When you're done I would love to read them.
		
		
	 
Here's what I've got so far, it's not complete yet but it's a decent start.
Any suggestions or constructive criticisms are appreciated.
Matter/Anti-Matter Nacelles - AKA Matter/Anti-Matter Pods:
Or simply Antimatter nacelles AKA antimatter pods
 “Warp drive” nacelles AKA “warp drive” pods
  “Power” nacelles AKA “power” pods* (generate energy [TDM])
  Propulsion/power units*
* used only in supplemental or “behind-the-scenes” material
 
Warp Drive:
   AKA “main” drive (associated with M/A-M propulsion)
   AKA “star drive” (as opposed to impulse drive)
(There may, or may not be, a distinction between warp drive “engines” and warp drive nacelles/pods?)
 
Engines:
 Ship’s engines (from which A-M can be drained)
 
Warp engines (associated with the M/A-M reserves)
 
Main engines (associated with 
space warp capability) [WNMHGB] can “burn out” if overstressed [TPS, WNMHGB]
 All engines [TPS]
Dilithium crystals:
  Are the very heart of the power of a ship [TAF]
  Need more than one for “full power” [MW, TPS]
  Used in high energy situations (mainly deflectors) [MW, TPS]
  Used to power ships systems (phasers, shields/deflectors) [EOT]
  Must be in “energized” condition [TAF]
  Prolonged use at high power can drain crystals [MW]
  Re-energizing done in special facility [TAF]
  Will “discharge” and
/or deplete if they deteriorate [DOTD] (leaving the ship without “engine power”)
  Can de-crystallize [TDT]
  Ships power is said to “feed through” and be “pulled through”  crystals [MW] and shape can affect “energy flow” [EOT]
Dilithium crystal converter assembly:
 If “fused” for any reason, W/D cannot be restored without new crystals [EOT]
 Can be “blown” if deflectors are overextended, preventing use of by-pass circuits due to burn out of said circuits [MW]
Dilithium/lithium circuits:
 There are (thousands of) dilithium crystal connections in the warp drive circuitry – which can be bypassed if necessary (distinguished from “main” circuits and associated “big” D/L crystals) [TTI]
Energizers:
“Main” energizers (associated with warp power) [TDM]
 
Anti-matter fuel:
 Drawn on continuously for propulsion in high speed situations (sabotage or unauthorized modification)[TC,[TWS]]
 Have reserve supply which can be tapped into (via warp engines) for additional power [TUC]
 
Anti-matter reactor(s):
 Ship is propelled by M-A/M 
reactors (2 -one in each nacelle?) [BAON]
 Emergency overload Bypass valve, on the matter/antimatter 
reaction chamber (1)
 There is an access tube 
leading to the matter-antimatter 
reaction chamber (1) Emergency bypass control of the matter-antimatter 
integrator (1) [TWS]
 Antimatter input valve (1) [TC]
 Energy release controls [TC]
Generators:
 AKA? matter/anti-matter generators [MTMT]
 Can be “knocked out” if shields fail [TDM]
 (In both the above situations, a stasis or dampening field was involved resulting in “de-activation” of anti-matter in one case, and rendering the ship immobilized in the other)
 
Regenerate (re-energise):
 The 
power regenerates (implying an automatic, continuous cycle) [TMOG]
  Main Engines must be regenerated/reenergized after “burn out” [WNMHGB]
  Engines will not regenerate if reserve drops below less than 2 kilos of A-M (In the A-M regeneration chamber within the nacelle [OOOPIM])
 Warming up the engines and/or anti-matter linked to regeneration [TNT]
(Takes about thirty minutes)
 Engines must be regenerated if stopped for any reason [TIY]