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Bioshock 2

Is there any carry-over from the ending you got at the end of 1? As in, if you got good or bad for saving the little sisters, is that referenced at all?
 
Well i completed it and from what i can see there might be some consequence to your actions with the little sisters....so yes i think there is another ending if the conversations near the end are a indication.
 
So, this is what playing the game too much, coupled with an over-active imagination does:

To the Tune of "Octopus's Garden" by The Beatles

I'd like to be under the sea
at a gatherer's garden in Rapture
We can splice, lightning is nice
at a Gatherer's Garden in Rapture

Get some ADAM and come and see
A Gatherer's Garden with me
I'd like to be under the sea
At a Gatherer's Garden in Rapture

You can transform, with a bee swarm
all rushing out from in your arm
Or you can freeze people with ease
from a Gatherer's Garden there's no harm

We would scream and run around
and hope to God we won't be found
I'd like to be under the sea
at a Gatherer's Garden with you

Please don't shout! You'll bring about
The splicers who all have gone insane
(All have gone insane)
Better believe, you're out of EVE
Now there is nowhere you are safe
(Nowhere you are safe!)

We would be in trouble, you and me
It's probably the end for us, too
I'd like to be under the sea
At a Gatherer's Garden with you.
 
^Good god man. Thats awesome. HAHAHA

Anyone had a chance to play it yet? Ive heard mostly positive things so far. Interestingly, word on the street is that the visual aspect of the game is what hurts it the most. Considering how awe-inspiring the first one was, thats both a tad surprising and dissapointing.
 
I played just the first 20 minutes or so... and I think I'm going to wait to pick up the game. I find that I just don't give a shit about anything that's going on in it so far. There are also some basic design issues I have. For one there are subtitles for half the random stuff in the city. Wow, an advertisement for atlus supplements... I really needed to know that. Also your left handed weapons are mapped to the right mouse button and vice versa. How does that make any sense?
I'm already tired of tannenbaum, I've seen this city already. The underwater section is about the only thing that impressed me so far. Wow, I'm a big daddy? Who cares. Oooh she made me shoot myself! Disappointed so far.
 
Also your left handed weapons are mapped to the right mouse button and vice versa. How does that make any sense?

Left-click has been "fire your almost-certainly-right-handed primary weapon" in just about every FPS ever. I guess they didn't want to change that just because you're wielding two weapons at once. Probably a smart move.
 
The reviews aren't very good.
It's not a bad game at all. The level design is beautiful. The game mechanics are solid. The only thing I'd complain about is the slightly wonky controls (especially when trying to use the camera).

Story wise, the mystery and discovery of Rapture is definitely gone. There's probably not much they could do about that. Lamb isn't nearly as compelling a villain as Andrew Ryan either and the dystopian collectivism is a flat retread.
 
The reviews aren't very good.
It's not a bad game at all. The level design is beautiful. The game mechanics are solid. The only thing I'd complain about is the slightly wonky controls (especially when trying to use the camera).

Story wise, the mystery and discovery of Rapture is definitely gone. There's probably not much they could do about that. Lamb isn't nearly as compelling a villain as Andrew Ryan either and the dystopian collectivism is a flat retread.

Yeah, the most compelling thing about the first game was the discovery of Rapture. And even then they never really seemed to get the most out of the setting. After the first hour of the game there really wasn't all that much new to the world. The enemies stayed the same, and all you got were new zones with differing set dressing. When I saw the ruined masquerade ball and was attacked by disheveled splicers with masquerade masks on, I thought it was pretty cool. When I was in the arboretum and was attacked by people in masquerade ball masks... I was less excited.

In the small amount that I've played, it feels like a continuation of my least favorite aspects of the game. Being led by the nose by a voice through tedious similar looking areas. Towards then end of the first game, when it felt like it was ending and Tannenbaum suddenly takes over, is when I started losing interest in the first game.

It's a great premise and setting, they just don't seem to have done much with it.
 
The reviews aren't very good.
It's not a bad game at all. The level design is beautiful. The game mechanics are solid. The only thing I'd complain about is the slightly wonky controls (especially when trying to use the camera).

Story wise, the mystery and discovery of Rapture is definitely gone. There's probably not much they could do about that. Lamb isn't nearly as compelling a villain as Andrew Ryan either and the dystopian collectivism is a flat retread.

Yeah once the whole bioshock world was reveled in the original game its would be hard to put that genie back in the bottle for that same WOW factor we all got when stepping out of that first biosphere, but the second game is definitely a great addition to the bioshock universe and does add to it immensely.
 
I had a love/hate relationship with the first game. I loved the world of Rapture, but found that the sense of 'wow, what a cool place' wore off before the first level (in the demo) had finished. After that I became frustrated with having to kill everything with spanners because I never had/could find/afford enough ammo to actually shoot things (I know that wasn't everybody's experience and somebody will surely be here soon to tell me how wrong I am). I got sick of the constant stream of fetch quests (sorry, but I don't really want to go and find 10 bottles of wateR), and found the final third of the game after the Big Reveal to be nothing but a painful slog that I kept playing through purely out of obligation. And don't get me started on the Final Boss (tm) ripped straight from the JRPG playbook. C'mon.

In my experience, Bioshock 2 was the superior game in every measurable sense. Rapture is still every bit as the location it was in the first game, and I found myself far more invested in following the 'threads' of the audio diaries and the movements of the central characters. It was never anything less than gripping and utterly enjoyable, right through to the brilliant endgame.

More, please.
 
If you played Bioshock strictly as a shooter you would definitely have problems. One of the funnest things about the game was you could make use of the environment in so many ways. Plus camera research, special ammo, weapon upgrades, and the right plasmid/gene tonic combinations could make for a seriously powerful character.

Bioshock 2 is more balanced towards taking on big mobs. There's so much loot laying around the scrounger gene tonic is useless.
 
Thank god, my game came in the mail today before I had 2.5 days off in a row! So I'm about 30 minutes into the game and I think I've already guessed the plot twist (don't tell me if I'm right!). The audio diaries about this Mark guy coming to find his missing daughter... I bet that Mark is the player implanted with the memories of the dead Big Daddy from ten years ago. No spoilers! :p I'm disappointed there wasn't this huge cinematic opening like the plane crash of the first one, but the level design is creepy as ever. My first encounter with the Big Sister was pretty terrifying; I'm playing on easy and I almost died! Couldn't land a bead on the bitch.
 
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