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3D interiors in Blender

I was just thinking about how you had previously mentioned you wanted to use the Potempkin as a example a of rapid set and redress. THis is what i think it is safe to assume the Lakota would like,. I think it would be intresting to see how a Excelsior or the Victory would appear in the 2330-2340 similar to the Tioga refit
 
Thanks for all the comments, I'm glad you're all liking the Pride!

@philbob: Yeah, I intend to use the Potemkin sets to do more Pride ones whenever time allows. As for other eras and the like, it is something I'm always thinking about, but I don't want to start mindlessly doing variations of the same thing over and over, there has to be a reason, just like the Pride gave me the perfect reason to do variants on the Potemkin.


Posting this in the hopes that it'll finally push me to finish it... I started this room back in... oh god back in February. Completely unrelated but a few months back I was diagnosed with ADHD and some neurodivergency, could you tell by how organized I am in finishing projects? 😅

Anyway, I started this after this panel was up for auction (incorrectly labeled of course, but that's another issue), as it gave me the idea to use a similar graphic for a small transporter room.

I decided to make it a transporter specifically for Ops on Fontana Station. A mix of the DS9 one that's directly in Ops, and the Starbase 11/K7 ones in the CO's office. So this one will be in the small corridor that directly connects Ops to the CO's office, thus allowing easy access to both areas when needed. The transporter pad itself is based on the one from the TMP orbital office, though in the style of my Victory transporter. The control console is also based on one from TMP, though the size will be tweaked later as I incorporate the okudagram graphic posted above.

Like I said at the start, this was mainly done back in February, today I tweaked the ceiling some more and added the stickers on the walls before posting here. I'm open to suggestions on the layout though, I like it but I wouldn't say I'm 100% happy with it. Other than that, adding the okudagrams, and some more decals it's mostly done though.

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Decided to add some color to the room, so I added a plant and an emblem on the wall on top of the chairs, that way it's the first thing people see when they beam in. Fontana is a station of the Diplomatic Corps after all, so the emblem helps it stand out a bit. It is of course based on the similar presidential seal from TUC. Thoughts?

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Beautifully modelled as always, but... a little gloomy for my taste. Or is that just my monitor?
 
Beautifully modelled as always, but... a little gloomy for my taste. Or is that just my monitor?
I was going to agree that the lighting could do with a boost, but looking at it again later in the day with less daylight, it now looks pretty good to me. Images can be such a pain to calibrate; they depend just as much on the environment it's in, as the actual quality of the monitor itself.

Maybe bump the lighting levels just a little bit more?
 
@C-Dub: I always have trouble with the lighting levels, but you and @SCE2Aux are right it was a bit too dark.

@Finn: lol, I like the idea but I imagine it a more laid back environment like Old City Station from "Search for Spock". Still, I might add some small decoration to the little table.


Heh, I remembered why I originally abandoned this project back in February, I wanted to use that transporter panel from the auction, however the okudagram style didn't match that of the station, as Fontana is TUC era and that design is more "lost era" Enterprise-C style. So I went with another design after all, based on some existing panels that I already had.

I also did another pass at the ceiling, so the lighting levels are much increased now; plus some misc details like the door labels and some tweaks on the wall paneling.

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Did some very small further tweaks, but it's done! Here are the final renders plus the ops cutaway including this side room. I admit the cutaway looks a bit weird, it would probably be better if it was flipped around so the transporter is at the back of the image with the full wall behind it, but I didn't want to change the angle of the existing image so much.

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Nice work!!

I can't recall, but have you ever done any sets from the TOS era? Either canon or you own design?
 
@Mage: Thanks! Regarding TOS, not really, I'm not a huge fan of it so I'm happy to leave it for the more passionate folks like @Donny who are really attuned to its style much better than I am. That being said, I was commissioned by Modiphius to create a render of the TOS bridge for their Utopia Planitia RPG Sourcebook, so I did create a partial set for that in a few weeks, having to cut lots of corners in the process. 😅

Here's another interior that I've started well over a year ago, but that as you can see is still rather basic so far: Shuttlebay 1 on the USS Victory. If you know your Constellation-class ships, you'll know Shuttlebay 1 is at the back on the starboard side of the ship:
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I blocked out the design of all 7 shuttlebays and came up with specific uses of them all, so I see Shuttlebay 1 as the "standard use" bay, with regular shuttles flying out of it on standard away missions. Other bays such as 2&3 (which are connected) have more specialized shuttles and functions, while bay 4 (the big one at the front) is for large scale cargo operations, as well as special occasions where a large portion of the crew needs to be assembled in one space.

