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3D interiors in Blender

After some slight further tweaks (mostly indeed increasing the contrast between the two floor tones, and swapping the forward alert status indicator for a bio-neural circuitry... thing), the bridge is now done!

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Fantastic work! I love the novelty of the wood-finished deck. It really gives this bridge module some individuality, as does the subdued lighting scheme. :bolian:
 
I just want to thank Rekkert for doing such a great job, especially for being very fast to respond to emails and for putting up with some weird little OCD requests I threw in. Definitely planning out some more ideas for the future.
 
After some slight further tweaks (mostly indeed increasing the contrast between the two floor tones, and swapping the forward alert status indicator for a bio-neural circuitry... thing), the bridge is now done!

tadeo-d-oria-c1-01.jpg

tadeo-d-oria-c2-01.jpg

tadeo-d-oria-c3-01.jpg

tadeo-d-oria-c4-01.jpg
tadeo-d-oria-c5-01.jpg
tadeo-d-oria-c1-01r.jpg
tadeo-d-oria-c3-01r.jpg

tadeo-d-oria-uss-zephyr-bridge-cutaway.jpg
Very sleek and elegant looking.
 
I may be the only one who can't take the bridge seriously with a wooden floor :\ It looks great, but now I get vibes that I'm in someone's living room.

So if I didn't think this worked, where do I think it would? Probably replacing some of the wall paneling with wood. That, or making a wood panel inset within the normal carpet area (perhaps in the command pit... or maybe replacing the entire light area and leave the dark area as original carpet?

I think doing the entire floor is what's tripping me up. You don't expect to see this pattern normally as a major dominant feature in a room like this. It's different, but it instills a different feeling than one (at least I) associate with Star Trek bridges like this. Wood paneling along the horseshoe is a decorative extra, not a main dominant feature you're likely to stare at for most of your day.

I dunno. Interesting, but I'm getting a different read in this room than other folks.
 
Oh, I know. I'm only commenting on my very 21st century reaction when I look at the room as a whole.
 
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Not opposed to the wood floor as a concept but it needs some tweaking. For one, you would never achieve that seamless transition from level-to-ramp-to-level with wood*. And I also would expect a non-skid surface on the ramps.

*(Well, not with wood from the 20th or 21st century. :lol: )
 
Not opposed to the wood floor as a concept but it needs some tweaking. For one, you would never achieve that seamless transition from level-to-ramp-to-level with wood*. And I also would expect a non-skid surface on the ramps.

*(Well, not with wood from the 20th or 21st century. :lol: )
I'd assumed that whatever surfacing was being used, it only simulates wood. If I were thrown to the deck in combat, I'd certainly want something a bit more forgiving than wood or metal beneath me. Also, as you point out, you'd want a surface with more friction for ascending and descending the ramp areas of the bridge. By the 24th century they might well have some kind of micro-thin membrane that could cover a wooden surface that could provide greater surface friction for traction where needed. It might even deform to absorb kinetic energy if struck at a certain velocity (like the speed of a humanoid body hitting the deck).
 
I'd assumed that whatever surfacing was being used, it only simulates wood. If I were thrown to the deck in combat, I'd certainly want something a bit more forgiving than wood or metal beneath me. Also, as you point out, you'd want a surface with more friction for ascending and descending the ramp areas of the bridge. By the 24th century they might well have some kind of micro-thin membrane that could cover a wooden surface that could provide greater surface friction for traction where needed. It might even deform to absorb kinetic energy if struck at a certain velocity (like the speed of a humanoid body hitting the deck).
good in-universe explanations but it still looks like a single texture slapped onto three different surfaces without any differentiation. YMMV
 
Gukh! I hate those things... if they get too old they start curling up at the corners, but only at the corners. If they have adhesive, they’re damn near impossible to separate from the floor towards the middle (but not the corners) and you literally need a hammer and chisel to get the rest of it pulled up.
 
Yep. I suspect it's because the vinyl (or whatever it's made from) dries up and shrinks over time, separating in all directions. Horrible stuff! :mad:
 
Yeah, as already stated, not wood, not a vinyl. I understand it's not everyone's idea for a Trek floor, but it is what it is.

sigh... Life continues to be a pain this season, with IRL events keeping me busy, stressed out, and flat out tired, so that work isn't getting done not even 10% as fast as it should. I'm hoping things will improve in the coming months, as I'm planning on moving out and in with my partner, and that'll hopefully make things easier on a couple of fronts, leaving some abusive and toxic people further away. Still, bills are beginning to be an issue, so I'm forcing myself to do what I should've been doing and getting work done, even if it's small stuff.

Case in point, after my client finally got back to me, I'm continuing work on the Astraeus quarters, adding in some requested artwork on the walls (all screencaps from TrekCore) and other small props, making the room more lived-in.

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