I think that looks BEAUTIFUL!Eric,
Here's my detailing of the shuttle bay doors, using your tutorial. https://www.deviantart.com/irishman20/art/New-Enterprise-WIP-81-765409866?ga_submit_new=10:1537831680
You'll notice some other issues with the secondary hull smoothing, some light leak happening from inside the shuttle bay, due to some positioning I'm still working out. I'm planning on finishing the interior of the shuttle bay, too, but I wanted to get that close-up camera shot of the details of the bay door, so that I could share it with you.![]()
Oh, THAT'S a good rule!That's pretty impressive!
Simple rule: If you're post includes the words "smoothing" then it should also include a wireframe.![]()
That's pretty impressive!
Simple rule: If you're post includes the words "smoothing" then it should also include a wireframe.![]()
That's pretty impressive!
Simple rule: If you're post includes the words "smoothing" then it should also include a wireframe.![]()
Just keep in mind that the way I show you is just one method for doing this. I think that whatever Tallguy would show you is a BETTER way than what I do. His work is spectacular!
Tallguy,
Thanks so much for your kind words, although the only thing impressive here is my basic ability to follow Eric's directions.To go a bit more into detail about my smoothing problems in the secondary hull, I'll say that I've learned that no matter which technique I use to make the fantail and shuttle bay details - and I've used both knife project and boolean - there is lots of cleaning up afterwards!
Scribble got this right. To keep the shape I want. Save your model then cut a window boolean towards the top without turning the window. You'll find it doesn't look right at all.I do have a specific question for you about your method for cutting windows: why do you turn your boolean object to parallel the angle of the hull that it's creating a window in?
Perfectly stated.To give it the proper dimensions to your cutting object. If it were horizontal on a sloped surface, the dimensions would be off. Then again, going purely from the drawings, it would be logical to leave your cutter in its initial orientation.
*WIth the caveat that you're cutting rectangular openings.
Circles, ovoids, or curved openings, if you would like them to retain their curvature, would need to be aligned to match the surfaces to be cut.
Oh, I NEED that button!Now, where is that "Make Art" button I keep hearing about??? Doesn't every program(me) have it now???
We make a slight departure from modeling and make some materials for our starship.
31 Materials Part I
32 Materials Part II and Warp Dome
That's interesting. Would the same hold true for shots of the D-7?I noticed that you were playing with different film stock while creating your materials in these videos. Have you played around with changing your camera from 35mm to 18mm?
I recall reading in one of the threads about 18mm being the one that was used in the original series, for exterior shots of the Enterprise.
I have been looking for that information for YEARS and never found it.I noticed that you were playing with different film stock while creating your materials in these videos. Have you played around with changing your camera from 35mm to 18mm?
I recall reading in one of the threads about 18mm being the one that was used in the original series, for exterior shots of the Enterprise.
I would love to know as well!That's interesting. Would the same hold true for shots of the D-7?
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