Ok I have some experience  modding and basic programming  skills with C languages.
I have always want to build a game so going for it.
Genre: RTS grand stratergy.
Setting: colonisation of north central and south America 1500 to 1900.
Game it will be similar to will be Civ 4 colonisation and the Anno games.
Will likely use unity game engine.
Things in my father is I am not doing it alone i have my fiancee and a relative. The relative a extremely experienced programmer working with me. The problem is talking him out of making his own game engine!
My weakness is will be graphical and sound. My fiancee is a artist but has little experience in digital art and graphics but she is learning . I am thinking on using isometric units and buildings. I dont expect or aim for high quality graphics but it needs to be passable.
So any tips?
	
		
			
		
		
	
				
			I have always want to build a game so going for it.
Genre: RTS grand stratergy.
Setting: colonisation of north central and south America 1500 to 1900.
Game it will be similar to will be Civ 4 colonisation and the Anno games.
Will likely use unity game engine.
Things in my father is I am not doing it alone i have my fiancee and a relative. The relative a extremely experienced programmer working with me. The problem is talking him out of making his own game engine!
My weakness is will be graphical and sound. My fiancee is a artist but has little experience in digital art and graphics but she is learning . I am thinking on using isometric units and buildings. I dont expect or aim for high quality graphics but it needs to be passable.
So any tips?
				
 An isolated office if probably not the best place for a computer programmer.