The amazing power of the cloud, locking off single-player content and promoting in-app purchases. The future is here!
The Gaming Industry sucks

The amazing power of the cloud, locking off single-player content and promoting in-app purchases. The future is here!
The criticism seems to be that the lockpicking skill is there to add an element of grinding to the game so that you can pay real money to bypass the grind with the new macrotransaction system.The treasure chest thing is kind of annoying, I agree, but it's just there to make you beef up your skill level.
The criticism seems to be that the lockpicking skill is there to add an element of grinding to the game so that you can pay real money to bypass the grind with the new macrotransaction system.
And while there are moments of genuine awe in Unity, almost all of them are visual in nature. This is by far the most incredible looking game in this series, with landmarks and characters rendered in unbelievable detail--when they're properly rendered, of course. The most enjoyment I managed to wring from Unity was in darting and weaving my way through the city, taking in the sights and marveling at what upgraded technology could offer this long-running series. When it came to actually playing Unity as it was intended, I found myself most often shaking my head in disappointment.
ALSO, what happened to all the prostitutes?! I miss the Assassin's Creed games of old when, if you needed to be stealthy, you hired a gang of prostitutes to distract the guards.
I don't understand why the last few games have basically abandoned the central storyline.Is it because they have to make SO MANY games now they have to keep stringing the story along without resolving anything?
I don't understand why the last few games have basically abandoned the central storyline.Is it because they have to make SO MANY games now they have to keep stringing the story along without resolving anything?
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