Forget the nacelles. What about the core ejection system on the Enterprise-D? That thing never works. It's the most important safety system on a starship, and the difference between life and death for the crew. For it to be non-functional would be like having a skyscraper with a sprinkler that doesn't go off when there's a fire.
Seriously, whoever designed the ejection system deserves to be thrown out of an airlock.
The thing about the warp core is that you could just phaser it and that's it. It should've been depicted behind a permanent force field or something.
My original NES that I own and have had since 1986 or 1987 STILL works perfectly, and it has been used frequently. Ven the controller is still in great shape, despite being the recipient of... many monents of angered frustration.
Current consoles have a much shorter lifespan... 3 or 4 years of use, and they just stop working. Their controllers are also not as sturdy, AND with less abuse.
Nah, just throw them in a holding cell for a few years. You know, one of those cells with the force-field doors.Seriously, whoever designed the ejection system deserves to be thrown out of an airlock.
Every time it's like:
"Eject the warp core!"
"Sir, ejection systems are offline!"
I get why it's like that, if they solved every imminent warp core explosion by just ejecting the warp core, there wouldn't be an ingenious plan with Picard saying "Make it so!" and they stop it at the last second.
The scenes weren't that similar. And sports get really repetitive too.
Now I'm curious what kind of life your friend lived, where Family Guy was his first exposure to Family Guy.
I like the general concept of the warp core -- it's a good catalyst for drama.
LaForge yelling "warp core breach imminent" - you knew stuff was going down.
Something else to consider regarding the nacelles of past and TNG era ships.
It seems things of TOS and movie era are more physical and hardened than TNG era. TNG era has more efficiency and power, but seem to have more reliance on force fields and power distribution than physical barriers for layers of protection.
This may give TNG era ships more optiobs for powe use and amount if power and speed, but a bit more unsafe fir things like nacelle hits.
Miranda and Constitution refits and the like are more sturdy, but may not have a great deal of power to spread around, at least not in comparison to Galaxy or even perhaps as far back as Ambassador class ships.
I've got the perfect real life example to illustrate this... the NES and 21st century game consoles.
My original NES that I own and have had since 1986 or 1987 STILL works perfectly, and it has been used frequently. Ven the controller is still in great shape, despite being the recipient of... many monents of angered frustration.
Current consoles have a much shorter lifespan... 3 or 4 years of use, and they just stop working. Their controllers are also not as sturdy, AND with less abuse.
My point is that while later designs have more options, power, and abilities, they are not as sturdy or resilient as their predecessors.
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