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Building the Mighty Mushroom - Spacedock

The mush-room space-dock from Kirk's era is able to accommodate a Galaxy class ship without problem to my knowledge.
It certainly has the interior to do it.

Although, by the 24th century, it's possible that SF removed the internal central section entirely (the one which divided ships locations) or they could have retrofitted it to accommodate the Galaxy class itself.

Either way, I don't see a problem with having a larger mushroom type space-dock in the first place.
The design itself is probably sound and modular enough to accommodate upgrades for several centuries if not a millenia (and SF engineers find a way to upgrade outdated technology all the time).

The larger mushrooms could be located outside of SOL and might have been constructed while the Galaxy class was still on the drawing board (or was even proposed as a design).

There are a ton of options to ponder on.

One would also have to take into account the fact that building technology is highly advanced in the 23rd and 24th centuries.
They would probably use transporters and replicators extensively for industrial purposes (not to mention automation).
I doubt any SF ship would take more than several months to be constructed (6 months tops for the Galaxy class).
Maybe in the 23rd century it would take them about 10 to 20 years to construct a mushroom spacedock.
In the 24th, they would probably have the design handled so it would take at least half as much.

The Delta Flyer for example was constructed in less than a week (although at first, Paris mentioned it would take 7 days).
So, if we take into account that a crew of Voyager (with their limited resources) took a week to build something as big as the Flyer, my theory is that an actual drydock at Utopia Planitia (or any other construction yard in general) would probably need half as much time since they have specialized equipment and virtually unlimited resources.

A Galaxy class being constructed in 6 months time seems realistic ... perhaps even less if there would be heavy replication involved.

5 years for construction of something as large as a mushroom space-dock seems like an attainable goal.
If not far less.

The Federation IS comprised of over 150 member worlds.
If we take into account that all of the member worlds would have their own construction facilities (and they would have to have them because those planets would have created their own ships prior to joining the Federation and would undergo upgrades to keep them up with advancements), then it stands to reason one can complete the work in question in far less time if you give each member world a section of the space-dock to create, which would be taken later on to a specific location.

One can easily churn out a whole lot of these stations in a much shorter time frame than say 5 years as a result (especially if it's constructed in say 150 pieces and then towed to a specified location where it would be assembled).

That's a good way to look at it, I think, and they're all good and valid points.
 
Not sure if anyone's mentioned this (I...didn't read the entire thread), but you do see a starbase design in Legacy (the game) in the ENT era, that's basically the stump portion of the Mushroom. Implying that the structure was started way back then, and grew over a century or so.


It's unlikely it took a century to build the Orbital City.
 
I think that ShinRa might have implied (although I could be mistaken) that the station in question (the one from the game) was a 'base design' which was built upon as time went on until SF decided to stop the 'evolution' in TMP (and simply could have enlarged the 'end result' for TNG era in systems outside SOL - although we have no way of knowing if the shrooms outside of SOL were in fact larger or just had larger doors to accommodate ships like the Galaxy class).

The actual construction of 'added modules' would probably take a relatively small amount of time.
So the mushroom star-base could be a design that evolved over a course of century (though I think someone already proposed this very idea before here on TrekBBS).
 
That's what I was driving at; the design in Legacy didn't look like it was under construction, but more that it was the stalk of the shroom with some antennae. (It's been a while since I played and looked at it). The implication being this is what was there in the 2100s, but there was an expansion or series of expansions (the larger saucer, etc) to get the result of 2285, to meet additional or different operational demands.
 
I looked for a screenshot from Legacy, and found this. Apparently, it's a fan-done remake of the starbase model to replace the in-game one with a higher-quality version, but it matches your description.
 
I agree with your reasoning, but feel that the more open styles of star bases (DS9, various others) are not only more visually appealing, but more efficient as well, since a vessel can just release moorings and virtually jump to warp right then.
 
I agree with your reasoning, but feel that the more open styles of star bases (DS9, various others) are not only more visually appealing, but more efficient as well, since a vessel can just release moorings and virtually jump to warp right then.

On the other hand, a hub such as the mushroom star-base offers it's own advantages because you can close the internal upper section where ships are stored for experimental purposes, or simply to conceal construction of new ships.

Furthermore, that station is a city in space.
Realistically it would be able to house at least 100 000 people at any given time (it's certainly big enough to accommodate the number in question).
With such a large hub at your disposal, you easily create a multi-purpose facility (not that I'm saying other bases aren't) and staging grounds at the same time.

Ds9 also served most of those functions, but was quite limited in accommodations and internal space.
 
