Advice: Rule One: don't use mods on the SP campaign. They either ruin the fun or blow your install to hell--often both.
But the supermod was specifically designed for the SP?
It was designed to modify the SP. It replaces the stock Galaxy with the SNS Galaxy, for instance, and pretty much replaces every other ship in the game. This means every single ship is now much more heavily armed than it was in stock.
It can be fun on a second playthrough, when you know what you're doing, but the Supermod was not thoroughly tested for such things as "game balance" and "mission flow." Nor are most any other mods.
So, yes, I strongly recommend against mods on the first playthrough. Beat the game, go back, mod it up, and have fun, but, until then... don't do it. You'll either get yourself into impossibly difficult situations or lower the difficulty level so much it won't be worth playing. Probably both, at intervals.
Simple: don't let the target out of your sight.So, I fly the ship using ASWD...but how do I know when to fire if I can't see the target?
Actually, there should be a button to lock your camera on the target. That way, you'll always be able to see it, even if it leaves your firing arc. Can't remember what that key is, though.
Very true.I'm fairly sure that's not me, although your history teacher must have been uncommonly handsome.As a final word, based on your Flickr photos, you look worrisomely like my tenth grade History teacher. No relation, I hope?