Anyway, here's what I've got of shuttlebay 1 so far, with some annotated renders to illustrate my ideas for it. The external door shape is directly taken from Paul Dobson's Constellation model, which I also plan to use for the final renders showing the open shuttlebay.

Very open to feedback on it all, I'm not at all married to what I have so far (which is why I've been sitting on it for a year lol).

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I know it'll be a while before you get to set decoration, but as a nod to the TFF shuttlebay, you should really try to include one of those Modern Props gizmos with the neon lights in the alcove.
The "Tucker Tubes!"

 
Goes without saying, I haven't had much time or energy to work on the shuttlebay I'm afraid... I'll slowly chip at it when I can/feel like it. Working full time on Trek interiors plus doing them as a hobby is not always compatible. 😅

As you might have seen already, as part of the latest update on the Roddenberry Archive website, I was finally able to tackle the Generations Enterprise-D bridge, for which I expanded my previous research and noticed multiple new changes that I think weren't mentioned anywhere else before. For example, the platforms for the conn/ops chairs were significantly raised, and a horizontal line of black tape was added near the floor on all the access alcoves. All of this new research is now on an updated version of the Ex Astris Scientia article Bernd and I wrote years ago.

Also, we prepared renders of all three versions of the bridge we did for the Archive. All the modeling and static LCARS are by me, the animated CRT screens on the Generations version and Worf's chair are by @Donny, and the lighting/rendering are by @scragnog. You can see more of these renders on the Ex Astris Scientia article, and you're free to walk around on these bridges yourself over on the Roddenberry Archive website. :)

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I had a feeling it was your work! The Generations bridge really is a jaw-dropper, and the lighting in the ready room especially is stunning.

One thing I was curious about - the viewscreen appears to be a flat display, so was there any thought to making it more of the holographic 2.5D “pizza box” that it sometimes was on TNG? I was thinking as I was walking around the bridge that it would be cool if the Armagosa star seemed to float within the screen. But that may not strictly be canon for Generations!
 
One thing I was curious about - the viewscreen appears to be a flat display, so was there any thought to making it more of the holographic 2.5D “pizza box” that it sometimes was on TNG? I was thinking as I was walking around the bridge that it would be cool if the Armagosa star seemed to float within the screen. But that may not strictly be canon for Generations!
I noticed that myself. My guess is that it makes the viewscreen and the windows more distinct. Which reminds me, even though it's not "visual canon," the sheer drop looking out of the Observation Lounge freaks me out, and I wouldn't mind if they plopped their interior sets on to their exterior models for a JJ-prise-style "horizon" looking out over the saucer. Which they have done for DS9, so maybe it's more of a priority thing than a visual fidelity thing.
 
I've fallen in love with the Generations version of the Bridge set over the last few years because of my ongoing fanfic project, so its addition to the Archive was the thing I was most excited about (along with the Unification short). Finally get to see all those cool details for the side stations that have never been very clear from screenshots or the extremely little amount of photos available is amazing! I wish there were references for the new LCARS panels similar to what Okuda and Sternbach put into the TNG Tech Manual...

One thing I've always thought was strange is that John Alonzo never shot an angle of the redesigned Bridge that showed the new science stations very clearly. Most of the angles are either from that side of the set looking towards the back or towards the side with the new communications consoles. There's just the bit where Data reconfigures the science station to emit the ionic pulse, but that's about the limit of what we see on screen.
 
@Tomalak: The viewscreen... won't be installed until Tuesday... I'm kidding, yes it should be 2.5 and we spent a long time dialing it perfectly, seems like we missed a bug.

@Firebird: Those side consoles were only ever added to make the bridge more busy, they were very hastily built and weren't exactly amazing craftmanship, you can even see in the 3D reproduction that some of the shapes/seams don't line up at all and look rather awkward.
 
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