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1701 Enterprise TOS build

Hey, Madkoifish!

Great work on building your own Connie from "scratch". Great images thus far.

Will you be including the outer hull lettering, pennants and other outer hull color details? Also: will you be adding surface details like phaser and/or torpedo ports?
 
As always, it is a pleasure to see your stuff Madkoi.

Albertese already said it, but the bussard caps look astounding.
 
I don't know what it is, but your stuff has it's own wonderful look. There is a subtlety, detail, and reality that stands out above other people's work.
Well done!

:)Spockboy
 
Thanks guys, the bussards are thanks in part to physical modelers and refs I found online. I pretty much built them like they were in the real 11ft model. As for the look it is all surfacing. That and likely some of it is sticking a AO shader in a composite with the diffuse channel as a cheat right now to show the detail. Some of the WIP renders I did turn this off so you might see it where things like those fins next to the deflector do not really pop.

I have to say this is probably one of the HARDEST models I have made. Every single object had to be rechecked and compared to at least 2 or 3 sources before I could move forward. I guess that is why I usually stick to non canon designs. Going to be great hair-loss and ulcers when I do the D7 or ROM BOP. wwww


Update time slow going as I have to keep hunting fonts as the ship contains 3 so far one of which was a surprise as those waterline markings are NOT the registry font. Nearing being done mostly small details and cutting of decal like things onto the nacelles etc.

I think the list is
  • the side lights or ION pod thing
  • nav lights behind the shuttlebay sensor dome and tailpipe decal
  • Shuttle bay doors
  • Registry markings on saucer
  • nacelle decals and reg
  • swoop thing and red square on nacelle
  • Tuning of room lights and making the left side unique.
  • oh those nav lights on the side of the saucer!
  • and then texture mapping it all and applying proper materials to bits.

And that will complete phase 1 of this project.
Note nacelle caps are blotted to save on render times.

Full ship passes







misc WIP closeups




 
Last edited:
Oh just noticed some detail images didn't get posted on the prior update.
misc detail images mostly dealing with those small decals and re-spinning to accommodate the grids and saucer stuff.













 
Wonderful work!

I have to say this is probably one of the HARDEST models I have made. Every single object had to be rechecked and compared to at least 2 or 3 sources before I could move forward. I guess that is why I usually stick to non canon designs. Going to be great hair-loss and ulcers when I do the D7 or ROM BOP. wwww
^ This right here is the reason I never attempted any blueprints or schematics of the Enterprise. The perfectionist part of me would go batty!
 
Do you know how many models I build that clip along at a good pace, get to texturing, and then die? ;)

Nice job.
 
hahah well I am the one who used to cheat as much as possible when it came to texturing, still will if I can get away with it. :p
 
I am pretty much done now just some small fine tuning stuff left that likely wont make too large of a change in the overall appearance. Do ignore the over saturated saucer colors as I had cloned the diffuse map into the gloss color slot at some stage.















I will upload final renders of her soon.
 
A few quickies.



They are just flat diffuse renders no lighting passes etc. Mostly a test to see how the ship reacts to efx passes.

It shows at least the saucer maps need a little work still.


wow forum is being testy with these tokens, had to wipe cookies and root the url to get around it ffff
 
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