Thanks guys, the bussards are thanks in part to physical modelers and refs I found online. I pretty much built them like they were in the real 11ft model. As for the look it is all surfacing. That and likely some of it is sticking a AO shader in a composite with the diffuse channel as a cheat right now to show the detail. Some of the WIP renders I did turn this off so you might see it where things like those fins next to the deflector do not really pop.
I have to say this is probably one of the HARDEST models I have made. Every single object had to be rechecked and compared to at least 2 or 3 sources before I could move forward. I guess that is why I usually stick to non canon designs. Going to be great hair-loss and ulcers when I do the D7 or ROM BOP. wwww
Update time slow going as I have to keep hunting fonts as the ship contains 3 so far one of which was a surprise as those waterline markings are NOT the registry font. Nearing being done mostly small details and cutting of decal like things onto the nacelles etc.
I think the list is
- the side lights or ION pod thing
- nav lights behind the shuttlebay sensor dome and tailpipe decal
- Shuttle bay doors
- Registry markings on saucer
- nacelle decals and reg
- swoop thing and red square on nacelle
- Tuning of room lights and making the left side unique.
- oh those nav lights on the side of the saucer!
- and then texture mapping it all and applying proper materials to bits.
And that will complete phase 1 of this project.
Note nacelle caps are blotted to save on render times.
Full ship passes
misc WIP closeups
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HAH it is dependent on view. They are on the saucer top and bottom and are suggested in the hull by grime breaks. KIM too they are only materials changes and are not extruded into the hull. I had thought to mimic the pencil but textures would not work and be a reasonable rez. (max sucks at this)I hate your grid lines. But I hate everyone's grid lines.That's some really terrific work there MKF.
All the online photos of the ship and HD caps off the BRDs of the original SFX not the cgi stuff. I also used blues from Carisimo and Sinclair. Neither is right on but having them both overlaid and comparing to photos should get yah into the ballpark. It is fairly obvious when you have the blues printed out and looking at photos. Just follow curvatures and make sure to verify anything you see with more than one photo ref. That whenus on the sensor dome is a good example. While I do know where it is from references outside a single photo do not exist publicly so with that judgement is it does not exist. ( I think i have linked to imgur galleries of my refs here if not check foundation3d when it comes back online)Top notch 3D art.
Upon which sources did you model your Enterprise to make her look so authentic?
If you mean the leading and trailing edges those are just half-rounds glued onto a rectangular board. Once of the resto images shows this. So it is all I did on mine. Split the rectangle and hinge from edge is the easiest way in max. I dunno if other apps have a similar modeling tool. I guess splitting a cyl and extruding one end will do the same thing.MKF, what's the radius of the curved bevel on your nacelle pylons? Or do you just eyeball it?
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