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3D interiors in Blender

@Nevets: Thanks! The doors are a bit over 2 meters, just as they were on the sets. As others pointed out the higher camera angles do play a role in this, but there's also the fact that the corridor ceiling itself is taller than Voyager's, which makes the doors seem shorter in comparison.
 
This is a concept more than anything else at this point, but I've been playing with it for a while in my head and now I'm starting to put the pieces together. I figured the very small Mediterranean-class USS Lalo wouldn't need full 6-person transporter pads, but rather they'd have smaller ones built into some corridors (like the Defiant and NX-01 did). In case of emergency the large cargo transporters could always be used, but for day-to-day operations a few small pads would work.

So I'm taking the small TNG transporter often used for other ships and setting it up in the middle of a k-corridor. To its right I'd set up a standing console for the transporter operator.

Again, this is SUPER early, and even the corridor itself would be changed quite a bit to a more utilitarian appearance, taking elements of the Saratoga and Raman corridors. I'd appreciate any feedback on the overall idea.

tadeo-d-oria-c0-01.jpg

tadeo-d-oria-c0-02.jpg
 
personally, i was never a fan of the NX-01 just having the transporter right off a corridor, especially as it was new. and meant for cargo, and didn't seem to be near the cargo bays...

i don't remember that little one, it's a little cramped for any away missions XD although i suppose nothing is stopping every member of any away team from going to separate pads and beaming to the same location, although it might be a tad inconvenient...
 
As a reminder, the Lalo only has 30 crew-members and is a freighter assigned 'safe' routes between Federation outposts/planets. The crew would never see a proper away mission, other than the captain or some specialist needing to beam down/up I don't foresee a lot of usage for the transporter, and thus just as on the Defiant I also don't foresee a full-time transporter operator. Odo wasn't exactly Starfleet trained. ;)

In case of emergencies the large cargo transporters could be used to beam everyone off the ship in one go, or to quickly beam people onto the ship if needed.

401-way-of-warrior-1491.jpg

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For a crew of 30 on a cargo ship? Oh yeah definitely see a small transporter. I think that fits in nicely with that idea especially off the straight corridor where we usually see the transporter room entrances anyway.
 
They were also placed on engineering the few times they used that set as originally intended, as a big corridor intersection/social space.

On some of the larger ships I do intend to have areas like these on the corridors, but certainly not on something as small as the Norway class.

birthright-part-i-hd-332.jpg
I've seen a few shots of this but I never realized they replaced the MSD with a false wall for Birthright.
It's amazing how moving a couple of walls and changing the camera angles gives you an entirely new section of the set!

The wacky camera angles on that episode were great.
 
This is a concept more than anything else at this point, but I've been playing with it for a while in my head and now I'm starting to put the pieces together. I figured the very small Mediterranean-class USS Lalo wouldn't need full 6-person transporter pads, but rather they'd have smaller ones built into some corridors (like the Defiant and NX-01 did). In case of emergency the large cargo transporters could always be used, but for day-to-day operations a few small pads would work.

So I'm taking the small TNG transporter often used for other ships and setting it up in the middle of a k-corridor. To its right I'd set up a standing console for the transporter operator.

Again, this is SUPER early, and even the corridor itself would be changed quite a bit to a more utilitarian appearance, taking elements of the Saratoga and Raman corridors. I'd appreciate any feedback on the overall idea.

tadeo-d-oria-c0-01.jpg

tadeo-d-oria-c0-02.jpg
It's an interesting concept; I'm not totally against it but I think a middle-of-the-hallway alcove is a Bad Idea in-universe lol.

I think a dedicated bay that might be open to the corridor a bit more practical. I think later seasons of DS9 shifted the Defiant Transporter slightly so it would sorta have it's own room

Aesthetically, maybe shift the set design closer to TMP/TWOK? Give it a more cramped, utilitarian feel.
Anyways, loving it (as usual).
 
Spent a long time reworking the corridors themselves, as they were unfinished from my WIP Potemkin corridors and not up to standard to my current stuff. The meshes themselves are mostly unchanged but I cleaned up some inaccuracies and made them properly modular so they work like my other corridor systems, not to mention lighting and materials were redone.

And none of that is on these renders, because that's on a separate file! Once I'm happy with a layout I'll start porting that over. 😂 As for the transporter, I tested out a few different layouts but I always came back to the one on the middle of the corridor. I did tweak it a bit by making the alcove significantly deeper and rotating the pad so you don't step out into the corridor directly. This also meant the operator isn't facing the wall. It's still cramped but I think is a more usable space now? Do keep in mind, everything's still just a test at this stage, nothing's set in stone.

tadeo-d-oria-c0-03.jpg

tadeo-d-oria-c0-04.jpg
 
If you wanted to keep it in the corridor, have you thought about the large corridor junction (where they put the MSD in Engineering), it might give you a bit more space to play about with?
 
I kind of like the way he has it, in part because it means the transporter is still in the radial corridor with the K-walls (like it was on the Ent-D), just this time it's literally out in the hall.
 
I'd rotate the control console and flush mount it on the wall, basically having a TNG wall interface with a console sticking out with the controls, and make the steps full "180"? ( all the way around)

Looking good!
 
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