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Assasin's Creed Rogue/Unity

The treasure chest thing is kind of annoying, I agree, but it's just there to make you beef up your skill level.
The criticism seems to be that the lockpicking skill is there to add an element of grinding to the game so that you can pay real money to bypass the grind with the new macrotransaction system.
 
The criticism seems to be that the lockpicking skill is there to add an element of grinding to the game so that you can pay real money to bypass the grind with the new macrotransaction system.

Makes it a definite non-purchase for me. If I'm paying sixty dollars for a game, I don't expect to be bludgeoned to death with microtransactions to make it fun.
 
But you can earn the lockpicking skills just by playing the game. There's absolutely no need to spend money on anything. I'm not seeing the issue. I suppose if you want to you can spend money to upgrade faster, but there's nothing forcing you to do so.
 
The worry is that Ubisoft have balanced the levelling mechanic to make people more likely to pay. In other words, they have probably intentionally made the game less fun unless you give them more money. South Park explained the process last week. But it's particularly egregious in ACU's case because 1) they've included this system in a full priced game and 2) the virtual currency costs between $10-100.

In previous Assassin's Creed games, you didn't need to level up to open treasure chests. Now you do. Why? Because money.
 
GB review: 2/5 stars.

And while there are moments of genuine awe in Unity, almost all of them are visual in nature. This is by far the most incredible looking game in this series, with landmarks and characters rendered in unbelievable detail--when they're properly rendered, of course. The most enjoyment I managed to wring from Unity was in darting and weaving my way through the city, taking in the sights and marveling at what upgraded technology could offer this long-running series. When it came to actually playing Unity as it was intended, I found myself most often shaking my head in disappointment.
 
Yep, I'm still playing (now in Sequence 8, I think), and it's...fine. I was really expecting more from a NextGen game (which I thought was the whole point of putting it on a NextGen console). Oh well. I'm still playing, and I haven't experienced too many problems. I just wish the controls were less clumsy. I've gotten so used to the Arkham City games, and more recently Shadow of Mordor, where the free flow combat and running/jumping/climbing mechanics are so smooth that switching back to AC feels like playing a game made 10 years ago.


ALSO, what happened to all the prostitutes?! I miss the Assassin's Creed games of old when, if you needed to be stealthy, you hired a gang of prostitutes to distract the guards.
 
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So I'm in Sequence 12, which I'm guessing is very close to the end of the campaign, and the difficulty just jumped dramatically. I was having a relatively easy time getting through the game, but all of a sudden it's pretty much impossible. I've died at least 10 times trying to get through this one mission. I get that games get harder as you progress through them, but this is just ridiculous.
 
This franchise has always been like that for me. 90% of it is easy as pie but 10% make me want to scream and toss the controller across the room and give up the game :lol:
 
Okay, I got through it, and I beat the main storyline. I found the conclusion to be severely disappointing. It also contained the biggest glitch I've encountered -- Arno's lips move during the final scenes, but no words come out! It's just SILENCE! I have no idea what he was supposed to be saying, so that really ruined the ending for me.

And now for a pretty harmless spoiler about the ending if you're interested.
There is absolutely nothing at the of Unity about Juno or the precursor race. Pretty disappointing.
 
Well then.. thank you for saving me from another Destiny level debacle where i pay full price for a game that is not worth it.

Preordered Dragon Age today and most likely will buy GTA 5 for the PS4 next and wait until ACU has dropped the price significantly before considering buying it (and maybe they have patched out the wost by then).
 
I don't understand why the last few games have basically abandoned the central storyline. :wtf: Is it because they have to make SO MANY games now they have to keep stringing the story along without resolving anything?
 
It's probably because nobody cares. This is true for both the developers as well as the audience ;) Also, continuous story-telling is hard. Just ask the people from that "Star Trek" show I keep hearing about.
 
I don't understand why the last few games have basically abandoned the central storyline. :wtf: Is it because they have to make SO MANY games now they have to keep stringing the story along without resolving anything?

It's also a pretty bold attempt at telling a meta story across several games because you depend on the gamers to buy every single game to get the full story. Only a tiny handful will do that but the vast majority are still casual gamers who may wonder what the fuck these strange modern times sequences are all about.

It's a nice concept but deeply flawed so it's bound to fail.
 
I don't understand why the last few games have basically abandoned the central storyline. :wtf: Is it because they have to make SO MANY games now they have to keep stringing the story along without resolving anything?

I don't know, but it really bugs me. In my opinion, killing off Desmond was one of the biggest mistakes they could have made if they didn't intend for that to be the end of the story. I personally enjoyed the real world aspects of the original games; I liked Desmond and his Assassin friends, and I was really interested in seeing where that was going.

I at least expected, with this being the first major game for a new generation of consoles, that it would have a bigger story that connected to the past. Instead, this story served zero purpose to the greater arc of the Assassin's Creed universe.

At this end of this game, Arno (the main character) does give a weird little speech (this is after his mouth moves for 10 minutes without making any sound) about how there are no gods or supreme beings watching over us, and that we need to make our own decisions, and blah blah blah... I almost feel like this was Ubisoft's way of saying, "Stop worrying about the Juno storyline. It isn't important."

If that's the direction that they want to go, fine, but they should at least wrap up the original story first before moving on.
 
Ok, this is driving me nuts. In the middle of the northern border of the Tuileries district is a white chest icon. It's a little ways northwest of the district viewpoint and right by a shop icon. When I go to it and use eagle vision, it shows it's underground and behind a gate. However when I explore all the tunnels of the nearby underground entrance icons, none of them lead to this chest/gate. Has anyone figured out how the heck to get there? It's the final collectible I'm missing north of the Seine!

[EDIT]Figures. Right after posting this I discover an unmarked sewer entrance just west of the marked sewer entrance southeast of the chest. *facepalm*
 
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