Well, so-called "glass cockpits" aren't exactly what most people think of.On the other hand, most modern airplanes have "glass cockpits" where every display is a video screen. I've wondered myself about the reliability of that, the apparent lack of backup if something goes wrong, but they seem to be considered reliable enough to have become standard, at least in many Boeing and Airbus aircraft. The shuttle Atlantis has a glass cockpit too. True, it's only the displays that are electronic, with the controls still being buttons and dials and switches. But losing the instruments would be a pretty big handicap too. I guess losing controls would be worse, though.
As long as the Captain is God, I'd put him where he can see everybody. That is, not in the middle of a circular arena where he has to spin around like a top, but rather with his back against the wall of an amphitheater of sorts.
I'd keep the big viewscreen for sharing of information, and not isolate the people in their own VR bubbles, even though each would of course have their own personal info feeds as well. And I'd keep the idea of chairs and consoles that can be quickly mounted and dismounted, with people moving effortlessly in between, for efficient sharing of experience, for swift casualty replacement and so forth. I'd also have the terracing and railings, for a combination of good visibility and regular breaks in the space for minimizing damage from flying Ensigns.
Timo's mention of an amphitheater made me think of the Pentagon think tank seen in the James Bond film "You Only Live Twice" (the "first alert" scene). This would be interesting, but it could easily wind up looking like the bridge set from the original BATTLESTAR GALACTICA. That would make it unoriginal for me. Been there, done that.
I've had the opportunity to visit a few submarines, and the bridges on those are typically long and narrow.
The "helm" stations on a submarine's bridge are generally found along the outer wall, facing 90 degrees away from "forward."
When at sea, this is a total non-issue. There's nothing to be gained by "facing front" because there's no need to compare visual input to a "physical sense" of the ship's movement.
When at sea, this is a total non-issue. There's nothing to be gained by "facing front" because there's no need to compare visual input to a "physical sense" of the ship's movement.
It is a very big psychological reason, and would play a strong reason when issuing maneuvering orders. Basic human understanding is based on our inner ear and visual perceptions. Up, Down, Left, Right, Forward, Back. As tension and stress rise, instinctive response to orders falls into place, and doing math to correct based on altered positing angles of the control center make that diffacault.
I know you've been active on the BBS for years... longer than I have, I'm sure... but I've seen this conversation (almost verbatim) carried through... what, maybe a couple dozen times?When at sea, this is a total non-issue. There's nothing to be gained by "facing front" because there's no need to compare visual input to a "physical sense" of the ship's movement.
It is a very big psychological reason, and would play a strong reason when issuing maneuvering orders. Basic human understanding is based on our inner ear and visual perceptions. Up, Down, Left, Right, Forward, Back. As tension and stress rise, instinctive response to orders falls into place, and doing math to correct based on altered positing angles of the control center make that diffacault.
Okay, that would mean there's a psychological reason to have the helm station facing forward relative to the layout of the bridge, but if you're in a spaceship with inertial dampers so that accelerations aren't felt, there's no functional reason why the bridge as a whole has to face forward (as, indeed, it doesn't in TOS).
http://www.gmanx.com/album/SP_1999/CalifSplit_030608.jpg
I'd add some periscope like stuff coming down from above the stations, just so you'd have stuff to frame through when filming toward the front, but this Ron Cobb design has always impressed me (even though I'm usually 'allergic' to wide-open ceilings.)
(as, indeed, it doesn't in TOS).
I know you've been active on the BBS for years... longer than I have, I'm sure... but I've seen this conversation (almost verbatim) carried through... what, maybe a couple dozen times?It is a very big psychological reason, and would play a strong reason when issuing maneuvering orders. Basic human understanding is based on our inner ear and visual perceptions. Up, Down, Left, Right, Forward, Back. As tension and stress rise, instinctive response to orders falls into place, and doing math to correct based on altered positing angles of the control center make that diffacault.
Okay, that would mean there's a psychological reason to have the helm station facing forward relative to the layout of the bridge, but if you're in a spaceship with inertial dampers so that accelerations aren't felt, there's no functional reason why the bridge as a whole has to face forward (as, indeed, it doesn't in TOS).
The fact is, sadly, that many people think that there's a legitimate "psychological" element of real "facing forward" that applies... because that's it just "seems right" to them (for whatever reason).
That there is no practical reason to worry about that in any vessel that doesn't make "on a dime" type turns, and that with Trekkian "anti-acceleration forcefields" this is a total non-issue... well, that's not what counts, it seems, because it's PERCEPTION that we're talking about here. Not "perception of the people driving the ship" but rather "perception of the audience member."
I think I may just stop discussing it altogether, because the two sides (those who try to see this in terms of logic and practical application, and those who see it purely as entertainment and don't really care about the practical side of things) will NEVER really agree on these matters, will they?
It's sad, but I think it's a lost cause.![]()
I'd love to see Probert's take on a bridge. What would he do if he had unlimited time and money and total creative license.
Well, in the case of TOS, I have an idea... one that's not all that dissimilar to the "real" reason, too.Can someone come up with some valid reasons, from a design perspective, WHY a bridge would not need any forward helm/ conn/ whatever, facing stations, in a space as large as the E's bridge?
After all, there HAS to be some reason for the main viewer not facing forward?
If that's were the main viewer is everything else falls into place. The Captain and helm will more then likely be facing that. Everyone else faces away with their own displays, surrounding the Captain. Incidentally they face away so that the Captain can see all those displays from where he sits. He just spins his chair to whatever and whom ever he wants to see or speak with.
I've given the psychological reason. What rdesign easons are there for NOT doing including that?
The guy designing it, will naturally want to orientate everyone in a natural position IF possible. So why go out of their way to design it otherwise? That's the question really?
(as, indeed, it doesn't in TOS).
The writers and producers who actually worked on the show would differ with you on that. As far as they were concerned, it DID face forward. The placement of the turbolift was a non issue.
(as, indeed, it doesn't in TOS).
The writers and producers who actually worked on the show would differ with you on that. As far as they were concerned, it DID face forward. The placement of the turbolift was a non issue.
(as, indeed, it doesn't in TOS).
The writers and producers who actually worked on the show would differ with you on that. As far as they were concerned, it DID face forward. The placement of the turbolift was a non issue.
I don't think that's true. In Matt Jefferies's Phase II redesign, he added a second "nub" behind the bridge to represent the second turbolift. So clearly it was his specific intention that the "nub" at the very rear of the bridge represented the lift; therefore, to him, the viewscreen was facing 36 degrees to port.
True, there were a couple of FX shots suggesting it pointed forward, but those can't be taken too literally. The opening shot of "The Cage" has the bridge aligned more or less frontward relative to the miniature, but the alignment, scale, and zoom rate are far from perfectly matched and the composite is clearly poetic license meant merely to inform the viewer where in the ship the bridge is located and how large a ship it is. It's easy enough to assume the forward orientation is also poetic license so as not to confuse the viewer by having the crew facing sideways instead of forward.
The producers and directors made the choices they made for dramatic reasons; they were telling stories about characters and events, not scenery. If we wish to analyze the Enterprise as a structure rather than a plot device, we should look to the work of the designers. And Jefferies's views on the subject are clear -- the turbolift is in the back.
We use essential cookies to make this site work, and optional cookies to enhance your experience.