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A Sequel to Jedi: Fallen Order has been Announced, Along With Two Other New Games

Jedi: Survivor is beaten. Story at least, I'm not much of a collectable guy.

I'm glad I didn't pay full price, but I think it would have been worth it without the technical issues.
 
Jedi: Survivor is beaten. Story at least, I'm not much of a collectable guy.

I'm glad I didn't pay full price, but I think it would have been worth it without the technical issues.
What are you playing on? I keep seeing this but on my PS5 I’ve had no problems and I’m almost done.
 
I finished it last night as well. Played it on Xbox Series X and had 2 crashes. Stopped until the patch hit yesterday then didn't seem to have anymore issues.

I enjoyed the game. Good story and characters. I thought the raiders weren't the most interesting enemies but the main antagonists at least made up for it.
 
So I found out the hard way that the physical release doesn't even have the whole game. Just the first chunk. Then you have to download the 100gb update or your game is unplayable. So the disc is just one step above a glorified download key.

EA, you catch a lot of flak for a lot of things but this is a new goddamn low. I am steaming.
If this is the way things are headed you can count me out.
 
So I found out the hard way that the physical release doesn't even have the whole game. Just the first chunk. Then you have to download the 100gb update or your game is unplayable. So the disc is just one step above a glorified download key.

EA, you catch a lot of flak for a lot of things but this is a new goddamn low. I am steaming.
If this is the way things are headed you can count me out.

The game is 160 gb, even a 4K disc doesn't have that much capacity, and I'm not sure how well disc-swapping would go over.

I'm as big of a physical media / DRM-free booster as anyone, but considering how tied games and apps are to their OSes and how having access to the data is not the biggest obstacle to playing them in ten or twenty years, I'll make an exception.
 
The game is 160 gb, even a 4K disc doesn't have that much capacity, and I'm not sure how well disc-swapping would go over.

I'm as big of a physical media / DRM-free booster as anyone, but considering how tied games and apps are to their OSes and how having access to the data is not the biggest obstacle to playing them in ten or twenty years, I'll make an exception.
Plenty of games have multiple discs. And at the end of the day, I'm mostly P.O.'d because while not technically false advertising, it is vaguely misleading. If they were forced to put on the packaging "Does Not Contain the Full Game" it's an easy bet that the strategy wouldn't go over so well. It's on me for not reading the fine print. I will from now on, and purchase accordingly. One more consumer who thinks that EA stinks. :)
 
The game is 160 gb, even a 4K disc doesn't have that much capacity, and I'm not sure how well disc-swapping would go over.

I'm as big of a physical media / DRM-free booster as anyone, but considering how tied games and apps are to their OSes and how having access to the data is not the biggest obstacle to playing them in ten or twenty years, I'll make an exception.
I've been wondering for a while now if we'll get back to a point where it actually makes economic sense to sell games like this on physical media. Disc drives are no longer standard hardware in PCs & laptops, but USBs are as ubiquitous as ever, and I think you can already get solid state memory of one sort or another with that kind of capacity somewhere in the thirty quid range at retail (no clue what the wholesale cost would be.) The price per-GB has been dropping for years, but the only thing keeping it from becoming viable (now that publishers seem to be mostly over their DRM paranoia) is that install sizes have been out-pacing affordable storage capacity.

However for those of us without access to fiberoptic internet access; download sizes in the hundreds of gigabytes means literally days of waiting for it to download (all while hogging the bandwidth.) At that point, adding say a tenner onto the price just to have it as a physical install might start to look appealing next to not being able to do anything else with the internet for a full week.

I don't think we're quite there yet, but we may be close.
 
Finished the main story the other day.............really enjoyable 2 weeks or so of gaming............now mopping up side quests and bounties.........some really great story telling and a few big surprises........MIght have to do a replay of Fallen Order now while waiting for Star Trek: Resurgence to drop next week.
 
I did a replay of Fallen Order (I felt so dumb for not noticing the giant trench around Ilum after I found out that game confirmed it was the future Starkiller Base, so I was glad to see there was a different establishing shot that hides that side of the planet when you first visit. I also never explored the crashed Venator on Zeffo before, that was fun), and started on Survivor last night. Even after downloading the fifth post-launch patch, it's still a touch buggy on Windows. I made it through part of the tutorial level, and I got a tool-tip saying a needed key was unbound (and, after painstakingly binding every key, making educated guesses about all the controls labeled "locked" because they're spoilers, apparently, it turned out it had actually been assigned the whole time when I started just tapping buttons for trial-and-error[EDIT: Okay, so the issue was, "focus" is bound to "1" by default, but "1" also seems to be hard-bound to "2" and "3" together (or "push" and "pull"), which was overruling it. I changed "focus" to "tab" and everything is fine now]), but I gave up after the second time I got an out-of-VRAM crash. I have twice the recommended amount of VRAM, and, googling, it seems like this video-memory leak is a known issue.

So, I could dial down my graphics settings even though I'm getting smooth frame rates at high quality so as to buy more time before the game inevitably crashes, or I can wait (checks watch) an hour and a half for Cyan's new game, Firmament, to drop, and play that and hope that Survivor has pulled its head out of its butt by the time I'm done. Hopefully, I don't get hit with any more spoilers before EA gets the game playable.

[Second EDIT: I googled the problem again, and found a Steam post with a workaround; it turns out Windows had set my swap file to be ridiculously small, and the error was... unclear... about the nature of the memory being run out of. I upped swap from 2 gb to 1.5 times my amount of physical RAM, and everything ran like a dream; I was even able to crank the graphics settings up to maximum. Funny, it's probably been 20 years since I manually set the amount of VRAM on a computer; I was really surprised, I'd had problems on my work PC because the default swap file was so big, I'm not sure why it was set up the way it was on my Boot Camp installation.]
 
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The first time I travelled to the second planet I would get random freezes during any character dialogue. Not just cutscenes, anyone talking could possibly freeze, on the return to the planet it never happened again in the rest of my playthrough, this was all before the first PC patch.

Other than that and the FPS issues everyone talks about, I didn't encounter any crashes or bugs.

The first patch did improve FPS for me, I beat the game and uninstalled it before anymore patches came out so I can't comment on those.
 
I did a replay of Fallen Order (I felt so dumb for not noticing the giant trench around Ilum after I found out that game confirmed it was the future Starkiller Base, so I was glad to see there was a different establishing shot that hides that side of the planet when you first visit. I also never explored the crashed Venator on Zeffo before, that was fun), and started on Survivor last night. Even after downloading the fifth post-launch patch, it's still a touch buggy on Windows. I made it through part of the tutorial level, and I got a tool-tip saying a needed key was unbound (and, after painstakingly binding every key, making educated guesses about all the controls labeled "locked" because they're spoilers, apparently, it turned out it had actually been assigned the whole time when I started just tapping buttons for trial-and-error), but I gave up after the second time I got an out-of-VRAM crash. I have twice the recommended amount of VRAM, and, googling, it seems like this video-memory leak is a known issue.

So, I could dial down my graphics settings even though I'm getting smooth frame rates at high quality so as to buy more time before the game inevitably crashes, or I can wait (checks watch) an hour and a half for Cyan's new game, Firmament, to drop, and play that and hope that Survivor has pulled its head out of its butt by the time I'm done. Hopefully, I don't get hit with any more spoilers before EA gets the game playable.
This is why I don't play games on PC, with consoles as long as it's a game for that console, and haven't filled up the memory, it's pretty much guarenteed to play.
 
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