I think a more interesting thing to explore on Trek would be how new technology and science impact society as a whole.
Trust me, me & you would LOVE that kind of story, but the vast majority of folks would find that type of story telling boring.
It's definitely not in the average "Hollywood Writers" wheel house.
The life in the Federation (with no money, etc) was never portrayed to its fullest.
I don't necessarilly agree that "No Money" was fully accurate, but that's a discussion for another day.
Talking about that would derail the entire thread and that isn't the point of this thread.
So we'll save that discussion for outside of this thread.
Now that the concept is in better spotlight, perhaps the writers can explore it better and for us to see a proper showcasing of how advanced technology impacts/changes society as the Federation.
Perhaps the writers can also get out of their own limitations and introduce some proper 'breakthroughs' for UFP which incporporates new tech on a large scale and we see the larger implications not just inside UFP but how it also affects their neighbours.
Have you seen the writers that they have? You need far more technologists on their staff if you want them to be able to write a believable show with proper "Break Throughs" in technology that makes it entertaining.
I mean, the way UFP was portrayed, they would inevitably 'surpass' most of their neighbours in a very short span of time, and we could see multiple other potential stories emerge from this... and perhaps less 'dumbed down' version of stories that don't rely on too much drama to make a point across, but rather write a story in line with more hyper advanced technology and how a society like UFP is navigating it as a whole - not with bans etc. or even 'forgetting massively advanced tech' by the next episode.
Also, this is "Hollywood Writers", "they want their cake & eat it too".
Having too many "Advanced Tech" wouldn't make for much of a story left to tell.
For instance, take subpace beaming... maybe it was not usable for organic transport, BUT, inorganic transport would likely still be very useful. It can be used to transport automation and materials so a starbase or ships can be assembled on the spot in remote locations by the time other Warp ships deliver people there.
The problem with SubSpace beaming AKA
TransWarp Beaming isn't the organic use part (that part is actually fine), it's multi-factor other issues.
1) It takes a HUGE amount of energy to beam 1 person a LONG ass distance away.
According to the
novelization of
Star Trek Into Darkness,
beaming to Qo'noS for Khan was a more complicated plot.
The small portable transwarp beaming device on the jumpship only had enough power to beam Khan to an automated cargo station on Earth's orbit. From there
he accessed a heavy-load transporter to beam onto an unmanned vessel in orbit of Luna.
Khan had equipped the ship with another unauthorized transwarp device wired into the empty ship’s engine. Utilizing the entire energy output of the engine for a single massive burst, he could have beamed anywhere in our galactic region.
Transporting to Qo'noS completely burned out the device, so no one was able to follow him using it.
TransWarp Beaming has a HUGE energy requirement and the way he has it setup, it would destroy the TransWarp beaming device attached.
Making it a 1 way trip.
2) What happens if there is something wrong with the transporter sequence and no receiving transporter pad is on the other end?
Your signal gets lost and your particles get scattered. How many times in Trek have we seen Transporter issues and you want to compound it by making it a Super Long Transport, with Nobody on the other end to help?
3) If there is any subspace disturbance / warping of Subspace in the flight path of your TransWarp signal, your signal integrity might get scrambled. The longer the distance you travel, the longer the flight time, the more likely things can go wrong.
We all know Warp Drives manipulate Subspace, random StarShip flies by at the "right moment in time" and your signal gets scattered.
Or some weird subspace phenomena happens and your signal gets scattered.
4) Accuracy of the Targeting Data, especially when your multiple light years away and don't have real time telemetry of the target destination.
If your off by a bit, you could've beamed the person into space, into a rock, into a structure, etc.
Remember, everything in space is moving, short of having direct feed and to account for latency, that's hard to do.
5) Even when Dukat was trying to kidnap Kira Nerys, he had somebody give her a piece of jewlery that had a homing transponder and used that signal to subspace beam her to Empok Nor.
That was still a one-way trip against her will.
There are ALOT of problems just using Subspace beaming.
Anyways, there are plenty of other Teleportation Tech that can be used far more safely at those super long multi-light-year ranges
1) Spatial Trajector
2) TransLocator
3) Inverter (Fix the issue with it doing damage to the organic target at a cellular level)
4) StarGates
TW beaming should be incorporated already (as opposed to only mentioned) and it wouldn't eliminate the need for ships or exploration.
Why?
Because you cant beam people to remote edges of the galaxy without suitable environments to support life in the first place. You will still need ships to explore nebulae, interstellar phenomena, etc... TW beaming would simply make things a lot easier in known space, and sparingly used for locations that are a greater unknown, with ships still being in use.
See above, but I think TransWarp beaming is more of a "Emergency Beam Out" tool or a way to send in Android or Holographic Drones to scout out the target area before you send in the organic crew.
Or a method for "Covert Ops".
That's just one thing... QS V2 opens up travel to Andromeda in about 4 to 5 hrs at 10,000 LY's per minute (then there's other closer dwarf galaxies closer to the Milky Way too which can be explored as well)... advancement of UFP to Type III status (technologically they have the ability, but are not really using it)... and from there, you can easily devise other more powerful (or similarly powerful) civilisations in the universe which broadens the story to the local galactic cluster for example or even across the universe eventually.
Our Milkyway Galaxy is far larger than most people think it is, despite the 2D map.
Yet you want to explore another galaxy?
We aren't even covering 0.1% of the 3D Volume of exploration.
Let's finish our MilkyWay Galaxy before we talk about visiting others.
There's no need in keeping the story confined to the Milky way in itself... because you can create all sorts of new things in new galaxies (there's about 80 of them in the local cluster spread over an area of 10 million ly's... a distance which can be crossed in under 1 day with QS V2 - but again, would be used for massive distances - shorter hops can be reserved to vastly improved Warp and QS v1 (300 Ly's per hr for example).
It might be interesting, but there is still alot more to do within our own Galaxy.
I mean it would be nice to see the UFP keeping and using the 'nice toys' they actually have and then expanding the narrative to a greater thing.
I agree, but it must be used wisely and not willy nilly.