3D interiors in Blender

Discussion in 'Fan Art' started by Rekkert, Apr 21, 2017.

  1. ashefivekay

    ashefivekay Lieutenant Commander Red Shirt

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    Farpoint was a bust. Couldn't see anything of the chair before Troi plants herself in it.

    There's this in Arsenal of Freedom

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    And then this one

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    But they're not great shots of the chairs AT ALL. There's a fan made bridge diagram of the Bozeman that shows them and they look similar but who knows how well they match up.

    They remind me of the guest chairs in McCoy's office in Star Trek II but I can't find good screenshots of them to compare.
     
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  2. Lt. Washburn

    Lt. Washburn Lieutenant Commander Red Shirt

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    They are the same as the guest chairs in the Ready Room, upholstered in brown, dimpled, leather.
     
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  3. ashefivekay

    ashefivekay Lieutenant Commander Red Shirt

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    I totally believe you, they just don't look like the same chairs. That console there hides a lot
     
  4. Scribble

    Scribble Fleet Captain Fleet Captain

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    LOVE that helm console!

    The only thing that bothers me, although I like the hint of TOS there, is the separate rails. I kinda wish they could be connected. Seems, as much as the crews always seem to be thrown about, that it could be a pinch hazard.
     
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  5. batboy853

    batboy853 Commander Red Shirt

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    I think the separate rails are fine, after all you see it all the time in the various redresses of the set version that this bridge is a redress of.
     
  6. cardinal biggles

    cardinal biggles PANDA MAN Premium Member

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    The separate rails could be a safety feature -- that way when Ricky Redshirt gets thrown from his console, the section of railing breaks away instead of clotheslining him.
     
  7. Rekkert

    Rekkert Commander Red Shirt

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    Regarding the railings, yeah, I understand and agree that they would look better as one piece, but keeping with the real sets I'm gonna keep them separated. We saw some continuous railings on TNG but they were on curvier rails, most of the ones we saw were segmented.

    I've added more details here and there, including more of those classic TNG black lines that do nothing [​IMG] I've also replaced some of the LCARS on the aft consoles with isolinear chips, following the same pattern as they used on this set in 'Booby Trap'.
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    Regarding the doors, I went back to the red color (though I've made all the reds a bit darker) inspired by the Starfleet facility from 'Coming of Age', which being early TNG would be the same time period as this bridge. Just as those doors, these open up from one side only.
    [​IMG]

    Well, I've modeled the chairs from the Battle Bridge as accurately as I could given the very few references I had from the Ready Room (thanks @ashefivekay and @Lt. Washburn!), they've replaced all the chairs and help make the bridge seem a little less cluttered IMO. I've also removed the LCARS columns from the back, I felt the bridge was getting too many LCARS and looked a little too busy.
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  8. Rekkert

    Rekkert Commander Red Shirt

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    I think I'm done with the modeling. What do you think, did I went overboard with all the paneling on the back? The upside down panels from the Bradbury bridge were inspired on the actual panels from the USS Raman set.

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  9. 137th Gebirg

    137th Gebirg Vice Admiral Premium Member

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    Beautiful!
     
  10. Lt. Washburn

    Lt. Washburn Lieutenant Commander Red Shirt

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    It looks great!
     
  11. Rekkert

    Rekkert Commander Red Shirt

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  12. Scribble

    Scribble Fleet Captain Fleet Captain

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    Woah! The light panels are FAR more detailed than I'd thought they were!

    Nice job, overall!
     
  13. Rekkert

    Rekkert Commander Red Shirt

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    @Scribble Thanks! Haha, you mean the ceiling panels? I like to add those little grills in there to have some texture. :D

    Just because it was quick to do, I modified the Galatea bridge to bring it up to standard with my current stuff. I've swapped the consoles and Captain's chair for the more accurate versions, I've tweaked the Okudagram coloring, changed the door size to be the same as on the sets, and changed all the materials for PBR stuff.

    Given that the new pieces are smaller than the first versions I had, the bridge now looks very sparse, with a lot of unused space. I still like the layout a lot so I'm not gonna change it, but it's something I'll keep in mind when designing stuff for the future.

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    Last edited: Dec 29, 2017
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  14. Praetor

    Praetor Vice Admiral Admiral

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    The fine line between continuity and fanwank.
    Fantastic!
     
  15. Bernard Guignard

    Bernard Guignard Fleet Captain Fleet Captain

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  16. Matthew Raymond

    Matthew Raymond Captain Captain

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    @Rekkert, that Galatea bridge needs more isolinear chips. ;)
     
  17. cardinal biggles

    cardinal biggles PANDA MAN Premium Member

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    You could probably scale it down a little bit. It looks like a big, big empty.
     
  18. Rekkert

    Rekkert Commander Red Shirt

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    Thanks @Praetor and @Bernard Guignard ! :)

    @Matthew Raymond: Imagine having to find the one malfunctioning chip. ;)

    @cardinal biggles: Yeah, it does now. :/ However I wanted to keep the original layout intact, I might lower the ceiling a bit at some point, but nothing further than that.

    I finally took the time to finish the Enterprise-D bridge these past few days. This is the original look from Farpoint, before any modification was made. I did a ton of research into all modifications the bridge suffered, and all that went into a new article in Ex Astris Scientia that I worked on with Bernd. I hope to eventually model all the different versions of the bridge.

    For this mesh, every single material was reworked in some way. I'm finally happy with how the LCARS look with their reflections (though I made the viewscreen non reflective to keep it consistent with the show), the carpets now have darker spots similar to those on the set, and the overall look is more consistent and looks more real than my previous renders.

    I've rendered and uploaded a 360° panorama of the bridge, but I don't know how to embed it here, so go here to see it, along with several more renders.

    After finishing this bridge, I'm already starting work on my next commission, so keep an eye out, I should be updating shortly. [​IMG]

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  19. Rekkert

    Rekkert Commander Red Shirt

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    I've already started work on my next commission: the Main Sickbay of the USS Galaxy for @Rusty0918.

    Just like the bridge, the basic structure will be pretty much like the one of the Enterprise-D, but with several differences in the details.

    This is all very very early, and the ceiling light is just temporary to get some lighting in there.

    [​IMG]
     
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  20. Rekkert

    Rekkert Commander Red Shirt

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    More work done on the biobeds area. The height of the set is now correct, and I've redone the columns to be more accurate. I've added the aqua metallic color from the bridge on the small insets, but that could change.

    [​IMG]
     
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