^^ I've suggested it before but I think that Spacedock is like an airport, everything and everyone who wants to go to Earth will first have to go through Spacedock not only as a security measure but also to prevent an enormous trafic jam in orbit and inside Earth's atmosphere...
 
^^ I've suggested it before but I think that Spacedock is like an airport, everything and everyone who wants to go to Earth will first have to go through Spacedock not only as a security measure but also to prevent an enormous trafic jam in orbit and inside Earth's atmosphere...

That might have been the original idea behind it, but honestly, I think it helps regulate the traffic in question instead of everyone having to go directly to spacedock first (in addition to being construction/repair facility).
You realize of course that processing extreme numbers of individuals on such a station who are just on their way to Earth is not exactly doable.
Scanning the ship as it approaches, transmitting one's ID and speaking to an individual for confirmation is easier instead of docking your ship with the space-dock.

Besides, you could have a million ships in orbit without creating a clutter any-time soon.
 
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^^ I'm not sure that there is actually that much trafic to Earth, usually the Enterprise is the only starship in range when something nasty happens. ;)
 
^^ I'm not sure that there is actually that much trafic to Earth, usually the Enterprise is the only starship in range when something nasty happens. ;)

That's usually a plot device (for obvious reasons) and probably not the actual state of affairs.
Besides, It might be the case in the early days of SF (say during the time of NX-01 Enterprise), however hardly a century or two later.

Usually the Enterprise is the only starship in range when AWAY from Earth.

Remember how even in Enterprise (Archer's time) when the Xindi weapon approached Earth?
Not a single ship to greet it apart from a lone Andorian warship.
And then, after the temporal Cold War was resolved, you have 'dozens' of ships heading toward Enterprise (realistically, it should have been 'dozens of ships heading towards the Xindi weapon').
 
Most spacecraft probably wouldn't need docking facilities, let alone enclosed ones, to offload their passengers or cargo. OTOH, it might be a good idea not to beam most of that directly to or from Earth's surface, not only for reasons of traffic control and customs, but also because transporters have the potential to do harm. It would make sense to concentrate the operation of orbit-to-surface transporters at inhabited planets to specific spots and to specific, well-trained operators of traceable culpability.

The sheer internal volume of Spacedock would suffice for letting it handle most if not all traffic to and from Earth, via transporter relays. The ability to operate (house, replenish, perhaps repair?) shuttlecraft, starships and things in between would be a bonus, not a necessity.

Timo Saloniemi
 
The doors are large enough in TSFS. Using a shot in TUC where the sizes between the models are totally different doesn't help.
 
I read an article that said that if the movie Spacedock was scaled up so that it matched the scale it was in TNG - it would have something like 34 (or 36?) times the interior volume!!!

The original Spacedock is *already* freakin' huge...that's just...insane.

Like I said before, I would rather prefer to pretend that the Starbases we saw in TNG were either the same size as Spacedock (despite what we saw on screen) and just had larger doors installed...or that they were stand-in's for *similar* mushroom-style docks that were bigger - but not *exactly* the same as Earth's Spacedock. I mean, in TOS: Remastered we already saw a Vanguard-style station (albeit scaled-*down* this time) substituted for a re-used K-7...so what we see on the TV isn't what is "really", "actually" there (so to speak) but just an interpretation on it...maybe in some hypothetical future remastered TNG we could see different stations substitute in a similar manner...

I mean...it's all just fantasy anyway - not "historical documents" - so we can imagine what we want.

What I think would be a cool exercise is to see fan designs for a TNG-era Earth Spacedock that was expanded - had *exterior* extensions added on - to handle more, and larger, TNG-era ships. I can see additions fitting bellow the mushroom cap - perhaps going out from it - that would fit up to 6 Galaxy-class ships (or several smaller vessels each it they were like arms that went out from bellow the mushroom)...and in the cylindrical section just above the bottom sphere, I could see a ring and arm section added that could accommodate many more ships, docked externally...

(I wish I had the drawing or computer modeling skills to build what I'm trying to visualize here...)
 
I'm building this Mush Room in Sketchup...Designed it's parameters in Auto CAD




Uploaded with ImageShack.us


 
If that is true, how did the Excelsior fit through the doors?

Because she isn't much bigger than the Enterprise. That is, she isn't taller or wider, as that parting shot from TUC nicely demonstrates. The E-D is enormously wider than either of the two... And taller, which is a problem because that's the dimension where even the E-nil was a really tight fit. Perhaps the Excelsior had to pitch up a bit to clear the doors?

Timo Saloniemi
 
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