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Disappointing lack of Star Trek game announcements

I agree, and I feel a bunch of mobile games doesn't count. It seems like the only current game is STO, and even that feels like something nearing the end of its life. My guess is that the game franchise became far less lucrative when the game based on the 2009 movie flopped. We also didn't see any Star Wars games for a long time either.
 
They never figured out how to make Trek a great video game franchise. It reminds me of the Alien franchise (aside from Isolation, which is outstanding)
 
^^^Oh i don't know, they got two cracking games, 25th anni and Judgment rites games, they got 3 games from the Starfleet command game series and two spin off games, Oriion pirates and Dominion wars, they got 2 Armada games and two Elite force games, plus a few good in between, so i think from 1992 until 2003 ST gaming was a very golden time for trek gamers and game devs....but now it's just that since then the gaming franchise has stalled and never recovered , and in my personal view with guff like JJ verse movies and Picard and Disc, we won't see anything on the Trek gaming franchise for the foreseeable future.....but that is just my personal opinion, nothing more.
 
I’m surprised we haven’t heard of a Bridge Commander/Legacy hybrid sequel that uses the past 6 years of Trek. Bridge Commander gameplay, but Legacy style story.

The new captains/leads for such a game could be

22nd century – 2153/54
MACO (Edison)

23rd century – early2230s/late 2240s/mid-2250s
Kelvin (Robau)
Shenzhou (Georgiou)
Enterprise (Pike)

24th century - 2380s/2390s
Titan (Riker), ibn Majid (Rios), Cerritos (Freeman), and/or Fenris Rangers (Seven)

32nd century - 3190s
Discovery (Burnham)

Other various modes in such a game would be:

VS ( 1vs 1, fleet vs fleet, free-for-all, fleet free-for-all)
Galactic Conquest (Klingons, Romulans, Dominion, Borg, Terran, Emerald Chain) *taken from the 2005 SW Battlefront 2
Galactic Exploration (Federation, Vulcan, Vissian, First Federation, Ferengi) *the inverse of Galactic Conquest
Historical missions (actual missions from the series/movies)
Create-a-mission (choose from hundreds of stories, cutscenes and CYOA branching option, and share the online)
Create-a-starship (build a new ship)
Create-a-species (sculpt a new species and its culture)
Starfleet Academy (training mode)



Similarly, there could be an Elite Force 3 set between 2380 and 2399. Everything seems focused on STO.

On a sidenote, I miss the Flashtrek games. In many ways, they were the ideal Star Trek games.
 
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They never figured out how to make Trek a great video game franchise. It reminds me of the Alien franchise (aside from Isolation, which is outstanding)

Thing is, there are plenty good Trek games using different genres. One idea I'd like to see them eventually try is combine those genres that Trek was most successful in. I think a Trek game needs a good story similar to 25th Anniversary & Judgement Rites. The second thing is that I think it needs a good bit of exploration of the galaxy via starship along with starship combat, and planetary exploration via 3rd person squad control for away teams. I think what makes it tough for developers is that Trek has a lot of varied aspects to it that make it hard to apply to certain genres, and to their credit at least STO tried by giving us the control of our Captain and other key personnel. But overall, we've never seen a Trek game capture all the key aspects of Trek in a single game. It's a franchise that often defies being boxed in.
 
part of the problem is that big release video game development time is just too damn long to work along with television or most movies. movies tap into video games, and not so much the opposite, now. With a 3 to 5 year lead, or more, there's no way a video game studio can be ready on demand to have something available for a television studio. The best that can be done is an MMORPG where the engine already exists and new eras can be added.
 
^ Unfortunately, that's true. But I think what can be done is to use a brand new crew and make the game its own thing rather than rely on a specific series. In fact, they could go the way of Mass Effect by having the player customize their own Captain. It's Trek, and it's got a wide variety of eras to choose from and it doesn't necessarily have to be tied to anything.

As for an MMO, I think that era has been dying a slow death, to be honest. Most of them have had to go FTP, and not as many people have been playing WoW as there used to be.
 
Another problem for star trek is that it rarely offers the WWI dog-fighting fun of a Star Wars type game, and not everyone would want a game that's mostly away team stuff. I never enjoyed the ship to ship stuff in STO. Eve Online kind of makes the STO ship experience feel kind of bland and automatic.

Oddly enough, I think that Section 31 would work much better as a modern video game than a tv series.

As for an MMO, I think that era has been dying a slow death, to be honest. Most of them have had to go FTP, and not as many people have been playing WoW as there used to be.

it has. I played Eve Online and Runescape both for years, sometimes focusing on one, then another, but I havent been the former in over a year and the latter in months. Need to log back into Runescape and grab my 15 Year Cape.
 
Another problem for star trek is that it rarely offers the WWI dog-fighting fun of a Star Wars type game


And why should it? I mean, it's not typically known to have that fighting within the franchise unless you look at DS9, so the combat would be heavy ship combat the way it is in Bridge Commander, or broadside combat like Rebel Galaxy, the kind of combat that takes a bit more tactics, and it's not something you'd ideally want to change. You'd want something that stays true to what's already in Trek, based on what people have become familiar with.

I've longed for a single-player Trek RPG. And many years ago, I'd heard a rumour, around the time STO was being developed, that Bioware had been in discussion with Paramount about doing something with Trek, the same way they'd done for Star Wars with the KOTOR games, only to have the negotiations break down, which possibly led them to developing Mass Effect. I don't know how much truth there is to that, but it sounds quite likely.
 
I'd love a new RTS Trek game like AOE or RoN. And not necessary to tie-in to the screen content directly.
 
sadly we never got Secret of Vulcan Fury
Seemed like a great idea, and I believe it was something which should've been explored in a fanfilm. It had an interesting course to explore the Vulcans and the Romulans; their techniques and philosophies and where they drifted. There should've been a manuscript of something from this game since this was the last time TOS cast did a project together. Sucked no one preserved this project... lost forever.

As for Star Trek games, there no other game I enjoyed more than TNG "A Final Unity".
 
the last few Assassins' Creed games do show you can combine standalone rpg combined with a separate ship mechanic. A standalone Trek game series could be done, but would there be enough interest? It would have to have appeal far outside of the normal fanbase. I say rpg because AC really changed from Origins onward. It's a model that I think could work for ST.
 
Seemed like a great idea, and I believe it was something which should've been explored in a fanfilm.

It's fascinating how they'd done the animation. Perhaps one of the earliest forms of mo-cap? Would be fun to see it reimagined in high-definition.

. A standalone Trek game series could be done, but would there be enough interest?

I think there would be, and I think could be a benefit to having it standalone, better for the mainstream to adopt it if they don't need knowledge of anything prior to it. Just a cool sci-fi game with a good story to chill with that happens to be Star Trek with all of its trappings. I think that's the best way to approach it. The way the Mass Effect series sold, I think there's still hunger for a good space opera.
 
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