This is an idea for a new Star Trek TV show that I've had for a long time. I might write a whole episode with dialog and much more detail in the future.
As I live in the TOS world, I used a character from a TOS episode for this idea. I don't know the new guys.
We need a guy like Commodore Matt Decker. He's got the look I'm after. Tough. Confident. Capable.
...but since Decker met an unfortunate end, we'll go with Captain Ron Tracy instead as the star of this show. He doesn't have quite the badass look of Decker but he's close enough. He’s really a better choice if you think about it – he proved he has no problem killing people and is also a decent hand-to-hand combatant.
This a combination of ideas from the old TV shows Branded; Have Gun, Will Travel; and Gunsmoke, but set in the 23rd century. It starts just a couple months after the Enterprise took Tracy to the nearest Starbase for trial.
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Star Trek: Outpost 12 – the pilot episode: “Exile”
After Captain Ron Tracy is given a dishonorable discharge from Starfleet for violating the Prime Directive, he wins a one-man scout vessel (the kind used by Cyrano Jones) in a fizzbin game and heads for the outer edges of Federation space. He's carrying a grudge, a phaser, and plenty of phaser power packs. He has a throwing knife in his boot and needs a shave. He could stand a clean shirt, too.
Tracy lands on a sparsely populated planet called Outpost 12 to refuel and stock up on supplies. It is a major spaceport, similar to Mos Eisely in Star Wars - "a wretched hive of scum and villainy" - and is frequented by a variety of vessels from all over the quadrant and beyond. In addition to regular visitors, there exists the kind of people that you find in any frontier town: gamblers, fugitives, Starfleet officers and crew, some Klingons and other species, bounty hunters, miners, storekeepers, hookers, etc.
Tracy stops into the local cantina for a cold beverage, where he is hassled by several local tough guys. Dispatching them with the fighting style he demonstrated on Omega IV, he quickly earns a reputation as a man to be respected and feared.
Meanwhile, a stolen freighter has entered orbit around Outpost 12 and beamed down some of its pirate crew in an attempt to steal some dylithium crystals from the local spaceship supply store. The town security chief is killed trying to fight off the pirates. The chairman of the Outpost 12 Merchants Association saw Tracy in the bar fight and asks a friend, a retired Starfleet chief petty officer who now runs a gambling house on Outpost 12, about him.
“Tracy? He used to be a starship Captain but I hear he just got busted out of the service. I served with him for a few months, several years ago. He’s as smart as they come but he’s a crafty devil too. Don’t underestimate him.”
The chairman consults a couple other members of the Merchants Association and they offer Tracy the job of Chief Of Security.
Tracy is noncommittal about formally accepting the position but agrees to this particular mission – to remove the pirates from the outpost by any means necessary…for a hefty price.
Will Tracy be able to rid Outpost 12 of the pirates? Will he take the job of Chief Of Security or simply become a “phaser for hire” in this frontier town?
Tune in next week!
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There are so many planets in the ST universe. Why not center a show on one of them rather than always in a ship? A show like this would work like Gunsmoke did – the town Marshal and his sidekick stay in town/on the planet (mostly, but not always) and each week someone new comes to town and there’s a problem to be solved.
Or, Tracy could be more like Paladin in Have Gun, Will Travel. People would hear of his reputation and come to him for help. This latter option might provide for more space travel as he's have to go to Planet X to rid it of the evil Tree People or whatever.
It could work. Or I might be crazy.
Either way, I had fun writing this.
As I live in the TOS world, I used a character from a TOS episode for this idea. I don't know the new guys.
We need a guy like Commodore Matt Decker. He's got the look I'm after. Tough. Confident. Capable.

...but since Decker met an unfortunate end, we'll go with Captain Ron Tracy instead as the star of this show. He doesn't have quite the badass look of Decker but he's close enough. He’s really a better choice if you think about it – he proved he has no problem killing people and is also a decent hand-to-hand combatant.

This a combination of ideas from the old TV shows Branded; Have Gun, Will Travel; and Gunsmoke, but set in the 23rd century. It starts just a couple months after the Enterprise took Tracy to the nearest Starbase for trial.
____________________________
Star Trek: Outpost 12 – the pilot episode: “Exile”
After Captain Ron Tracy is given a dishonorable discharge from Starfleet for violating the Prime Directive, he wins a one-man scout vessel (the kind used by Cyrano Jones) in a fizzbin game and heads for the outer edges of Federation space. He's carrying a grudge, a phaser, and plenty of phaser power packs. He has a throwing knife in his boot and needs a shave. He could stand a clean shirt, too.
Tracy lands on a sparsely populated planet called Outpost 12 to refuel and stock up on supplies. It is a major spaceport, similar to Mos Eisely in Star Wars - "a wretched hive of scum and villainy" - and is frequented by a variety of vessels from all over the quadrant and beyond. In addition to regular visitors, there exists the kind of people that you find in any frontier town: gamblers, fugitives, Starfleet officers and crew, some Klingons and other species, bounty hunters, miners, storekeepers, hookers, etc.

Tracy stops into the local cantina for a cold beverage, where he is hassled by several local tough guys. Dispatching them with the fighting style he demonstrated on Omega IV, he quickly earns a reputation as a man to be respected and feared.
Meanwhile, a stolen freighter has entered orbit around Outpost 12 and beamed down some of its pirate crew in an attempt to steal some dylithium crystals from the local spaceship supply store. The town security chief is killed trying to fight off the pirates. The chairman of the Outpost 12 Merchants Association saw Tracy in the bar fight and asks a friend, a retired Starfleet chief petty officer who now runs a gambling house on Outpost 12, about him.
“Tracy? He used to be a starship Captain but I hear he just got busted out of the service. I served with him for a few months, several years ago. He’s as smart as they come but he’s a crafty devil too. Don’t underestimate him.”
The chairman consults a couple other members of the Merchants Association and they offer Tracy the job of Chief Of Security.
Tracy is noncommittal about formally accepting the position but agrees to this particular mission – to remove the pirates from the outpost by any means necessary…for a hefty price.
Will Tracy be able to rid Outpost 12 of the pirates? Will he take the job of Chief Of Security or simply become a “phaser for hire” in this frontier town?
Tune in next week!
____________________________
There are so many planets in the ST universe. Why not center a show on one of them rather than always in a ship? A show like this would work like Gunsmoke did – the town Marshal and his sidekick stay in town/on the planet (mostly, but not always) and each week someone new comes to town and there’s a problem to be solved.
Or, Tracy could be more like Paladin in Have Gun, Will Travel. People would hear of his reputation and come to him for help. This latter option might provide for more space travel as he's have to go to Planet X to rid it of the evil Tree People or whatever.
It could work. Or I might be crazy.
Either way, I had fun writing this.