This is the issue I have with this.Part of it was that I personally never wouldn't have gone the "lost in space" route if I had created VOY. I would have sent the Voyager on a mission to patrol and keep the peace in a distant corner of Federation space far enough away that going back to Earth wasn't possible in a short period of time and where Starfleet's presence was stretched very thinly (maybe only one starbase or member world) out there. There would be new aliens aplenty, but also some pre-established ones like the Orions, the Klingons, and even the Tholians. Perhaps in that part of the frontier, life was harder for Federation citizens and not as comfy or safe as it is within the core sectors. At times, the Voyager would be called upon to act as police, negotiator, and explorer when necessary...
Exactly. A much better premise that would have permitted the crew to occasionally contact Alpha Quadrant regulars.
This is the issue I have with this.
Folks complain about seeing Talaxians so far into the DQ but we have no issues what so ever about seeing Klingons, Tholians, etc. that deep into the AQ?
What does Klingon ridges have to do with Voyager and why would they have to explain a topic that didn't relate to them? I'm not understanding your reasoning.This is the issue I have with this.
Folks complain about seeing Talaxians so far into the DQ but we have no issues what so ever about seeing Klingons, Tholians, etc. that deep into the AQ?
Meh. The one redeeming take away from ST Enterprise was they explained the lack of ridges on earlier Klingons in a logical way. Whereas the writers in Voyager failed to explain such things.
What does Klingon ridges have to do with Voyager and why would they have to explain a topic that didn't relate to them? I'm not understanding your reasoning.![]()
I think the biggest issue of the premise was that it was only used as a set up for a few episodes, and the rest was TNG style all the way. Did it matter that they were 70,000 light years from the nearest starbase? Half the time the ship would receive damage and be fine in the next episode. Even without a large arc there should at least be some kind of continuity on ship damage or "we can't take the shuttlecrafts anymore because they've all been destroyed" but we rarely got a mention of issues like that.
The premise wasn't the problem; ignoring the premise except for some key episodes was the problem. I always thought it would have been interesting if instead of Janeway deciding to do things as a Starfleet crew at the end of the first episode she decided to go for the Maquis way; there could have been lots of interesting conflicts with breaking the rules to get home. (More stuff like "Prime Factors").
Now that's the Darth Tom I know.What does Klingon ridges have to do with Voyager and why would they have to explain a topic that didn't relate to them? I'm not understanding your reasoning.![]()
Nothing really other than I started to go on a tangent on holding to the premise or at least trying to logically explain why things happen.
My bad.![]()
I think the biggest issue of the premise was that it was only used as a set up for a few episodes, and the rest was TNG style all the way. Did it matter that they were 70,000 light years from the nearest starbase? Half the time the ship would receive damage and be fine in the next episode. Even without a large arc there should at least be some kind of continuity on ship damage or "we can't take the shuttlecrafts anymore because they've all been destroyed" but we rarely got a mention of issues like that.
That's very true. And also they kept replenishing their photo torpedo supply even though in TNG they had a limited supply.
No one has any problems with Federation ships being that deep into the Alpha Quadrant. Or the Beta Quadrant. Or the Gamma Quadrant. Or the Delta Quadrant...This is the issue I have with this.Part of it was that I personally never wouldn't have gone the "lost in space" route if I had created VOY. I would have sent the Voyager on a mission to patrol and keep the peace in a distant corner of Federation space far enough away that going back to Earth wasn't possible in a short period of time and where Starfleet's presence was stretched very thinly (maybe only one starbase or member world) out there. There would be new aliens aplenty, but also some pre-established ones like the Orions, the Klingons, and even the Tholians. Perhaps in that part of the frontier, life was harder for Federation citizens and not as comfy or safe as it is within the core sectors. At times, the Voyager would be called upon to act as police, negotiator, and explorer when necessary...
Exactly. A much better premise that would have permitted the crew to occasionally contact Alpha Quadrant regulars.
Folks complain about seeing Talaxians so far into the DQ but we have no issues what so ever about seeing Klingons, Tholians, etc. that deep into the AQ?
I think not knowing where they were would be pushing it.
in 'Where no man has gone before' TNG episode, the Enterprise-D was pushed billions of lightyears away, and they STILL were able to calculate where they were (plus, back then, Warp drive [before it was dumb down] was actually much more advanced and it would take them only a couple hundred years to get back).
I find it very plausible the Feds would be able scan farther reaches of the Galaxy, but it's a time-consuming process and closer exploration of it is required later on.
I think the whole 75 years trip was stretching it when we take into account wild fluctuations of Warp technology and speed of the plot.
To make things consistent, they simply could have stated the initial trip damaged the drive to the level of achieving faster warp velocities would require replacing the main core and most of the Warp Coils.
Having alien technology to do that would heavily complicate matters for example, but they could still make it work by bumping up their speed after every season, and reaching SOL by the end of season 7 on their own.
And VOY's premise was never THAT good. Not like TOS/TNG/DS9's.
Becausde there aren't any Federation ships in 3 of those 4 quaderants. The treaty of the Neutural Zone and the treaty w/ the Dominion keeps us out of the Beta & a huge chunk of Gamma. Before the annex of Bajor, Federation ships hadn't traveled that far yet either. They even explained several times on DS9 that they were months away from any Federation outposts or patroling ship.No one has any problems with Federation ships being that deep into the Alpha Quadrant. Or the Beta Quadrant. Or the Gamma Quadrant. Or the Delta Quadrant...This is the issue I have with this.Exactly. A much better premise that would have permitted the crew to occasionally contact Alpha Quadrant regulars.
Folks complain about seeing Talaxians so far into the DQ but we have no issues what so ever about seeing Klingons, Tholians, etc. that deep into the AQ?
....to begin with. Replying to the Couple thread got me to thinking about what the problem with Voyager was to begin with.
The actors were all competent. They had better on screen synergy IMHO than TNG for sure, Enterprise, and some of the characters in DS9. The problem with Voyager IMHO was the 'lost in space' premise to begin with.
As with the 1960's campy TV show Lost in Space Voyager suffered from many of the same plot dilemmas that made the show sometimes unwatchable and the plots disjointed.
1. Because they had to keep moving forward it often became the alien of the week episode.
2. Outside of the crew character development unfortunately with other civilizations it often became impossible within the premise of the show itself - and often hokey to have development. e.g. the Kazan.
3. To make some of the plots believable they had to constantly use the time travel reset button to exit out of plot of the episode.
IMHO, the Lost in Space genre is interesting in a film format but not interesting enough to carry through 7 seasons of television without a lot of gerry rigging of the plots to even make it close to believable.
Thoughts?
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