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Attempting to texture

Soran77

Captain
Captain
Here is a new ship I'm working on, I'm currently attempting to texture her. Only the Nacelles are textured atm, But I'd like to get you guys' imput on this, how did I do?





 
Does Sketchup come with a Blinn, or multiple Texture Channels? Or are you stuck with a single texture file?
 
A single texture file, unfortunately. I'm sure someone's made a plugin to fix that, I just haven't found it yet.
 
Okay! Cool Beans! I now know what I'm working with. Alright here's the short version.

You'll need to "fake" luminescence for the "lit" parts of the ship. This is easy:
Step 1: Start dark and de-saturated this will be your base.
Step 2: Make a new layer: use a brighter, more saturated base color. Fill over the Base layer but leave a bit of the base showing.
Step 3: Gaussian Blur, that Layer until the blurred lines reach the edge of the Base layer.
Step 4: Layer = Screen.
Step 5: Repeat steps 2-4, increasing the brightness and saturation, until finished.

Second, go make a 512 by 512 photoshop file. Go draw squares at various shades of grey between 80% - 20% strength. Duplicate and Rotate, till you get a metal paneling feel. When you feel good with the metal paneling, duplicate said image as a new layer and add noise, Overlay it, and use about 20-40% opacity. Continue to tweak until happy.

Put it over your aztec at about 20-30% opacity, try to make it follow your aztec.

Finally: PANELING, add small thin black lines around where large paneling would be segregated, Add Emboss or bevel layer style.

I think that's it. If you have any questions feel free to PM. If you need to see my qualifications well... just go look at my USS Pike thread.
 
Looks like the Renaissance Class and Korolev class had a baby. Not bad looking!
But she looks unfinished, and I don't know if she looks better with the texturing, but not a bad first attempt!
 
Texturing in Sketchup is really quite crude. One of the limitations of the program.
True. You also have to remember that what the texture looks like on a raw model in SketchUp can look quite different when you render it, such as I do with Maxwell. Things can look cartoony and crude in SketchUp and it's quite a difference when you start assigning materials in finished renders.

My issue is trying to find a way to create a glowing effect. Its easy enough to light things such as windows and running lights, but getting something to give of a glow (such as a lighted nacelle dome) is something I haven't solved yet. If it is indeed solvable.
 
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