploring a downed Starfleet ship or similar.
 
^ Unfortunately, that's true. But I think what can be done is to use a brand new crew and make the game its own thing rather than rely on a specific series. In fact, they could go the way of Mass Effect by having the player customize their own Captain. It's Trek, and it's got a wide variety of eras to choose from and it doesn't necessarily have to be tied to anything.

As for an MMO, I think that era has been dying a slow death, to be honest. Most of them have had to go FTP, and not as many people have been playing WoW as there used to be.
World of Warcraft problems are the fact thatBblizzard has been shown to be a truly s**t corporate environment with regards to how they treat their female and minority employees; and the fact that they refuse to make any meaningful change; and their customer base is reacting accordingly.

When you look at a competing game like Final Fantasy XIV which has over 25 million registered accounts worldwide, is not free to play, and after releasing their latest expansion last week, has player cues in the 4 to 8 thousand range clamoring to get in; and the only reason Square Enix cant expand their Hardware server base is because of the current semiconductor shortage (thanks covid-19).

Also the free-to-play model has always been seen as the way to maximize profits in MMOs, and that's the reason it was adopted in the Eastern / Asian market so quickly. It wasn't that the Western MMO market didn't realize that fact as well; but because the Western demo Market started with a subscription-based model, the prevailing wisdom is that Western ml players would never except an MMO with the free-to-play model.

The MMO that proved that belief incorrect was Dungeons & Dragons Online, and wants Western MMO developers saw that their customer base would accept the free-to-play model, pretty much every animal that wasn't World of Warcraft started looking into the quickest and cheapest way to convert to a free-to-play model oh, again all in the pursuit of maximized profits.

In the end oh, no the free-to-play model does not indicate the death of the MMO genre. It's just a way for them to maximize profit and if anything it's extending the life of the genre.
 
World of Warcraft problems are the fact thatBblizzard has been shown to be a truly s**t corporate environment with regards to how they treat their female and minority employees; and the fact that they refuse to make any meaningful change; and their customer base is reacting accordingly.

Early on, it seemed like Blizzard was much more a company by the people for the people, but I haven't played any of their games in so long, and I agree, their behavior has turned me off completely. Well, that and the fact that I've never really been interested in any of their games.

Also the free-to-play model has always been seen as the way to maximize profits in MMOs, and that's the reason it was adopted in the Eastern / Asian market so quickly. It wasn't that the Western MMO market didn't realize that fact as well; but because the Western demo Market started with a subscription-based model, the prevailing wisdom is that Western ml players would never except an MMO with the free-to-play model.


I think that just goes to show how different the markets are between the Western and Eastern markets. There's a divide in they're approached in each market.

In the end oh, no the free-to-play model does not indicate the death of the MMO genre. It's just a way for them to maximize profit and if anything it's extending the life of the genre.

Well, maybe not, but it does tend to feel like a last-ditch effort when subscription MMOs turn to the FTP model to extend their life when subscriptions are no longer viable, because then you can almost guarantee that microtransactions to prop up the game, and if there's something western audiences hate, it's microtransactions.
 
Maybe they will realize star trek ressurgence with story-choices is the right way to go and then a AAA studio will give such a game / a Starfield/Mass Effect game a chance? Star Trek RPG with choices (not like ST Online without choices).
 
Maybe they will realize star trek ressurgence with story-choices is the right way to go and then a AAA studio will give such a game / a Starfield/Mass Effect game a chance? Star Trek RPG with choices (not like ST Online without choices).

Star Trek simply doesn’t have the video game track record for someone to waste $50-100 million dollars on developing a AAA game.
 
The Star Trek games has been overblown fighter games. I'm playing Red dead redemption 2 and Eldon Ring, there's more going on in these games besides smashing buttons. Gamers call it "Flower picking" but hey, at least there are alternatives to those games I can explore besides hurting my hands all of the time. Fighting games get stale for me and I don't believe Star Trek is all about the fighting. Developers has to get their heads out of their asses and be a game that is something more than fighting all of the time.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top