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Birth of the Federation II

Wouter2 said:
I hope there will be an official sequel one day, now that official ST games are in production again it is possible in principle. But sadly, 4x games don't seem to be on the minds of any (potential) ST game developpers.

Did BOTF not sell well that nobody has yet thought seriously about a (professional) sequel?

i think it's just too old and people are looking at flashy games with lots of SFX. But that's just my take on it.

those screen shots look awesome!
 
english translation now haqlf done, so at least you guys wil have something, work continues on mstrobels project which looks very good and i still work on mine. plus i am also tinkering on another genre which i hope will go well.
 
Wow, that German game looks fantastic! I hope an English version comes out soon....
 
still pluging away, mstrobel has an alpha game released which looks amazing, look in the botf 2 supremacy forums for more info
 
there are two versions you can test, the germans birth of the empires and mstrobels supremacy. both are playable alphas and are regularly updated. both games are looking very good but i prefer supremacy myself.
 
Glad to see this is still chugging along. With the death of STO, the possibility of another new Trek game is definitely a welcome change.
 
posted by matress of evil, i could`nt be assed to write it all out myself so good old copy and paste time lol

This is something that we've been (Unintentionally) keeping under wraps for a few weeks, but BOTF2 officially has two competing combat systems.

The first one is being created by Strings. Strings' combat system is staying true to BOTF by being a turn-based system. He's created a demo where you can play as the USS Defiant and shoot down an Asteroid field with your pulse phasers. Here's some screenshots:





To play the game, you need to have .Net 2.0 framework or above installed - if you can already play the latest version of Supremacy, then you don't need to worry about this requirement. ;)

Strings' Demo Download

Controls:

Space - Fire Pulse Phasers
Up Cursor - Turn Up
Left Cursor - Roll Left
Down Cursor - Turn Down
Right Cursor - Roll Right

...

The second combat system is being created by Cdrwolfe. If is different to Strings' demo because it is being made using different technologies - and instead of being turn-based, it is instead real-time. Here's a screenshot:



Wolfe's demo is less complete than Strings' one, however. There are currently only two ships in the game - a Borg Sphere and a Nebula class. You do not have control over the ships either - they will fire at each other automatically once they are within range. The two ships are chasing each other at the same speed however, so to get them to fire, you need to move them in range.

If you double-click on the Borg Sphere, then press Z, you can click anywhere on the screen to change its' course. Make the Sphere go after the Nebula and once they are in range the fireworks will start. Pressing X will then cancel the green line from showing up. Pressing F will also make the ships move at full speed. You can rotate the camera by right-click-dragging the mouse, and you can zoom in/out with the scrollwheel.

Controls:

Double-click - zoom camera on a ship
Z - display green course direction indicator. Click anywhere to change the direction the ship is travelling in.
X - cancel green course direction indicator.
F - orders BOTH ships to move forward at full speed.

You can download Cdrwolfe's demo from Here.

Unzip it into C:\Demo (It MUST go into this folder and it is case-sensitive), then open the Demo folder, open the folder called "Release", open the folder called "BOTF2 Demo.publish" and run setup.exe. Run BOTF2 Demo.exe to load the program.

  • Known issues:
  • Hit points; some of the borg sphere hit points don't align with model very well
  • Texture loading; at the first round of firing you may notice a slow down as the demo loads the
    photon torpedo textures, afterwords there should be NO slowdown (i.e read 58-60 fps) [Matress-of_evil: I get a framerate of 30 but my computer is old]
    This will be fixed (easiliy) later.
  • Graphics; Sadly an artist I am not, so various graphics, i.e explosions, photon torpedos, beams may look crap, also because of my lack of knowledge in this area 'Lighting' may seem a little dark
  • Stuck Photon torpedoes; you may see some floating torpedoes, I believe this is due to some bad hitpoint placement, essentially the torpedo will move to an hitpoint register it's position then blow up, for some reason some get stuck and spend 1-2 seconds trying to get to the target hitpoint which they eventually do.
  • Sticky ship selection; for some reason when you have a ship selected rarely when trying to select the other it doesn't respond, 'rotation' takes over, just rotate around the ship for a second and you should knock it back on it's feet again :)
  • No ship "death" yet; both ships will keep firing even once both their shields and hull strength have been destroyed, which is why the Borg Sphere has -28 hit points in the image above.
dunno why the code won`t allow for imagews to be shown, you`ll have to click on the links
 
The turn-based system does look crisper and more finished, but I've always liked real-time game play over turn-based as a general rule. If you're asking for opinions, I'd say wait until the real-time engine is more baked, IMHO. Perhaps we need a poll in this thread (or start a new thread with a poll so it's easier to find)?
 
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