Well I wanted to join in with a tribute render I knew I wouldn't have time to paint anything so I decided a TOS CONNIE would do, but found either most of the max models open with shifted open loops IE if the mesh has open edges and is old it will often move those arbitrarily. I found one on trekmeshes, while it was much cleaner I had issues with the materials being scanline and they took FOREVER to render in mental ray. So instead of arguing with it I thought LETS RETEXTURE IT. . . . well needless to say I got a good portion done then realized I started fixing geometry somewhere along the line. IE Changing up proportions on the bridge to match the 11 foot photos, (it matched most of the blueprints with a shallow sensor dome and taller bridge) altering lights in structure to do what I want for surfacing and efx. So with that I thought well instead of altering someone's model then chasing permission or even the ethics of fooling with someone's model so much i decided I will just build my OWN. This way I can have it in my own workflow process have it properly scaled (one I had was like 45ft long) And have it so it will render nicely with my other meshes and on the same gamma and exposure set up. I normally stay WAY FAR AWAY from clone modeling of canon ships due to the neckbeard levels of pixel counting and other insane silly methods but well heck I could use a canon TOS connie, So here is the start. . . . .


All I got so far lol. Pushed about a half sphere to get the B&C deck but I am not happy with it as I will have to add in some more edges to keep the density on the butt end of it. It might not have the cross section curvature I really want either. As it seems to be flatter near the saucer. I do have a saucer profile but I am not showing it as I am not happy with it. None of the blues or models match up in this area, and there is the matching the model itself get what looks ok one angle and looks naff elsewhere. I think it could be due to lights and most images using flash. And not knowing what lens etc was used. BUT as said with everything I will just wing it as best as I can. B&C deck of course will be left subdiv as I decide all this as I would like to weld it in place vs sitting on the saucer, reason it sort of has a profile to it atm as I would like to get the loops to follow things vs intersect at sharp angles. Mostly for my anality. I also have to make some better textures, ones with less scratching in.
MMM I think my bridge area is still too tall, exp compared to those trek core photos with the solid lighting vs dim store lights and low iso film. gotta gloss up those red glow nipples too. I am also using the AO shader to fake the grime wells for now later on likely I will texture this crap in. Whole reason I got started in this was the long renders due to all the existing models using scanline setups. POO heh.


All I got so far lol. Pushed about a half sphere to get the B&C deck but I am not happy with it as I will have to add in some more edges to keep the density on the butt end of it. It might not have the cross section curvature I really want either. As it seems to be flatter near the saucer. I do have a saucer profile but I am not showing it as I am not happy with it. None of the blues or models match up in this area, and there is the matching the model itself get what looks ok one angle and looks naff elsewhere. I think it could be due to lights and most images using flash. And not knowing what lens etc was used. BUT as said with everything I will just wing it as best as I can. B&C deck of course will be left subdiv as I decide all this as I would like to weld it in place vs sitting on the saucer, reason it sort of has a profile to it atm as I would like to get the loops to follow things vs intersect at sharp angles. Mostly for my anality. I also have to make some better textures, ones with less scratching in.
MMM I think my bridge area is still too tall, exp compared to those trek core photos with the solid lighting vs dim store lights and low iso film. gotta gloss up those red glow nipples too. I am also using the AO shader to fake the grime wells for now later on likely I will texture this crap in. Whole reason I got started in this was the long renders due to all the existing models using scanline setups. POO heh.