When you're done I would love to read them.
Here's what I've got so far, it's not complete yet but it's a decent start.
Any suggestions or constructive criticisms are appreciated.
Matter/Anti-Matter Nacelles - AKA Matter/Anti-Matter Pods:
Or simply Antimatter nacelles AKA antimatter pods
“Warp drive” nacelles AKA “warp drive” pods
“Power” nacelles AKA “power” pods* (generate energy [TDM])
Propulsion/power units*
* used only in supplemental or “behind-the-scenes” material
Warp Drive:
AKA “main” drive (associated with M/A-M propulsion)
AKA “star drive” (as opposed to impulse drive)
(There may, or may not be, a distinction between warp drive “engines” and warp drive nacelles/pods?)
Engines:
Ship’s engines (from which A-M can be drained)
Warp engines (associated with the M/A-M reserves)
Main engines (associated with
space warp capability) [WNMHGB] can “burn out” if overstressed [TPS, WNMHGB]
All engines [TPS]
Dilithium crystals:
Are the very heart of the power of a ship [TAF]
Need more than one for “full power” [MW, TPS]
Used in high energy situations (mainly deflectors) [MW, TPS]
Used to power ships systems (phasers, shields/deflectors) [EOT]
Must be in “energized” condition [TAF]
Prolonged use at high power can drain crystals [MW]
Re-energizing done in special facility [TAF]
Will “discharge” and
/or deplete if they deteriorate [DOTD] (leaving the ship without “engine power”)
Can de-crystallize [TDT]
Ships power is said to “feed through” and be “pulled through” crystals [MW] and shape can affect “energy flow” [EOT]
Dilithium crystal converter assembly:
If “fused” for any reason, W/D cannot be restored without new crystals [EOT]
Can be “blown” if deflectors are overextended, preventing use of by-pass circuits due to burn out of said circuits [MW]
Dilithium/lithium circuits:
There are (thousands of) dilithium crystal connections in the warp drive circuitry – which can be bypassed if necessary (distinguished from “main” circuits and associated “big” D/L crystals) [TTI]
Energizers:
“Main” energizers (associated with warp power) [TDM]
Anti-matter fuel:
Drawn on continuously for propulsion in high speed situations (sabotage or unauthorized modification)[TC,[TWS]]
Have reserve supply which can be tapped into (via warp engines) for additional power [TUC]
Anti-matter reactor(s):
Ship is propelled by M-A/M
reactors (2 -one in each nacelle?) [BAON]
Emergency overload Bypass valve, on the matter/antimatter
reaction chamber (1)
There is an access tube
leading to the matter-antimatter
reaction chamber (1) Emergency bypass control of the matter-antimatter
integrator (1) [TWS]
Antimatter input valve (1) [TC]
Energy release controls [TC]
Generators:
AKA? matter/anti-matter generators [MTMT]
Can be “knocked out” if shields fail [TDM]
(In both the above situations, a stasis or dampening field was involved resulting in “de-activation” of anti-matter in one case, and rendering the ship immobilized in the other)
Regenerate (re-energise):
The
power regenerates (implying an automatic, continuous cycle) [TMOG]
Main Engines must be regenerated/reenergized after “burn out” [WNMHGB]
Engines will not regenerate if reserve drops below less than 2 kilos of A-M (In the A-M regeneration chamber within the nacelle [OOOPIM])
Warming up the engines and/or anti-matter linked to regeneration [TNT]
(Takes about thirty minutes)
Engines must be regenerated if stopped for any reason [TIY]